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Is it possible to make a crafting bench specifically for the healing items? The recipes don't show up in modded structures like the Structures Plus Mortar and Automated Ark Smithicator (2 piece bench with Smithy/Fabricator stacked on each other).
Currently have vanilla crafting structures that are used for the healing items only and would be nice to have its own to tidy things up.
Also, maybe add the items crafted in the mortar to the chemistry bench for those that want to use that since the bench is just an upgraded mortar anyway.
Next Update :) Love the idea!
Definitely notes that I am going to be keeping with me going forward. I really appreciate you taking the time to outline the points you did and your patience with me :)
For Example:
Berry Paste (Crafts 2)
Instant: 1.5%
HoT: 0
Food: 100
Level: 4 Engram: 2
CD: 0.5 Sec / Decay: 1.3Hr
Craft Time: 0.4 XP: 0.024
Bench: Mortar
Stack Size: 100
Remedy Salve
Instant: 3%
HoT: 7%(10sec)
Food: 130
Level: 14 Engram: 4
CD: 3 Sec / Decay: 5Hr
Craft Time: 2 XP: 1
Bench: Mortar
Stack Size: 50
Herbal Pill
Instant: 10%
HoT: 15%(5sec)
Food: 20
Level: 38 Engram: 4
CD: 5 Sec / Decay: 4Day
Craft Time: 4 XP: 1.5
Bench: Mortar
Stack Size: 100
Healing Booster
Instant: 15%
HoT: 25%(20sec)
Food: 0
Level: 56 Engram: 6
CD: 20 Sec / Decay: 8Hour
Craft Time: 5 XP: 2
Bench: Fabricator
Stack Size: 30
Modified Booster
Instant: 20%
HoT: 40%(10sec)
Food: -10
Level: 77 Engram: 8
CD: 10 Sec / Decay: 10Hour
Craft Time: 5 XP: 3
Bench: Fabricator
Stack Size: 30
Damaged Cell Replacement
Instant: 25%
HoT: 50%(10sec)
Food: -100(10sec)
Level: 94 Engram: 12
CD: 15 Sec / Decay: 1Day
Craft Time: 8 XP: 5
Bench: Fabricator
Stack Size: 10
Primal Incense
Instant: 0
HoT: 95%(15min)
Food: 0
Level: 64 Engram: 5
CD: 20 Min / Decay: 3Hr
Craft Time: 15 XP: 3
Bench: Mortar
Stack Size: 5
I appreciate the time and thought for your suggestion. I have been playing around with a few potential changes to the potions and some potential additions while I wait for my friend to finish the crafting benches models. Your idea is definitely a simple and straight approach to the current problem I am facing, which is what direction I want to bring the mod in. Either having a different set of items for modded dinos, have a .ini config to toggle, or simply changing the existing items to be % based. It's nice to have feedback from a user. It might very well be the direction I go.
and for the remedy salve you need potatoes ect. which can only be grown in a medium crop plot which you get at level 26...
so you are able to use the lv 4 medicine earliest at lv 20 and the lv14 earliest at lv 26.
this is not a big problem when you play on a server with more than x1 exp. because you are rushing the early game. but for the ones who are playing on x1 or like me on x0.3(i think even on x1 you get through the early levels to fast so some items/dinos gets useless) its a problem.
Also, are there no ini config settings we can change? The resources used, heal amount, STACK SIZE (!!!) and duration of heals would all be awesome to customize it to any type of server.