ARK: Survival Evolved

ARK: Survival Evolved

Dino Healing Items
 This topic has been pinned, so it's probably important
Hunter  [developer] May 15, 2017 @ 11:11am
Suggestions/Ideas
Formatting Suggestions
  • Please use a format similar to the one on the front page of this mod.
  • Specify which audience this item is for. (Vanilla/Modded/Heavily Modded/Etc).
  • Explain the reasoning for your suggestion.
Last edited by Hunter; May 15, 2017 @ 7:26pm
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Showing 1-10 of 10 comments
blutig May 21, 2017 @ 12:11am 
Crafting Bench
This is targetted towards modded servers, but not because of the dinos themselves.
Is it possible to make a crafting bench specifically for the healing items? The recipes don't show up in modded structures like the Structures Plus Mortar and Automated Ark Smithicator (2 piece bench with Smithy/Fabricator stacked on each other).

Currently have vanilla crafting structures that are used for the healing items only and would be nice to have its own to tidy things up.

Also, maybe add the items crafted in the mortar to the chemistry bench for those that want to use that since the bench is just an upgraded mortar anyway.
Hunter  [developer] May 21, 2017 @ 10:37am 
@blutig
Originally posted by blutig:
Crafting Bench
This is targetted towards modded servers, but not because of the dinos themselves.
Is it possible to make a crafting bench specifically for the healing items? The recipes don't show up in modded structures like the Structures Plus Mortar and Automated Ark Smithicator (2 piece bench with Smithy/Fabricator stacked on each other).

Currently have vanilla crafting structures that are used for the healing items only and would be nice to have its own to tidy things up.

Also, maybe add the items crafted in the mortar to the chemistry bench for those that want to use that since the bench is just an upgraded mortar anyway.
Next Update :) Love the idea!
Last edited by Hunter; May 21, 2017 @ 10:38am
Greystar May 21, 2017 @ 4:05pm 
I also want to note that when you add items to the existing Ark structures they ALWAYS have to be destroyed and rebuilt if you add a new item. So adding your Own crafting station is always better and truely makes a mod clean/stackable as long as you don't change any core files (remap item inventories or dino inventories, etc). Also make the bench pickable so that if they need to "rebuild" it to update it inventory (incase of mod changes) they don't have to regather the resources (even if they are minor, like the Mortar & Pestel (example of minor resources)).
Hunter  [developer] May 21, 2017 @ 7:40pm 
@Greystar
Originally posted by Greystar:
I also want to note that when you add items to the existing Ark structures they ALWAYS have to be destroyed and rebuilt if you add a new item. So adding your Own crafting station is always better and truely makes a mod clean/stackable as long as you don't change any core files (remap item inventories or dino inventories, etc). Also make the bench pickable so that if they need to "rebuild" it to update it inventory (incase of mod changes) they don't have to regather the resources (even if they are minor, like the Mortar & Pestel (example of minor resources)).
Definitely notes that I am going to be keeping with me going forward. I really appreciate you taking the time to outline the points you did and your patience with me :)
Last edited by Hunter; May 21, 2017 @ 7:40pm
Dragnier Draconai May 26, 2017 @ 12:23am 
These would be more user friendly if you change them to be % based healing instead of static numbers. They would work with nearly any setup regardless of .ini config or mod changes to dinos.

For Example:

Berry Paste (Crafts 2)
Instant: 1.5%
HoT: 0
Food: 100
Level: 4 Engram: 2
CD: 0.5 Sec / Decay: 1.3Hr
Craft Time: 0.4 XP: 0.024
Bench: Mortar
Stack Size: 100

Remedy Salve
Instant: 3%
HoT: 7%(10sec)
Food: 130
Level: 14 Engram: 4
CD: 3 Sec / Decay: 5Hr
Craft Time: 2 XP: 1
Bench: Mortar
Stack Size: 50

Herbal Pill
Instant: 10%
HoT: 15%(5sec)
Food: 20
Level: 38 Engram: 4
CD: 5 Sec / Decay: 4Day
Craft Time: 4 XP: 1.5
Bench: Mortar
Stack Size: 100

Healing Booster
Instant: 15%
HoT: 25%(20sec)
Food: 0
Level: 56 Engram: 6
CD: 20 Sec / Decay: 8Hour
Craft Time: 5 XP: 2
Bench: Fabricator
Stack Size: 30

Modified Booster
Instant: 20%
HoT: 40%(10sec)
Food: -10
Level: 77 Engram: 8
CD: 10 Sec / Decay: 10Hour
Craft Time: 5 XP: 3
Bench: Fabricator
Stack Size: 30

Damaged Cell Replacement
Instant: 25%
HoT: 50%(10sec)
Food: -100(10sec)
Level: 94 Engram: 12
CD: 15 Sec / Decay: 1Day
Craft Time: 8 XP: 5
Bench: Fabricator
Stack Size: 10

Primal Incense
Instant: 0
HoT: 95%(15min)
Food: 0
Level: 64 Engram: 5
CD: 20 Min / Decay: 3Hr
Craft Time: 15 XP: 3
Bench: Mortar
Stack Size: 5
Hunter  [developer] May 26, 2017 @ 1:12am 
@Dragnier Draconai
I appreciate the time and thought for your suggestion. I have been playing around with a few potential changes to the potions and some potential additions while I wait for my friend to finish the crafting benches models. Your idea is definitely a simple and straight approach to the current problem I am facing, which is what direction I want to bring the mod in. Either having a different set of items for modded dinos, have a .ini config to toggle, or simply changing the existing items to be % based. It's nice to have feedback from a user. It might very well be the direction I go.
Chubbs Sep 10, 2017 @ 9:39pm 
Just something for people trying to look at your mod and judge it, you should add all the item names to the description at least. Or possibly something in game to explain the mod and how to progress.
Hunter  [developer] Sep 10, 2017 @ 10:03pm 
@Young Beepis Great idea! I'll add something shortly :)
Freaky Apr 20, 2018 @ 5:49pm 
I think the crafting cost for the herbalist table is a bit stupid choosen. you can get the engram for the table + the berry paste at lvl 4 but you can only get metalingots at level 20 when you unlock the refining forge. at level 14 you get the remedy salve which makes the berry paste useless to use (but you need the paste to craft the salve)
and for the remedy salve you need potatoes ect. which can only be grown in a medium crop plot which you get at level 26...
so you are able to use the lv 4 medicine earliest at lv 20 and the lv14 earliest at lv 26.

this is not a big problem when you play on a server with more than x1 exp. because you are rushing the early game. but for the ones who are playing on x1 or like me on x0.3(i think even on x1 you get through the early levels to fast so some items/dinos gets useless) its a problem.
Last edited by Freaky; Apr 21, 2018 @ 8:23am
JRGgernaut Mar 10, 2023 @ 4:39pm 
These healing items like the veggie cakes usually are automatically ate when below a certain % of HP. That doesn't seem to be happening with these. Tha'ts extremely important when you make something with a long cool down and such a small heal.

Also, are there no ini config settings we can change? The resources used, heal amount, STACK SIZE (!!!) and duration of heals would all be awesome to customize it to any type of server.
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