Glorious Companions

Glorious Companions

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SpiralRazor Dec 20, 2024 @ 6:23pm
Confused about ammo capacity
Revolver has a 6 round capacity.
I put a fine bag of handgun bullets in off hand, increasing the capacity by another 6 rounds.

6+6 = 12

I am still not able to fire more than 6 rounds before needing to reload the revolver.

Something clearly isnt working here.
Last edited by SpiralRazor; Dec 20, 2024 @ 6:54pm
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Showing 1-8 of 8 comments
roogun Dec 21, 2024 @ 12:16am 
at first, I was confused too. Then I saw, that there is CLIP
AMMO: maximum shots with this weapon
CLIP: shots before reload

Pistol has Clip 1, REvolver has Clip 6
antek  [developer] Dec 21, 2024 @ 2:07am 
Originally posted by roogun:
at first, I was confused too. Then I saw, that there is CLIP
AMMO: maximum shots with this weapon
CLIP: shots before reload

Pistol has Clip 1, REvolver has Clip 6
Yeah, exactly. The offhand items increase your total ammo, but not the clip size.
SpiralRazor Dec 21, 2024 @ 10:07am 
Originally posted by antek:
Originally posted by roogun:
at first, I was confused too. Then I saw, that there is CLIP
AMMO: maximum shots with this weapon
CLIP: shots before reload

Pistol has Clip 1, REvolver has Clip 6
Yeah, exactly. The offhand items increase your total ammo, but not the clip size.

Why have a bag of bullets if its not increasing ammo capacity? As far i can determine there is no "total ammo"

With this item equipped, i fire six rounds and reload six rounds....and it still says 6+6 on the display.

This item is useless for handguns lol.

Also, autopistols do not use clips. They use magazines. Clip/magazine are two different things. Stripper clips are like speedloaders for rifles/carbines.

Revolvers use speed loaders, they reload all cylinders at the same time.

The way it SHOULD work, is if you have a speedloader or extra magazine equipped in the off hand, it allows you to reload once with a minimal AP cost, 1 or 2, and then the item charge is used. Mags and speedloaders allow you to reload in 1 to 3 seconds with practice..I mean, unless your mag is on something like a P-90 or other finicky carbine/smg.

https://www.youtube.com/watch?v=OiTJOz1XFGA&t=9s
Last edited by SpiralRazor; Dec 21, 2024 @ 10:15am
Mysado  [developer] Dec 21, 2024 @ 11:37am 
Ammo bags of any kind increase your total ammo reserve.
So basic revolver got 6 bullets loaded and 6 in reserve for a total of 12 bullets.
Ammo bag adds 6 more bullets to the reserve when held in left hand and revolver now have 18 bullets total.
They are useful when you have found/made some high quality ranged weapon to increase their usability even further.

While i agree that we could improve readability of this feature (or even better, make ammo bags work even when placed in stash, not only held in left hand) i cannot promise when this change could be made. I'll add it to our internal board and i'll come back with some ETA on monday.
SpiralRazor Dec 21, 2024 @ 12:07pm 
Originally posted by Mysado:
Ammo bags of any kind increase your total ammo reserve.
So basic revolver got 6 bullets loaded and 6 in reserve for a total of 12 bullets.
Ammo bag adds 6 more bullets to the reserve when held in left hand and revolver now have 18 bullets total.
They are useful when you have found/made some high quality ranged weapon to increase their usability even further.

While i agree that we could improve readability of this feature (or even better, make ammo bags work even when placed in stash, not only held in left hand) i cannot promise when this change could be made. I'll add it to our internal board and i'll come back with some ETA on monday.


Okay so Ammo Capacity and Reserve Capacity.

This threw me because Dagger bag works different. Daggers dont need to "reload" to a readied position of 3 or 4(or whatever number), it just pulls more daggers of that type from the off hand bag until the offhand bag is depleted as well.
DSD Jan 2 @ 10:08am 
On a similar note, few things i observed.
1. The reloads for rifle ammo are not working (shows clip size of 2 with 4 bullets ) when clicking on the reload button after firing two rounds, the reload button does not load the ammo. Effectively i can fire only 2 rounds from rifles in one battle. Anyone noticed this ?Is this a bug ?
2. Panning the map is little bit wonky and so is the movement of the champion.
3. Multiple locations on the map with the same name , confusing which one to go for quests.
4. The battle locations more or less seem to always have the same pattern and looks
5. Character models need some cleaning up.
6. Enjoying and liking the game so far, has great potential, but rough around the edges, and can make it cleaner.
Last edited by DSD; Jan 2 @ 10:20am
Originally posted by DSD:
On a similar note, few things i observed.
1. The reloads for rifle ammo are not working (shows clip size of 2 with 4 bullets ) when clicking on the reload button after firing two rounds, the reload button does not load the ammo. Effectively i can fire only 2 rounds from rifles in one battle. Anyone noticed this ?Is this a bug ?
2. Panning the map is little bit wonky and so is the movement of the champion.
3. Multiple locations on the map with the same name , confusing which one to go for quests.
4. The battle locations more or less seem to always have the same pattern and looks
5. Character models need some cleaning up.
6. Enjoying and liking the game so far, has great potential, but rough around the edges, and can make it cleaner.

completely agree with those points. Reloading the rifle indeed seems bugged. Quests often are confusing or not working at all. Battle locations should be generated randomly instead of always having the same pattern. But... I'm still enjoying the game. :)
Mysado  [developer] Jan 2 @ 12:10pm 
Thanks a lot for the feedback - we are activelly working on making it a better experience for you.
I'll note these points and see what can be done.
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