Team Fortress 2

Team Fortress 2

The Bikini Bomber
Nesster Feb 18, 2015 @ 10:55am
Stats
My Idea for The Bikini Bomber:

(!):Always does 50 damage

+14% Firing Speed

+3% Clip ammo

(!) Does an alternate fire that shoots a trail of grenades.

-40% Explosive Damage resistance

-Alt fire takes 25 seconds of recharge

-Grenades shatter on impact with the floor
Last edited by Nesster; Feb 18, 2015 @ 10:56am
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Showing 1-15 of 16 comments
Magicmaan775 Mar 13, 2015 @ 8:03pm 
Here's my idea:

+15% Explosion Radius

+5% Higher Damage

+50% Clip Size (6 shots)

(i) Alt-fre: Bikini Bomber charges for 3 seconds and lets out a green blast of radiation that minicrits players, disables buildings for 5 seconds regardless of engineer interaction, and boosts the Demo's energy counter by 1 for every player hit. The high power shot drains the Bikini Bomber of 1 clip and disables it for 1.5 seconds.

(i)Each point on the energy counter increases the Bikini Bomber's reloading time by 5%.

-25% Ammo Capacity (18 shots total, 3 clips worth)

-10% Slower firing Speed

Having these stats would give the demoman an option to do damage to an engineer and his sentry without his grenade launcher. Similar to the Cow Mangler, he could do heavy damage quickly to nests. It would be a fine option for Demomen everywhere.
Akedus Mar 16, 2015 @ 12:22am 
What about this?

Pros
+200% ammo clip (12 total)
+60% firing speed
+60% damage
Cons
-25% explosion radius
-70% projectile speed
-30% longer timer explosion

So it could be like some sort of a fully automatic bomber
Magicmaan775 Mar 16, 2015 @ 4:57am 
Originally posted by yepitzme:
What about this?

Pros
+200% ammo clip (12 total)
+60% firing speed
+60% damage
Cons
-25% explosion radius
-70% projectile speed
-30% longer timer explosion

So it could be like some sort of a fully automatic bomber

Those stats are unlikely to get in, they are very similar to those of the Loch and Load.
Akedus Mar 16, 2015 @ 7:29pm 
Originally posted by Magicmaan775:
Originally posted by yepitzme:
What about this?

Pros
+200% ammo clip (12 total)
+60% firing speed
+60% damage
Cons
-25% explosion radius
-70% projectile speed
-30% longer timer explosion

So it could be like some sort of a fully automatic bomber

Those stats are unlikely to get in, they are very similar to those of the Loch and Load.

Similar?
It has to lower projectile speed and instead of shattering instead in bounces but takes longer to explode. Also like I said it is like a fully automatic bomber.
Are these new stats better?

Pros
+200% ammo clip (12 total)
+60% firing speed

Cons
-60% projectile speed
-30% longer timer explosion
+150% self damage via pipe bonus
Last edited by Akedus; Mar 16, 2015 @ 7:33pm
Magicmaan775 Mar 20, 2015 @ 8:29pm 
Originally posted by yepitzme:
Originally posted by Magicmaan775:

Those stats are unlikely to get in, they are very similar to those of the Loch and Load.

Similar?
It has to lower projectile speed and instead of shattering instead in bounces but takes longer to explode. Also like I said it is like a fully automatic bomber.
Are these new stats better?

Pros
+200% ammo clip (12 total)
+60% firing speed

Cons
-60% projectile speed
-30% longer timer explosion
+150% self damage via pipe bonus

The reason why I said it was similar was because of the higher damage, not the projectile speed.
I personally would like to see a Grenade Launcher based off rebounding Grenades, maybe something like:

Pros:
Able to Bounce 6 times
Bouncing increases projectile speed, damage, and explosive knockback,and resets coundown timer (or adds time to coundown timer)

Cons:
-projectile Speed
-damage
-explosive knockback
-clip size ( 3 ammo)

IDK the percentages but it would work so at 3 or so bounces it would be about the same as a normal grenade, and then after that it would be buffed in all the catogories I mentioned. I do know valve might not be willing to add this as it changes gameplay a lot, but I really think it would be a cool weapon.

