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报告翻译问题
Wouldn't be the first time, but next time will be the last because it is apparently the only solution.
From what I hear ranked is virtually unplayable due to the amount of cheaters. This is "free".
And the highly expected Replay desync claim is also bs. If I check replays of games that I felt were legit reticle is always spot on. Just another cheater cope mechanism.
/s
A bad replay feature several years later isn't just a bad excuse, it's called built-in plausible deniability by design. It was never intended to be reasonably accurate or recordings of macro scripting would interfere with the pay-to-win business model. The replay is valuable to a corrupt developer only as a token feature to give the appearance there's normal working deterrents the naive expect. Keep the cheaters happy--keep the DLC hoarders happy.
ding ding ding.
Step 1. Cheaters dont exist get good
Step 2. Cheaters exist but they are so rare
Step 3. Cheaters hardly exist show proof!
Step 4. endless excuses as to why video evidence of cheats isnt enough
Step 5. The anti cheat/cheater war is a very difficult one and we cant do any better than we are.
We hit step 5 a while ago. This "conversation" is cyclical. While the majority of us know the cheating situation is out of control. I am at the point now where if I play I barely even try. Odds of getting jumped by someone with ESP is insanely high so whats the point.
Imagine being an anticheat Dev, proud of your work/product but then people keep showing clips on Youtube about how ineffective your anticheat software is - that right there is the visual discomfort.
ESP should be in the same boat. Unfortunately, the plausible deniability that has been mentioned on here from replay suits them just fine.
Imagine cheering on PUBG's anticheat team results of finding a rare an obvious cheat and detecting it 81.3% better (without humans). The graph is a joke too. 81.3% of what exactly? 1000 accounts between two months only?
The community is not fooled. Look at the comments. There's some visual discomfort for devs there with the community feedback. That's how overwhelmingly we all feel. Only one troll in there with a tiny voice trying to get attention. How sad.
https://steamcommunity.com/app/578080/eventcomments/3832045251555777930?snr=2_9_100003_
i look forward to all the future improvements so we can all continue to play this wonderful game
(i won with ten kills yesterday and i wouldn't have won that one if cheaters were "rampant." but i won instead because the vast majority of players aren't hacking. i'm gonna play more later OH YES BABY)
the new graph doesnt show cheating is way down.
the only thing the new graph indicates is that ONE function of cheat tools specificly the "terrain passing" is "way down".
alltough no hard numbers are provided that make it comprehensible and clear what the % numbers mean they provided and where they actualy come from.
So the graph without more context does not really tell anything.
Was waiting for someone else to tell it this extremely simple fact because I dont interact with it anymore. Thanks.
Exactly.
What's more, is that without detection, this cheat would result in a ban pretty quickly anyway. So it's not like they are finding out about a cheat that they couldn't ban in the first place, they are just detecting it a little better than relying on manual reports from players.
You can also infer that they still can't detect the illegal software 18% of the time for this obvious cheat and fall back to manual reports to capture it.
The comments from the community overwhelming show how the vast majority think about this. The community isn't fooled.
A loss of active players is a loss of active cheaters, largely one in the same thanks to a corrupt developer at the helm of their self-proclaimed anti-cheat.
Steam needs to clean out the troll farms and general discussion marketing campaigns as they refuse to look in the mirror and ask why is this the path they chose to foster? Cheap self-proclaimed numbers have been their preferred method over permanent bans. It's one thing to point out their passive anti-cheat is virtually non-existent after they've lost all credibility, but it's an entirely higher level of negligence to shine a light on their excessively lenient forms of non-punishment when they do catch cheaters red handed. Rarely catch and always release 48 hours later to commit the same offense, over and over again, especially after f2p. They obviously don't play their own cheater vs cheater game without joining the same standards. It's the truth to point out how little effort they spent (as intended) on improving a problem they were well aware of out of the gate, over half a decade ago before their cash flow of yesteryear dried up to keep it going longer without losing the legitimate player base. As in, a shockingly pitiful effort to combat the problem that was paying them for DLC. They go so far as to reward it with rare temporary suspensions--more commonly known as pay-to-win. The smoke and mirrors "player based reporting system" is a player linked farce.