SWORD ART ONLINE Alicization Lycoris

SWORD ART ONLINE Alicization Lycoris

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Waiwai Nov 15, 2021 @ 1:25pm
About RNG stats in v2.01 and later
Do the developers have any plan, or is there any way to make those RNG stats no need to rely on griding again and again to spawn/upgrade an item with maximum base stats?
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Showing 1-11 of 11 comments
malefimag Nov 15, 2021 @ 1:47pm 
they made it easier to farm with the new xt gear you only look for the passive skills and the stats are allways at max.
Kitty Skin Nov 15, 2021 @ 2:49pm 
Originally posted by malefimag:
they made it easier to farm with the new xt gear you only look for the passive skills and the stats are allways at max.
A shame, but no. Some XT items have RNG based stats too, I have plenty of prof on that alteady and so did others as well.
malefimag Nov 15, 2021 @ 3:28pm 
Originally posted by Kitty Skin:
Originally posted by malefimag:
they made it easier to farm with the new xt gear you only look for the passive skills and the stats are allways at max.
A shame, but no. Some XT items have RNG based stats too, I have plenty of prof on that alteady and so did others as well.

those from 200+ mobs as far as we know allways got max stat , for example xt ring of tranquility allways have the same stats (at least for me)
Waiwai Nov 15, 2021 @ 4:30pm 
Originally posted by malefimag:
Originally posted by Kitty Skin:
A shame, but no. Some XT items have RNG based stats too, I have plenty of prof on that alteady and so did others as well.

those from 200+ mobs as far as we know allways got max stat , for example xt ring of tranquility allways have the same stats (at least for me)
Nah, I spent 6 hours to reach 610 ACC, finally got dual-wielding Kirito to guarantee hit against level 300 silver bosses, hazard-break can stably apply, and found out the 3 star XT Kanata dropped by the level 300 beetle/insect(?) boss has RNG based stats.

Also, even 2 star XT 1HS dropped by common mobs are RNG based stats, on both of STR/AGI, flat-stats and passive skills.

One more thing that makes me more frustrating, which is even 2 star XT 1HS, has better damage than non-XT 4 star 1HS (at same level of enhancement), which means everything you obtained from pre-2.0 are technically scrap items in SAO:AL 2.0+ area. You have to obtain new sets of XT gears not just for Kirito, but for other characters as well, if for some reasons you want to play with other characters, even just a silver boss mob.

It is 2021 now. Are those developers still living in 2000? For god sake, update the game design, those suckers...
Last edited by Waiwai; Nov 15, 2021 @ 4:45pm
Kitty Skin Nov 15, 2021 @ 5:04pm 
Originally posted by malefimag:
Originally posted by Kitty Skin:
A shame, but no. Some XT items have RNG based stats too, I have plenty of prof on that alteady and so did others as well.

those from 200+ mobs as far as we know allways got max stat , for example xt ring of tranquility allways have the same stats (at least for me)
Someone summed up all on previous post, but most divine beasts and other enemies have a unique drop that its linked to them, said unique item, even if its XT its RNG stats based or have an RNG version.
An example of this is the XT Iron Legging that have both a fixed stats version and a pure RNG one.
Originally posted by Kitty Skin:
Originally posted by malefimag:

those from 200+ mobs as far as we know allways got max stat , for example xt ring of tranquility allways have the same stats (at least for me)
Someone summed up all on previous post, but most divine beasts and other enemies have a unique drop that its linked to them, said unique item, even if its XT its RNG stats based or have an RNG version.
An example of this is the XT Iron Legging that have both a fixed stats version and a pure RNG one.

It was me I think that elaborate the rng system and that's crazy RNG rate it's one of my reason stop playing, the other one is the ilogical mutated beast level 200 and so on level design which pitch you against more than one boss class enemy in small area especially 4 mantis on at south and five golems at west) and the memory area that impossible to complete.
Kitty Skin Nov 17, 2021 @ 1:16pm 
Originally posted by outoftheboxgaming:
Originally posted by Kitty Skin:
Someone summed up all on previous post, but most divine beasts and other enemies have a unique drop that its linked to them, said unique item, even if its XT its RNG stats based or have an RNG version.
An example of this is the XT Iron Legging that have both a fixed stats version and a pure RNG one.

