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CSD1 was very, very similar except for customizable menus with different food modifiers. (At least gameplay-wise... the graphics were a huge step up from the scribbly look of OnR.)
CSD2 added a LOT more foods and a mode where you play with fixed menus as a chef for hire in other restaurants. It added holding stations where you make multiple servings of a food at once and serve them later, or make the first stage of a food to serve later. Rather than focusing on buying upgrades for customer patience, it's determined by how many different side dishes you have waiting in holding stations, and those side dishes also make you extra money on perfect orders. CSD2 also made a change from orders written out as a list of instructions from a customer to just listing the ingredients to use, with a multi-page color-coded ingredients list to help find them faster, and got rid of almost all of the foods that have timing elements or other little minigames like the fried foods.
CSD3 is fairly different in that there is a lot less waiting for rush hours, no chores, heck, there's no restaurant. Instead, you're in a food truck driving between stops. More complicated foods are ordered between stops one at a time, and you have until you arrive at the stop to make them, while also preparing foods in holding stations. Then at the stop, you get completely bombarded (instantly refilling order slots) with orders for foods in your holding stations until you've served everyone. There are also food truck attacks where rival restaurants disable some sort of systems on your truck to make things harder.