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Though there are cases where AI use the buff skill (so far only see buff) equipped in buff slots. But that happen only if I dictate my AI to use Buff Arts Code.
You have to coding their AI behavior by performing certain action, then hope it gets recorded as you intended hence the name "Record", then you need maintain it's "frequency usage".
If you think this way of making AI script is bad, yes it is and it's by game design.
Yes, all codes are tied to each weapon, different weapon has different art codes because the skill effect for each weapon are different
For healer you can set Healer art in the secondary art codes and then they will heal when it's necessary as I do with my Leafa, Roonie and Tiese, they has priority of debuff but when HP is low they will start use healing art because their priority are Debuff, Heal, Break Defense
And yes all active skill and sword skill yous et on each characters only will be use when you control that character, for AI as long as you have code that tell them to use certain skill for example one hand sword set with 4 skill but horizontal, because they have records to use horizontal to debuff enemy, they will use it (even the skill not currently equiped).
For example my Asuna don't have Light of the God equiped but since she has code to use it when HP bellow 60%, she will use it automatically when the HP is bellow 60%.
Actually with this art codes you can have AI do 5 roles because there is 5 slots of art codes, for example :
1. Debuff so they become debuffer
2. Recover so they become healer when needed
3. Launcher, so they will always launch hazard enemy
4. Defense/Formation breaker, so they will always break defense, remove rilled up, etc
5. Buffer, so they will buff when ever you are not buffed
For example like this
https://steamuserimages-a.akamaihd.net/ugc/1476571328990917824/CE70F3F972912868A9CBE465F61D2168983D9D1B/
This is how I set my Ronnie