It was me I think that elaborate the rng system and that's crazy RNG rate it's one of my reason stop playing, the other one is the ilogical mutated beast level 200 and so on level design which pitch you against more than one boss class enemy in small area especially 4 mantis on at south and five golems at west) and the memory area that impossible to complete.
I have seen you managed to extract some stuff from the game.
Do you managed or want to try to get items stats in any raw form?
Waiwai Nov 17, 2021 @ 3:45pm 
Spended a few hours with some "help" to farm gears, to get Bercouli (tank) to 500+ ACC, Fanatio (DPS) and Silica (healer) to 550+ ACC. With Kirito with 600+ ACC. Technically I can stably hunt level 300 bosses, as long as Bercouli doesn't fall, who is not so easy to fall due to the high defence stats he has...

Despire the healer AI is very awful, and teammates usually teleport to in front of the boss in the midden of defence-breaking attack...

No doubt 700 ACC is the minimum requirement to get level 400 mob... Which means you have to slaughter maybe 40 hours to obtain enough 3/4-star armors and accessories to arm a small team...

The major problem how do you get a tank to reach 700 ACC while maintaining his defence stats (Pure HP doesn't help much at this point).

This game is unplayable as usual.
Last edited by Waiwai; Nov 17, 2021 @ 3:49pm
总是积极思考 Nov 18, 2021 @ 11:03pm 
Originally posted by Waiwai:
Spended a few hours with some "help" to farm gears, to get Bercouli (tank) to 500+ ACC, Fanatio (DPS) and Silica (healer) to 550+ ACC. With Kirito with 600+ ACC. Technically I can stably hunt level 300 bosses, as long as Bercouli doesn't fall, who is not so easy to fall due to the high defence stats he has...

Despire the healer AI is very awful, and teammates usually teleport to in front of the boss in the midden of defence-breaking attack...

No doubt 700 ACC is the minimum requirement to get level 400 mob... Which means you have to slaughter maybe 40 hours to obtain enough 3/4-star armors and accessories to arm a small team...

The major problem how do you get a tank to reach 700 ACC while maintaining his defence stats (Pure HP doesn't help much at this point).

This game is unplayable as usual.

You can't use Tank to beat end game content, because you need to kill the Bosses Asap and this will require you to max Dps, HP doesn't matter here as you need to make Kirito as glass cannon.

As far I know latest content only beatable if you utilize Tiger Resolve and At Witt's End therefore your party must be consist of :

  1. Kirito - Dual Wielding for dps, Accuracy must be above 700
  2. Debuffer to cast Hand of the Abbys, Black Chain of Discord and Child of Chaos before cast Att Witt's End to make enemy risk 6.0 so you can have 12x damage.
    Special Accuracy must be high
    You can choose to use Mace (Lizbeth) or Daggers as your debuffer as only mace and dagger has weapon that has special accuracy.
  3. 2 Dagger with Veinshedder Weapon that have Tiger Resolve (they only buff, so no need high Acc but if you want to chain enemy you need them to have 700 ACC as well, because debuffer can't hit enemy because it has low Acc)

Your order is cast Galvanize, use super art then switch to Debuffer and cast Hand of the Abbys, Black Chain of Discord and Child of Chaos and Att Witt's End, if enemy risk become 6.0 then you can continue if not then you need higher special accuracy for your debuffer.

Once enemy risk is 6.0 then you must downed the enemy ASAP then switch to 2 daggers to cast Tiger Resolve then switch back to Kirito to deal the damage. If the enemy is too hard to beat, you can have your 2 daggers to cast God Robe to give invulnerability.

Try to use Super Art often to slow enemy down

If you can't defeat the enemy before At Witt's End effect end then you have to repeat above steps until it died.

Every Boss basically ahs same mechanic the key is :

1. You have Acc above 700 for Kirito and 2 Dagger
2. You have 2 Veinshedder with Tiger Resolve
3. You have 1 debuffer with Super High Spec Acc

To achieve that you will need to do lots of grinding. So good luck on that

If you play multiplayer, you need to make sure you have people willing to support as you need exactly the same 1 dps, 1 debuffer, 2 buffers (must have Tiger's Resolve).

Originally posted by Kitty Skin:
Originally posted by outoftheboxgaming:

It was me I think that elaborate the rng system and that's crazy RNG rate it's one of my reason stop playing, the other one is the ilogical mutated beast level 200 and so on level design which pitch you against more than one boss class enemy in small area especially 4 mantis on at south and five golems at west) and the memory area that impossible to complete.
I have seen you managed to extract some stuff from the game.
Do you managed or want to try to get items stats in any raw form?

