SWORD ART ONLINE Alicization Lycoris

SWORD ART ONLINE Alicization Lycoris

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Zenda Aug 14, 2020 @ 1:40am
Custom Art Codes
I am late to the party (PC). But can someone tell me if i am understanding this right.

If i choose one of my AI's to be a healer they automatically use on their own skills that are attached to that class? They don't bother with the 4 skills i setup to use with the D Pad, that's only for when i change to them? And they could possibly use skills on weapons/armor/items but only if its related to their selected class?

So in theory I should use their weapon and setup art codes so that they can cast spells out of their class because the code will be tied to the weapon type not the character?
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Velmoria Aug 14, 2020 @ 2:01am 
Their behavior is in Record menu.
Though there are cases where AI use the buff skill (so far only see buff) equipped in buff slots. But that happen only if I dictate my AI to use Buff Arts Code.

You have to coding their AI behavior by performing certain action, then hope it gets recorded as you intended hence the name "Record", then you need maintain it's "frequency usage".

If you think this way of making AI script is bad, yes it is and it's by game design.
Last edited by Velmoria; Aug 14, 2020 @ 2:04am
Originally posted by Zenda:
I am late to the party (PC). But can someone tell me if i am understanding this right.

If i choose one of my AI's to be a healer they automatically use on their own skills that are attached to that class? They don't bother with the 4 skills i setup to use with the D Pad, that's only for when i change to them? And they could possibly use skills on weapons/armor/items but only if its related to their selected class?

So in theory I should use their weapon and setup art codes so that they can cast spells out of their class because the code will be tied to the weapon type not the character?


Yes, all codes are tied to each weapon, different weapon has different art codes because the skill effect for each weapon are different

For healer you can set Healer art in the secondary art codes and then they will heal when it's necessary as I do with my Leafa, Roonie and Tiese, they has priority of debuff but when HP is low they will start use healing art because their priority are Debuff, Heal, Break Defense

And yes all active skill and sword skill yous et on each characters only will be use when you control that character, for AI as long as you have code that tell them to use certain skill for example one hand sword set with 4 skill but horizontal, because they have records to use horizontal to debuff enemy, they will use it (even the skill not currently equiped).

For example my Asuna don't have Light of the God equiped but since she has code to use it when HP bellow 60%, she will use it automatically when the HP is bellow 60%.

Actually with this art codes you can have AI do 5 roles because there is 5 slots of art codes, for example :
1. Debuff so they become debuffer
2. Recover so they become healer when needed
3. Launcher, so they will always launch hazard enemy
4. Defense/Formation breaker, so they will always break defense, remove rilled up, etc
5. Buffer, so they will buff when ever you are not buffed

For example like this

https://steamuserimages-a.akamaihd.net/ugc/1476571328990917824/CE70F3F972912868A9CBE465F61D2168983D9D1B/

This is how I set my Ronnie


Last edited by 总是积极思考; Aug 14, 2020 @ 2:55am
Zenda Aug 14, 2020 @ 4:37pm 
Thank you for the info
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Date Posted: Aug 14, 2020 @ 1:40am
Posts: 3