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They have a lot of good combat skills which much easier to shift between which one you need for each type of boss instead of weapon type resistance (although they do have that in here as well but ACC top up on it)
Pretty much with the current version, the best way for me to use other weapons are exchanged atk buff for ACC skills or have to rely on special accuracy and art gauge. It’s pretty close considered that a healer or support build can pretty much use the gauge so often as you can get 60% cooldown when equip every slot with the passive. I try to test a mage build to see if it works well since the more sp you use also refill the gauge faster but it won’t be so high dps that take time to refill.
My main weapon is a whip and it seems they have some issues with apply debuff from skills where you can’t increase your debuff stacking (not it isn’t like the mobs have resistance or so). The skill customization quite off when it goes with sp required (consider that you have better sp reduce passive than a cooldown passive or even active type). As long as you attack, your sp fill fast. But if you are a support, also doomed since attacks count on hits (with that follow attack +1 from passive)
Crit in games are pretty mandatory nowadays consider that it can be replaced for weak spot damage and vulnerable stacking. Endgame build in here pretty much go around hazard, gauge art, and damage chain rather than sword skill connect and stat. A lot of things about grinding in game where it force you to do things that pure RNG. If it’s a gacha game, they need to show the drop rate as well as a testing result for how many times you can get something.
Not like MMOs, coop games tend to undermine a lot of things that push away a lot of ppl. It’s all about worth to do it or not and they need to think back avoid long cooldown buffs as glitches will always there for any online games with an input lag system as much as if you get attack while buffing, you lose the buffs.
SSC with highest EX into a secret skill like starburst stream is the main bulk of how you deal damage in this game with a high risk multiplier (further enhanced with wit's end/RBTS) so SSC is very important but its much more simple than say HR to pull off SSC.
Arts gauge is just so you can SSC ex combo for free with super arts or use combat skills for free whilst also slowing down enemies. Now gauge also doesn't have to be filled to activate super arts its just busted for everything it provides. FA is not even worth using anymore after buff super arts got except in niche situations like if boss has got lots of different hit boxes available and boss is downed.
Hazard adds extra multiplier in downed and with rakshasa incarnation you get 80% extra dps on top of the extra multiplier making it the best damage state in the game but in south, west or east ex raid bosses you likely won't be able to hazard often without mindbreaks ( which require acc to land also) or keep them locked in downed state as easily due to higher acc requirements making it more difficult to land skill speed slows so it won't equate to as much dps as say north ex that has a much lower acc requirement.
Chain bursts are mostly just for building risk then you can forget about them and ai will proc them for you with records setup or you can force with lb soul link commands. There is also firespark. They add in some ok damage too but compared to SSC ex secret skill combo its not even close to the same damage output even using infinity moment level 4 burst hits.
Primary stats are good for the skills that scale with them for extra dps but crit is op because it reduces enemy def to 0 on the hit (negates the need for atk completely with crits), has its own damage multiplier and scales with crit power. The only primary stat you 100% have to stack high is dex because of silly acc requirements and it becomes a bigger problem the higher up enemies go.
♥♥♥♥♥♥♥♥♥.
This was a terrible title, and I hate saying that because I like the SOA world and lore. But mechanically, this game isn't even close to being good in a modern sense. The dev team needs a HUGE shakeup with fresh talent that understand how to make a world similar to Genshin Impact, Assassin's Creed, Far Cry 4/5 ...etc.
This game broke my heart and I paid a lot of money for 2 accounts (my son and I) with season passes...never regretted a purchase as much as I regretted that one too. Honestly, I give it a 2.5/10.
The franchise deserves much better.
Not only ACC, Spec ACC also because without At Witt End, the extreme Boss become nearly impossible to beat because it has gigantic HP and tremendous Atk
It more blame falls on producer Futami. He explains his process of selecting a developer team for an SAO game. The idea is a simple flying games like Lost Song is Artdink, a shooter would be DIMPS, and an open-world game would be Aquria. The problem between the three developers, Aquria has the least games created in their profile, and most games they have done are consoles from DS/PSP era. It basically Futami makes a wrong choice in selecting Aquria, who hasn't caught up with times and only has 48 staff members based on their website in 2018. There also reports of mobile app games being a favor for fresh talents.