No, atm because you need to by pass the Xor hex inisde the cpk and no one extracted that but one thing for sure they only add new stuff through patch but the refference code to base configuration still hasn't changed since 1.09 when they nerfed bow.

That's why the mechanic to defeat enemy still the same as I mentioned above.
Grinds seems easier as there is XT item with fixed stat, problem is there is no XT item that give Tiger Resolve ability although I see people got accesory with high Special Acc.
Last edited by 总是积极思考; Nov 18, 2021 @ 11:20pm
Waiwai Nov 19, 2021 @ 11:06am 
Originally posted by outoftheboxgaming:
You can't use Tank to beat end game content, because you need to kill the Bosses Asap and this will require you to max Dps, HP doesn't matter here as you need to make Kirito as glass cannon.

As far I know latest content only beatable if you utilize Tiger Resolve and At Witt's End therefore your party must be consist of...
I appreciate your maximum DPS focus strategy, but that also means tank and healer AI characters are designed for nothing in SAO:AL, also the design of controlling and playing with characters for nothing. (Well, Kirito does charge toward enemies alone in many situations, with his trustly twins blade, but that is another case.)

After the best SAO PC game so far: SAO:FB released a few years before SAO:AL, I see no reason makes SAO-serie end-game contents to be extreme.

Although SAO:FB boss enemies do deal deadly special attacks in the highest difficulty, tank AI and healer AI work decently fine except of they won't dodge special attacks. Tank can endure a certain amount of normal attack damage, and healer AI is fine-tuned with micro-control to keep a team alive, perfect for most of casual DPS-build players. (Of course, you can choose nuke-grenade launcher dual-wielding to overpower almost everything in the highest difficulty too.)

The extreme ACC and DPS-requirement end-game in SAO:AL is nothing but a lack of consideration of the game design, if it compares with SAO:FB. The only design focus in this game (SAO:AL) has only one motto "waste your time here or leave, there is no place for normal life".
总是积极思考 Nov 23, 2021 @ 12:09am 
Originally posted by Waiwai:
Originally posted by outoftheboxgaming:
You can't use Tank to beat end game content, because you need to kill the Bosses Asap and this will require you to max Dps, HP doesn't matter here as you need to make Kirito as glass cannon.

As far I know latest content only beatable if you utilize Tiger Resolve and At Witt's End therefore your party must be consist of...
I appreciate your maximum DPS focus strategy, but that also means tank and healer AI characters are designed for nothing in SAO:AL, also the design of controlling and playing with characters for nothing. (Well, Kirito does charge toward enemies alone in many situations, with his trustly twins blade, but that is another case.)

After the best SAO PC game so far: SAO:FB released a few years before SAO:AL, I see no reason makes SAO-serie end-game contents to be extreme.

Although SAO:FB boss enemies do deal deadly special attacks in the highest difficulty, tank AI and healer AI work decently fine except of they won't dodge special attacks. Tank can endure a certain amount of normal attack damage, and healer AI is fine-tuned with micro-control to keep a team alive, perfect for most of casual DPS-build players. (Of course, you can choose nuke-grenade launcher dual-wielding to overpower almost everything in the highest difficulty too.)

The extreme ACC and DPS-requirement end-game in SAO:AL is nothing but a lack of consideration of the game design, if it compares with SAO:FB. The only design focus in this game (SAO:AL) has only one motto "waste your time here or leave, there is no place for normal life".

Yes, that's what I wrote when I wrote about this game bottleneck.
Tank really useless in this game when you fight endgame content because it's designed to be only doable using dps glass canon

I am agreed with you regarding hillarious design of extreme raid (also mutated beast) that really suit your statement "waste your time here or leave, there is no place for normal life", therefore I never touch this game after the disappointing Free DLC 4.

I said this because I have waste lots of time grinding extreme North and South inorder to find way to clear West Extreme which I've done but I haven't beat East yet as the game always crashed during East EX and I have report it to Microsoft, Nvidia both said the problem is on the game not the bug of driver or OS but Bandai support give response that the error code regarding to system.

I am Windows Insider and has consult to many people in the forum and many people also reported the access violation code in SAO-AL which return with "c0000005" and "0xc0000409" code, therefore it's the bug in the game not the OS/GPU driver...

Many people praise Aquria for fixing bugs, honestly I don't see them resolve any bugs as they add more bugs with every update....
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Date Posted: Nov 15, 2021 @ 1:25pm
Posts: 11