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those from 200+ mobs as far as we know allways got max stat , for example xt ring of tranquility allways have the same stats (at least for me)
Also, even 2 star XT 1HS dropped by common mobs are RNG based stats, on both of STR/AGI, flat-stats and passive skills.
One more thing that makes me more frustrating, which is even 2 star XT 1HS, has better damage than non-XT 4 star 1HS (at same level of enhancement), which means everything you obtained from pre-2.0 are technically scrap items in SAO:AL 2.0+ area. You have to obtain new sets of XT gears not just for Kirito, but for other characters as well, if for some reasons you want to play with other characters, even just a silver boss mob.
It is 2021 now. Are those developers still living in 2000? For god sake, update the game design, those suckers...
An example of this is the XT Iron Legging that have both a fixed stats version and a pure RNG one.
It was me I think that elaborate the rng system and that's crazy RNG rate it's one of my reason stop playing, the other one is the ilogical mutated beast level 200 and so on level design which pitch you against more than one boss class enemy in small area especially 4 mantis on at south and five golems at west) and the memory area that impossible to complete.
Do you managed or want to try to get items stats in any raw form?
Despire the healer AI is very awful, and teammates usually teleport to in front of the boss in the midden of defence-breaking attack...
No doubt 700 ACC is the minimum requirement to get level 400 mob... Which means you have to slaughter maybe 40 hours to obtain enough 3/4-star armors and accessories to arm a small team...
The major problem how do you get a tank to reach 700 ACC while maintaining his defence stats (Pure HP doesn't help much at this point).
This game is unplayable as usual.
You can't use Tank to beat end game content, because you need to kill the Bosses Asap and this will require you to max Dps, HP doesn't matter here as you need to make Kirito as glass cannon.
As far I know latest content only beatable if you utilize Tiger Resolve and At Witt's End therefore your party must be consist of :
Special Accuracy must be high
You can choose to use Mace (Lizbeth) or Daggers as your debuffer as only mace and dagger has weapon that has special accuracy.
Your order is cast Galvanize, use super art then switch to Debuffer and cast Hand of the Abbys, Black Chain of Discord and Child of Chaos and Att Witt's End, if enemy risk become 6.0 then you can continue if not then you need higher special accuracy for your debuffer.
Once enemy risk is 6.0 then you must downed the enemy ASAP then switch to 2 daggers to cast Tiger Resolve then switch back to Kirito to deal the damage. If the enemy is too hard to beat, you can have your 2 daggers to cast God Robe to give invulnerability.
Try to use Super Art often to slow enemy down
If you can't defeat the enemy before At Witt's End effect end then you have to repeat above steps until it died.
Every Boss basically ahs same mechanic the key is :
1. You have Acc above 700 for Kirito and 2 Dagger
2. You have 2 Veinshedder with Tiger Resolve
3. You have 1 debuffer with Super High Spec Acc
To achieve that you will need to do lots of grinding. So good luck on that
If you play multiplayer, you need to make sure you have people willing to support as you need exactly the same 1 dps, 1 debuffer, 2 buffers (must have Tiger's Resolve).
No, atm because you need to by pass the Xor hex inisde the cpk and no one extracted that but one thing for sure they only add new stuff through patch but the refference code to base configuration still hasn't changed since 1.09 when they nerfed bow.
That's why the mechanic to defeat enemy still the same as I mentioned above.
Grinds seems easier as there is XT item with fixed stat, problem is there is no XT item that give Tiger Resolve ability although I see people got accesory with high Special Acc.
After the best SAO PC game so far: SAO:FB released a few years before SAO:AL, I see no reason makes SAO-serie end-game contents to be extreme.
Although SAO:FB boss enemies do deal deadly special attacks in the highest difficulty, tank AI and healer AI work decently fine except of they won't dodge special attacks. Tank can endure a certain amount of normal attack damage, and healer AI is fine-tuned with micro-control to keep a team alive, perfect for most of casual DPS-build players. (Of course, you can choose nuke-grenade launcher dual-wielding to overpower almost everything in the highest difficulty too.)
The extreme ACC and DPS-requirement end-game in SAO:AL is nothing but a lack of consideration of the game design, if it compares with SAO:FB. The only design focus in this game (SAO:AL) has only one motto "waste your time here or leave, there is no place for normal life".
Yes, that's what I wrote when I wrote about this game bottleneck.
Tank really useless in this game when you fight endgame content because it's designed to be only doable using dps glass canon
I am agreed with you regarding hillarious design of extreme raid (also mutated beast) that really suit your statement "waste your time here or leave, there is no place for normal life", therefore I never touch this game after the disappointing Free DLC 4.
I said this because I have waste lots of time grinding extreme North and South inorder to find way to clear West Extreme which I've done but I haven't beat East yet as the game always crashed during East EX and I have report it to Microsoft, Nvidia both said the problem is on the game not the bug of driver or OS but Bandai support give response that the error code regarding to system.
I am Windows Insider and has consult to many people in the forum and many people also reported the access violation code in SAO-AL which return with "c0000005" and "0xc0000409" code, therefore it's the bug in the game not the OS/GPU driver...
Many people praise Aquria for fixing bugs, honestly I don't see them resolve any bugs as they add more bugs with every update....