SWORD ART ONLINE Alicization Lycoris

SWORD ART ONLINE Alicization Lycoris

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Lestrad Dec 28, 2022 @ 1:41pm
Cursemoon Fight Is Utter Nonsense
Just curious on other people's opinions on the Cursemoon DLC1 fight. The fight didn't seem all that difficult (despite being underleveled 84 vs 85 boss), owing entirely to the fact that all my accessories and passives were adding bonuses to health regen (4500 hp / second) - meaning that even with the clone summon he couldn't get me down to even 3/4 heath before I was back to full again. The payoff to this was that I could just sit there and spam my finisher attack Starburst Stream and the Special attack over and over again (the fourth of my passives being the +3 artes cooldown).

The problem I had was in the hit points, which approached raid boss territory. This isn't bad... when you have 12 people, but having a 1 on 1 fight that lasts over 35 minutes bordering on 40-45 is just way too "bullet spongy". With how slow the fight was going, I half expected my party to join in at the half-way mark (they didn't).

In the end, what could have been an exciting fight, was reduced to a boring slog due to the over-the-top HP pool and the quite literally unkillable build I was forced to use to complete it.

For me, this was easily one of the worst designed fights of the game.
Last edited by Lestrad; Dec 28, 2022 @ 1:45pm
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Togles Dec 28, 2022 @ 2:54pm 
When you use a dps build instead of what you were using the fight could have been over very very quickly.

Easiest way to do pretty much all story and DLC story content is equipping agile flurry and single minded will passive skills. nothing else required really.
Last edited by Togles; Dec 28, 2022 @ 3:04pm
Lestrad Dec 28, 2022 @ 4:25pm 
Unfortunately when you make a 1 vs 2 boss fight with health and (combined) damage output as high as it is, that's really the only option left. Apart from loosing over and over and having the game continuously lower his level. I didn't want to risk the potential XP loss from that though.

As far as damage output, the overall effect was about the same either way. The health bar barely moved...even when he was downed. Given most of the weapons (what few there actually are) in this game suck, I think the damage difference was only around 2000k damage difference for my +5 Night-Sky/+5 Mirage blade (yeah...I'm still waiting on those "better" swords). I was basically doing ~8k a hit instead of 10. So we're really just talking razor margins here.

Don't get me wrong, most of the fights in this game were a slog. In fact, it's safe to say the party basically carries this game because their weapons always do more damage than anything I have found thus far. Granted you still have to rely on them to heal (unreliably if at all) and "help" (ha ha) you attempt to stagger the bosses for that small window of extra damage. Not to mention them never using their signature attacks unless...

I'm just glad that fight is over. My finger would probably have given out if I had to run that fight a third time. It was literally aching by the time I finally killed him. Either way, it definitely surpasses the Bound Angel solo fight for being BS.

So worst solo fight, absolutely. Worst fight period? That probably still goes to the boss fight to unlock Primier. The boss level jumping to 120 from the previous quest (60-something?). Seriously, what the actual f-?
Last edited by Lestrad; Dec 28, 2022 @ 5:02pm
Togles Dec 28, 2022 @ 4:47pm 
Originally posted by Lestrad:
Unfortunately when you make a 1 vs 2 boss fight with health and (combined) damage output as high as it is, that's really the only option left. Apart from loosing over and over and having the game continuously lower his level. I didn't want to risk the potential XP loss from that though.

As far as damage output, the overall effect was about the same either way. The health bar barely moved...even when he was downed. Given most of the weapons (what few there actually are) in this game suck, I think the damage difference was only around 2000k damage difference. I was basically doing ~8k a hit instead of 10. So we're really just talking razor margins here.

I'm just glad that fight is over. My finger would probably have given out if I had to run that fight a third time. Either way, it definitely surpasses the Bound Angel solo fight for being BS.

So worst solo fight, absolutely. Worst fight period? That probably still goes to the boss fight to unlock Primier. The boss level jumping to 120 from the previous quest (60-something?). Seriously, what the actual f-?


if you knew and tried what i was talking about you would notice how good those passives are, and if you hazard the boss using the violet flash incarnation on your armor he cant even move.

Normal attack spam with the passives is OP for story content, and lvls dont really matter at all if you do that. only thing you need to think about stuff more is once/if you progress into deeper endgame. but anything upto dlc2 and normal raids is trivial with just a normal attack build.
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