SWORD ART ONLINE Alicization Lycoris

SWORD ART ONLINE Alicization Lycoris

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Dragaho Aug 27, 2020 @ 10:53am
1H Sword or Dual Wield ?
which one is better please ??
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Showing 1-7 of 7 comments
Velmoria Aug 27, 2020 @ 11:47am 
1H Sword:
- 1H is easier to use.

- Can handle most of situations, that being able to counter most of enemy state (guard break, riled up & enchanted).

- Can debuff enemy's attack to if you equip with Special Accuracy.


Dual Wield:
- Dual Wield is difficult to use due to ridiculously tiny skill branching follow-up window (Inferno Raid & Shine Circular).

- But you can ignore those difficult sword skill and just spam Starburst Stream all day. Resulting bland gameplay.

- Moment Bite sword skill can easily cause instant hazard to any enemy/boss. Since only need proc the % when the enemy is in attack animation.

- Only good once you get both swords that gives lot of stats, since it's the only weapon that practically has "extra accessory slot". Which enable your build having really high stats.

- Starburst Stream animation sequences is really bad. More like Starburst Spin.
Last edited by Velmoria; Aug 27, 2020 @ 11:49am
Dare Aug 27, 2020 @ 12:45pm 
Dual Wield gives better stats (two weapons) and if you can proc the chains right higher dps.

Single blade is easier to chain and I think the attacks look better. /shrug. It's buyer's choice on this one.
Xarathos Aug 27, 2020 @ 12:55pm 
Originally posted by Velmoria:
1H Sword:
- 1H is easier to use.

- Can handle most of situations, that being able to counter most of enemy state (guard break, riled up & enchanted).

- Can debuff enemy's attack to if you equip with Special Accuracy.


Dual Wield:
- Dual Wield is difficult to use due to ridiculously tiny skill branching follow-up window (Inferno Raid & Shine Circular).

- But you can ignore those difficult sword skill and just spam Starburst Stream all day. Resulting bland gameplay.

- Moment Bite sword skill can easily cause instant hazard to any enemy/boss. Since only need proc the % when the enemy is in attack animation.

- Only good once you get both swords that gives lot of stats, since it's the only weapon that practically has "extra accessory slot". Which enable your build having really high stats.

- Starburst Stream animation sequences is really bad. More like Starburst Spin.

so you are ignoring moment bite who removes enemy defensive status and has a chance to hazard and can guard break? or nigthmare raid who removes enhanced state? countless spikes who remove finisher status ? black howling for launching hazard enemies?

i mean it is true you get more skills with 1h sword and more debuffs but saying dual only have stardust stream is like me saying 1 h only have nova ascension
Velmoria Aug 27, 2020 @ 1:23pm 
Originally posted by Xarathos:

so you are ignoring moment bite who removes enemy defensive status and has a chance to hazard and can guard break? or nigthmare raid who removes enhanced state? countless spikes who remove finisher status ? black howling for launching hazard enemies?

i mean it is true you get more skills with 1h sword and more debuffs but saying dual only have stardust stream is like me saying 1 h only have nova ascension

I did mention about Moment Bite's instant hazard. It's too slow for Guard Break, most cases my party member already hit the guard which cause the enemy to proceed with counter sequence.

Countless Spikes remove finisher status?
Have you actually use it? It's counter feature that remove the finisher status. Instead, Moment Bite sword skill does better job.

Black Howling for launching hazard enemies?
Why would you do that? The skill animation is too long which cause lower DPS & the hazarded enemy/boss may already recovered instead. You can just use regular launch attack then proceed with Nightmare Rain.

Nightmare Rain, that's one of good sword skill in Dual Wield.
It's better if the dev makes Inferno Raid & Shine Circular easier to use.

Ignoring skill follow-up difficulty:
- Inferno Raid lv3 : Has really good damage, fast&simple animation & have little debuff.

- Shine Circular : Also has really good damage & fast as well. Deal x2 damage to downed enemy. Great pair with Moment Bite's instant hazard & Nightmare Rain Combo.
Last edited by Velmoria; Aug 27, 2020 @ 1:32pm
Qelris Aug 27, 2020 @ 2:26pm 
Originally posted by Xarathos:
black howling for launching hazard enemies?
Just use Double Circular to launch. Nightmare Rain tooltips also lacks that its secondary attack downs if the target is fatalized.

Full combo while enemy is hazard: Double Circular(Launch) >Final Revolution(Fatalize) > Nightmare Rain(Down) >Starburst Stream and then you can Finisher Art or something.
Last edited by Qelris; Aug 27, 2020 @ 2:27pm
Sauriel Aug 27, 2020 @ 2:26pm 
they rely on agi too, and fully decked out stat items and with passives they will be able to dodge divine beasts, but a good safety net if they do get hit is godrobe warrior combat skill which takes your damage for a few hits. They're pretty much rigged gamewise to destroy everything kirito style, except a certain divine toad its pretty tanky so that one remains equal in challenge solo, because the longer the fights the less room for accidents, but that one does fall too after a long time
Last edited by Sauriel; Aug 27, 2020 @ 2:30pm
KitaroLived Aug 28, 2020 @ 1:26am 
With 1h you can up the hazard bar way faster than dual. Try it yourself and you'll see that there is a very big difference between the speed at which the hazard bar increase with 1h and dual. At the same time dual got a pretty higher dps and that is even if you fail the timings. So its pretty much however you like to play. 1h would be safer because the animations are shorter and makes you able to get the boss down more often while dual's animation are longer, increase less the hazard but got way more dps.
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Date Posted: Aug 27, 2020 @ 10:53am
Posts: 7