ARK: Survival Evolved

ARK: Survival Evolved

Kibble Station
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haPPy  [developer] Jun 22, 2017 @ 1:16pm
OverrideItemCraftingCosts
These changes must be inserted into the Game.INI

Kibble Station
In this example i change the CraftingCost for the Kibble Station to 1 Thatch
and 2 Stone Arrows

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_KibbleStation_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))

Ankylo Kibble
In this example i change the CraftingCost for the Ankylo Kibble to 1 Wood
and 2 Sand

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Kibble_AnkyloEgg_Child_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Wood_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemRersource_Sand_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))


~ If u wanna change the other Kibble just change the "ItemClassString"
Example :
Galli Kibble - PrimalItemConsumable_Kibble_GalliEgg_Child_C
Bug Repellent - PrimalItemConsumable_BugRepellant_Child_C
Last edited by haPPy; Jun 23, 2017 @ 3:50pm
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Showing 1-13 of 13 comments
Hazearil Jan 15, 2018 @ 1:51pm 
Is it perhaps possible to set the kibble costs to for example 5 of any random kibble, and remove all non-kibble recipes?
haPPy  [developer] Jan 16, 2018 @ 8:31am 
Normaly its possible to set the Kibble costs to 5 random kibbles u only need the correct name of the base kibble and its not possible to disable the non kibble stuff cause i dont make bps and u need bps to disable only thing u can do set the costs for the non kibble stuff very high so no one craft it!
At the we i start to find a way for disabeling the stuff in the Mod.
Last edited by haPPy; Jan 16, 2018 @ 8:32am
Hazearil Jan 16, 2018 @ 10:04am 
What would I need to add as cost if I want any kind of kibble, as I don't know if there is an itemClassString for 'any kind of kibble'.
haPPy  [developer] Jan 16, 2018 @ 10:22am 
U must change every single Kibble like the example from me at the top
" PrimalItemConsumable_Kibble_Base " is the name for the random kibble i think
Hazearil Jan 16, 2018 @ 1:19pm 
Oh, I just realised that if I did this, and went to craft multiples, it would also use up the kibble that were just crafted
Hazearil Jan 17, 2018 @ 1:54am 
Is there also a name for 'any random egg'? If I use that, it won't use up newly-made kibble.
haPPy  [developer] Jan 17, 2018 @ 10:59am 
In the Mod allready random Eggs so u dont need to chang it otherwise here is the name
" PrimalItemConsumable_Egg_Base_C " i guess the _C at my last post
Laughing Kenku Jan 27, 2018 @ 6:22am 
Question, is there a way to get rid of an engram all together? Like I do not want beer in there, or death worm horn....
haPPy  [developer] Jan 27, 2018 @ 8:42am 
Atm u can only increase the costs that no one craft this stuff but ill take a look to add this option!
Hazearil Jan 27, 2018 @ 12:48pm 
If you for example want no one to make Deathworm Spikes, make the cost double the output. No one will use it then.

Unless you want to remove it because you have no creatures that use it on your map.
Laughing Kenku Jan 27, 2018 @ 1:14pm 
Right now I have it that you need the worm spike to make worm spikes and beer to make beer XD So makes it moot lol Or trying to anyway, the ini re-write didnt work but I am not on top of my game and may of missed something someplace.
haPPy  [developer] Jan 27, 2018 @ 2:16pm 
guys i have update the mod now u can disable the non kibble stuff i wrote a tut look at the mod changes
Laughing Kenku Jan 28, 2018 @ 4:25pm 
Thank you very much!!!

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