Hellish Quart

Hellish Quart

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neroshell Aug 25, 2020 @ 4:41pm
Just a couple of questions for the dev...
So i just discovered this project and had a couple questions..
1. How many arenas are you planning on making and will there be one with a watching crowd in the background that cheers or anything like that? (I think that would be cool especially for a tournament mode)
2. In one of the trailers at the end one of the fighters grabs the others hand and decapitates him is this a grapple move or are there some sort of finisher/ execution moves like mk/for honor?
3. How dose the health system work is there an hp pool or dose the game work in another way?
4. In one video you say that blocking eventually becomes ineffective due to the fighter getting tired any plans for stamina bars on the hud?
Thats all project looks very interesting and promising ill definitely be looking forward to its release good work so far looks great.
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Showing 1-3 of 3 comments
Kubold  [developer] Aug 26, 2020 @ 2:52am 
1. We plan at least one arena per character (not at launch, but they will be made during EA). And adding spectators seems like fun :)

2. There will be no executions of already defeated opponents, but a "grab", if not defended, might end in beheading, or some other nasty killing blow. We plan to have 2 types of grab - "disarm" and "kill". Each can be defended.

We also plan to add more complexity to grappling, where the "grabbed" will be able to reverse the situation, and now the agressor is "grabbed" and needs to defend.

3. Currently (might change later on):

a) each body part has it's own "durability/health". Some more than others, depending on how necessary that part is for combat. For example, head has way less "durability" than left forearm (which is not really vital for 1 handed saber).

b) each body part has it's own minimal damage required to register a hit and lower it's durability. For example, a shallow cut on chest doesn't change anything really, but a shallow cut on your forhead and blood all over your eyes do. So even a shallow cut will lower head's "durability".

c) wounds lessen your "Stamina / Spirit / Focus / Will to fight" stat. Not only they lessen it temporarily, but also lessen it's max amount - you will tire faster if you are wounded.

d) wounds change your arm strenght (physics engine ragdoll's "muscles" are weaker), so your attacks are a bit more sloppy. Severe wounds to legs can change your walking animations to limping.

e) If the character gets very tired, walking and attacking animations change to very sloppy and guards are way slower, even to the point the character can't lift the sword anymore.

f) You will always be able to rest a bit and recover, to do at least 2-3 normal attacks, even if you are dead tired. If the opponent let's you rest, of course.

g) many times a single successful attack will end a fight on the spot. Especially if you hit the head.

I'm sure it will get more complex as we develop.

4. We can always add an option to show stats (bars, numbers, etc.)... but already at this stage you can clearly see who is tired just from animations. The characters lean forward, walk slowly, start panting, their sword is a bit lower, they do very sloppy attacks.

Video (look from time 6:08 to see tired fighter): https://www.youtube.com/watch?v=yvyJfevEX8Y
Last edited by Kubold; Aug 26, 2020 @ 3:28am
neroshell Aug 26, 2020 @ 1:58pm 
Ok thanks for the info i like the idea of a modular damage system for the body parts i personally wouldn't want it changed to much at least until its in players hands during early access. I like the idea a fight can be over in seconds potentially by landing a hit in the right area. I like the idea for the grapple system i dont think ive seen anything like it since the deadliest warrior game. Thanks for the response ill be keeping this on my wishlist and subbed to the youtube channel to watch out for more news as well as keep my fingers crossed for a sword and parrying dagger character some time release :steamhappy:
Barraka Frite Sep 23, 2020 @ 5:18am 
Thanks for all the info. I am not into fighting games, but this one definitely picked up my interest. I like the With Fire and Sword vibes too.
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Date Posted: Aug 25, 2020 @ 4:41pm
Posts: 3