Tetris® Effect: Connected

Tetris® Effect: Connected

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bad1080 Nov 12, 2022 @ 9:55am
difficulty spikes on easy
i think the way in which the game jumps widely with the speed of the falling blocks is quite harsh especially considering i'm playing on easy. i get overwhealmed easily with the way it suddenly ramps up and it's frustrating because there is no "even easier mode" and i can't progress the campaign.
i played on hard just to compare and tbh i didn't see a drastic difference. it was only a short test though and it was harder for sure but i think the difficulty could ramp up a little less crass or rather ramp up more between difficulties but start lower.
having an accessibility option to set the highest speed no higher than x could also help with this.
or maybe there's simply a mechanic i'm missing.
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Showing 1-4 of 4 comments
Jackel Nov 12, 2022 @ 12:46pm 
Hi change from Journey mode to effect mode and practice, you can select different speeds to practice - then increase the speed. One of the main aims of the game is making decisions quickly - part of the game is based around muscle memory and being able to press the keys or buttons as quickly as possible - so practice this too - and I promise, you will be so shocked on how quickly you improve! Good luck and practice often :-)
LightRod Nov 12, 2022 @ 8:14pm 
Originally posted by bad1080:
i think the way in which the game jumps widely with the speed of the falling blocks is quite harsh especially considering i'm playing on easy. i get overwhealmed easily with the way it suddenly ramps up and it's frustrating because there is no "even easier mode" and i can't progress the campaign.
i played on hard just to compare and tbh i didn't see a drastic difference. it was only a short test though and it was harder for sure but i think the difficulty could ramp up a little less crass or rather ramp up more between difficulties but start lower.
having an accessibility option to set the highest speed no higher than x could also help with this.
or maybe there's simply a mechanic i'm missing.
Easy requires 18 less lines per stage, and caps out at speed 10, with only three stages reaching that level including the final two in the game. Meanwhile Hard never drops below speed 6, and reaches 20. Easy doesn't reach speed 8 until the end of Area 3, whereas Hard gets to speed 8 during The Deep, the first stage.

The best solution though is to practice and use the Effect Modes to keep a static speed as listed above, and to stall with hold and rotating pieces to give yourself extra time to think.
bad1080 Nov 13, 2022 @ 2:13am 
Originally posted by LightRod:
Easy requires 18 less lines per stage, and caps out at speed 10, with only three stages reaching that level including the final two in the game. Meanwhile Hard never drops below speed 6, and reaches 20. Easy doesn't reach speed 8 until the end of Area 3, whereas Hard gets to speed 8 during The Deep, the first stage.

The best solution though is to practice and use the Effect Modes to keep a static speed as listed above, and to stall with hold and rotating pieces to give yourself extra time to think.
the speed itself might not even be the biggest problem but the way it jumps between them, it's not gradual like in the older tetris versions. idk about the speed levels but it feels like it's at 2 one second and 10 the next w/o warning or preparation, that's what's causing me problems.
Mel Nov 24, 2022 @ 7:34am 
Originally posted by bad1080:
Originally posted by LightRod:
Easy requires 18 less lines per stage, and caps out at speed 10, with only three stages reaching that level including the final two in the game. Meanwhile Hard never drops below speed 6, and reaches 20. Easy doesn't reach speed 8 until the end of Area 3, whereas Hard gets to speed 8 during The Deep, the first stage.

The best solution though is to practice and use the Effect Modes to keep a static speed as listed above, and to stall with hold and rotating pieces to give yourself extra time to think.
the speed itself might not even be the biggest problem but the way it jumps between them, it's not gradual like in the older tetris versions. idk about the speed levels but it feels like it's at 2 one second and 10 the next w/o warning or preparation, that's what's causing me problems.


I'm not sure how often it happens, but every few levels there will be 30 seconds or so when the game does speed up like that (in that mode) as kind of an extra challenge. I don't think there's a way to disable it (other than playing in a different mode, perhaps). I'm decent at dealing with them now after a lot of practice, but if they stress you out I would suggest kind of abusing the 'spin' feature, you can really make it hover and re-place it for a long time in this game. Combining spinning with using the swap/storage slot during those moments should help a lot. :)
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Date Posted: Nov 12, 2022 @ 9:55am
Posts: 4