SWORD ART ONLINE Alicization Lycoris

SWORD ART ONLINE Alicization Lycoris

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WHY DID THEY KILL IT!!!??
I know its an over exaggeration, the dlc im willing to as long as it takes but the huge question is why are devs leaving this game to die with its limitations of the overbearing ACC stat generally being the main judgement of our every action being a success attempt at simply touching a boss who covers the whole map everywhere we go and thus never increasing the level cap so that i can play this game at my desired 6 straight month spree knowing "sigh this boss is tough but i can always just level up to that point someday" Instead i look over and think to myself "do i have enough accuracy to touch this 2 ton ripped abomination who sometimes accidently moves my character model when it gets too close?" or like "dam it has too much HP i'm gonna have to boost my STR an LUC stat for a damage And high crit build" so i wont need that much ACC just to get atleast 3 hits every 2 skills i use at a time
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Showing 31-37 of 37 comments
Kyo- Dec 8, 2020 @ 11:36am 
Originally posted by Hops:
The first thing they should do is revert the ACC change, it's not good game design when I can only use half of the available weapon types because their sword skills don't scale off DEX so my ACC stat suffers as a result of trying to build properly for said weapon type.

They have a lot of good combat skills which much easier to shift between which one you need for each type of boss instead of weapon type resistance (although they do have that in here as well but ACC top up on it)

Pretty much with the current version, the best way for me to use other weapons are exchanged atk buff for ACC skills or have to rely on special accuracy and art gauge. It’s pretty close considered that a healer or support build can pretty much use the gauge so often as you can get 60% cooldown when equip every slot with the passive. I try to test a mage build to see if it works well since the more sp you use also refill the gauge faster but it won’t be so high dps that take time to refill.

My main weapon is a whip and it seems they have some issues with apply debuff from skills where you can’t increase your debuff stacking (not it isn’t like the mobs have resistance or so). The skill customization quite off when it goes with sp required (consider that you have better sp reduce passive than a cooldown passive or even active type). As long as you attack, your sp fill fast. But if you are a support, also doomed since attacks count on hits (with that follow attack +1 from passive)

Crit in games are pretty mandatory nowadays consider that it can be replaced for weak spot damage and vulnerable stacking. Endgame build in here pretty much go around hazard, gauge art, and damage chain rather than sword skill connect and stat. A lot of things about grinding in game where it force you to do things that pure RNG. If it’s a gacha game, they need to show the drop rate as well as a testing result for how many times you can get something.

Not like MMOs, coop games tend to undermine a lot of things that push away a lot of ppl. It’s all about worth to do it or not and they need to think back avoid long cooldown buffs as glitches will always there for any online games with an input lag system as much as if you get attack while buffing, you lose the buffs.
Last edited by Kyo-; Dec 8, 2020 @ 12:07pm
Lyncher Dec 8, 2020 @ 4:37pm 
Originally posted by Kyo-:
Crit in games are pretty mandatory nowadays consider that it can be replaced for weak spot damage and vulnerable stacking. Endgame build in here pretty much go around hazard, gauge art, and damage chain rather than sword skill connect and stat.

SSC with highest EX into a secret skill like starburst stream is the main bulk of how you deal damage in this game with a high risk multiplier (further enhanced with wit's end/RBTS) so SSC is very important but its much more simple than say HR to pull off SSC.

Arts gauge is just so you can SSC ex combo for free with super arts or use combat skills for free whilst also slowing down enemies. Now gauge also doesn't have to be filled to activate super arts its just busted for everything it provides. FA is not even worth using anymore after buff super arts got except in niche situations like if boss has got lots of different hit boxes available and boss is downed.

Hazard adds extra multiplier in downed and with rakshasa incarnation you get 80% extra dps on top of the extra multiplier making it the best damage state in the game but in south, west or east ex raid bosses you likely won't be able to hazard often without mindbreaks ( which require acc to land also) or keep them locked in downed state as easily due to higher acc requirements making it more difficult to land skill speed slows so it won't equate to as much dps as say north ex that has a much lower acc requirement.

Chain bursts are mostly just for building risk then you can forget about them and ai will proc them for you with records setup or you can force with lb soul link commands. There is also firespark. They add in some ok damage too but compared to SSC ex secret skill combo its not even close to the same damage output even using infinity moment level 4 burst hits.