I'm not sure if the stats really fit this weapon, but Idk, I really want a bouncing grenade launcher.

-FootSolder51:deuce:
ChetUbetcha Jun 30, 2015 @ 5:43pm 
Maybe...

Pros:
On Hit: Burns Enemy Players
When detonated, leaves a puddle of acid which damages enemy players who walk over it
30% faster projectile speed

Cons:
60-70% damage penalty
50% smaller clip

Probably a more defensive weapon, emphasising the demo's area denial
DrIvanRadosivic Jul 1, 2015 @ 10:21am 
The sticky bombs are the area denial Demoman weapons. I suggest my stats.
Bikini Bomber
Pros:
6 grenades, or mininukes in this case, in the magazine.
Bigger explosion radius. Nothing major, 15 to 30%


Cons:
Slower firing speed.
Like the default grenade launcher explodes on contact, but if makes contact with surfaces, increased detonation time.


Good,bad, OP, UP, tell me and do not flame or troll.
Nesster Jul 1, 2015 @ 1:10pm 
Originally posted by DrIvanRadosivic:
The sticky bombs are the area denial Demoman weapons. I suggest my stats.
Bikini Bomber
Pros:
6 grenades, or mininukes in this case, in the magazine.
Bigger explosion radius. Nothing major, 15 to 30%


Cons:
Slower firing speed.
Like the default grenade launcher explodes on contact, but if makes contact with surfaces, increased detonation time.


Good,bad, OP, UP, tell me and do not flame or troll.
I dont know if this may sound stupid but... wouldnt that be alittle OP for crowded areas?
Nesster Jul 1, 2015 @ 1:16pm 
Originally posted by Magicmaan775:
Here's my idea:

+15% Explosion Radius

+5% Higher Damage

+50% Clip Size (6 shots)

(i) Alt-fre: Bikini Bomber charges for 3 seconds and lets out a green blast of radiation that minicrits players, disables buildings for 5 seconds regardless of engineer interaction, and boosts the Demo's energy counter by 1 for every player hit. The high power shot drains the Bikini Bomber of 1 clip and disables it for 1.5 seconds.

(i)Each point on the energy counter increases the Bikini Bomber's reloading time by 5%.

-25% Ammo Capacity (18 shots total, 3 clips worth)

-10% Slower firing Speed

Having these stats would give the demoman an option to do damage to an engineer and his sentry without his grenade launcher. Similar to the Cow Mangler, he could do heavy damage quickly to nests. It would be a fine option for Demomen everywhere.
Thats actually a not bad idea. It is like.... well i cant describe it between a Loch n Load and Cow Mangler Hybrid. or a Demoman version of the Cow Mangler. but what would the blast look like? a green orb or something?
DrIvanRadosivic Jul 1, 2015 @ 3:00pm 
@ Nesster, about the OP-ness, your sugeestions? Like say decreased damage, but then again this launcher is supposed to launch mininukes. I think that the blast would look like a Mushroom cloud, obviusly.
Edit: For Magicman775 suggeestion, i thinkthat a green orm is good, yes.
Last edited by DrIvanRadosivic; Jul 1, 2015 @ 3:08pm
Datura Jul 1, 2015 @ 5:37pm 
"who lives in a pinaple an just got copi-ed sponge bob square..."
good item and I funny name to but I wonder why

Should shoot explosive pineaples that slow your opponent but with very lttle ammo
Last edited by Datura; Jul 1, 2015 @ 5:37pm
dank_spoderman Jul 1, 2015 @ 7:27pm 
How about these stats?

- 6 clip size
- + %50 damage
- + %50 explosion radius
- - %50 firing speed
- After 24 shots, the player dies
- Mini-crits don't occur
RUF Jul 3, 2015 @ 10:35pm 
+ 50% clip size (6 pipes)
+10% firing speed
-15% damage penalty
-10% reload speed
weapon counts player kills, once a player has 2 kills you can use kills to activate an alt-fire attack that has a +50% explosion radius and causes a jarate effect on up to 4 players.
(alternative effect is +50% explosioon radius and mini critted afterburn)
Why not make it so the projectiles are rockets that arc, thus giving say a faster projectile speed but slower reload?
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