Primary stats are good for the skills that scale with them for extra dps but crit is op because it reduces enemy def to 0 on the hit (negates the need for atk completely with crits), has its own damage multiplier and scales with crit power. The only primary stat you 100% have to stack high is dex because of silly acc requirements and it becomes a bigger problem the higher up enemies go.
Last edited by Lyncher; Dec 8, 2020 @ 8:56pm
Wait, so they p2wed a 60$ game?

♥♥♥♥♥♥♥♥♥.
Truen Dec 15, 2020 @ 10:31pm 
Why? Because it plays like something made in 2010 and people aren't logging in to play.
This was a terrible title, and I hate saying that because I like the SOA world and lore. But mechanically, this game isn't even close to being good in a modern sense. The dev team needs a HUGE shakeup with fresh talent that understand how to make a world similar to Genshin Impact, Assassin's Creed, Far Cry 4/5 ...etc.

This game broke my heart and I paid a lot of money for 2 accounts (my son and I) with season passes...never regretted a purchase as much as I regretted that one too. Honestly, I give it a 2.5/10.

The franchise deserves much better.
ComeGetYoWings Dec 16, 2020 @ 2:11am 
Originally posted by Truen:
Why? Because it plays like something made in 2010 and people aren't logging in to play.
This was a terrible title, and I hate saying that because I like the SOA world and lore. But mechanically, this game isn't even close to being good in a modern sense. The dev team needs a HUGE shakeup with fresh talent that understand how to make a world similar to Genshin Impact, Assassin's Creed, Far Cry 4/5 ...etc.

This game broke my heart and I paid a lot of money for 2 accounts (my son and I) with season passes...never regretted a purchase as much as I regretted that one too. Honestly, I give it a 2.5/10.

The franchise deserves much better.
I feel ya, its just that they left this game untouched out of the blue for so long i've been paying money for other games that i could've spent on this if they were to make the ACC just go away atleast, But we know an update is supposed to release soon enough, hopefully it wont disappoint.
Originally posted by Mr-GJ827:
Originally posted by Truen:
Why? Because it plays like something made in 2010 and people aren't logging in to play.
This was a terrible title, and I hate saying that because I like the SOA world and lore. But mechanically, this game isn't even close to being good in a modern sense. The dev team needs a HUGE shakeup with fresh talent that understand how to make a world similar to Genshin Impact, Assassin's Creed, Far Cry 4/5 ...etc.

This game broke my heart and I paid a lot of money for 2 accounts (my son and I) with season passes...never regretted a purchase as much as I regretted that one too. Honestly, I give it a 2.5/10.

The franchise deserves much better.
I feel ya, its just that they left this game untouched out of the blue for so long i've been paying money for other games that i could've spent on this if they were to make the ACC just go away atleast, But we know an update is supposed to release soon enough, hopefully it wont disappoint.

Not only ACC, Spec ACC also because without At Witt End, the extreme Boss become nearly impossible to beat because it has gigantic HP and tremendous Atk
ForThatB Dec 16, 2020 @ 6:53am 
Originally posted by Truen:
Why? Because it plays like something made in 2010 and people aren't logging in to play.
This was a terrible title, and I hate saying that because I like the SOA world and lore. But mechanically, this game isn't even close to being good in a modern sense. The dev team needs a HUGE shakeup with fresh talent that understand how to make a world similar to Genshin Impact, Assassin's Creed, Far Cry 4/5 ...etc.

This game broke my heart and I paid a lot of money for 2 accounts (my son and I) with season passes...never regretted a purchase as much as I regretted that one too. Honestly, I give it a 2.5/10.

The franchise deserves much better.

It more blame falls on producer Futami. He explains his process of selecting a developer team for an SAO game. The idea is a simple flying games like Lost Song is Artdink, a shooter would be DIMPS, and an open-world game would be Aquria. The problem between the three developers, Aquria has the least games created in their profile, and most games they have done are consoles from DS/PSP era. It basically Futami makes a wrong choice in selecting Aquria, who hasn't caught up with times and only has 48 staff members based on their website in 2018. There also reports of mobile app games being a favor for fresh talents.
Last edited by ForThatB; Dec 16, 2020 @ 6:53am
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Date Posted: Dec 4, 2020 @ 11:26am
Posts: 37