Sid Meier's Civilization V

Sid Meier's Civilization V

Unique City-States (Non-EUI)
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Techpriest Enginseer  [desarrollador] 28 FEB 2017 a las 1:01
Mods that have CityStateStatusHelper.lua for non-EUI users (Advanced User Only!)
If you have a non-EUI version, you're going to have insert this code:
strStatusTT = strStatusTT .. "[NEWLINE]" .. Locale.ConvertTextKey("TXT_KEY_CSTRAIT_" .. GameInfo.MinorCivilizations[pMinor:GetMinorCivType()].Type)

Somewhere underlined between here...
strStatusTT = strStatusTT .. "[NEWLINE][NEWLINE]" .. Locale.ConvertTextKey("TXT_KEY_ANGRY_CSTATE_TT", strShortDescKey); else -- Neutral strStatusTT = Locale.ConvertTextKey("TXT_KEY_DIPLO_STATUS_TT", Locale.ConvertTextKey(strShortDescKey), Locale.ConvertTextKey("TXT_KEY_CITY_STATE_PERSONALITY_NEUTRAL"), iInfluence - GameDefines["FRIENDSHIP_THRESHOLD_NEUTRAL"], GameDefines["FRIENDSHIP_THRESHOLD_FRIENDS"] - GameDefines["FRIENDSHIP_THRESHOLD_NEUTRAL"]); strStatusTT = strStatusTT .. "[NEWLINE][NEWLINE]" .. Locale.ConvertTextKey("TXT_KEY_NEUTRAL_CSTATE_TT", strShortDescKey); end strStatusTT = strStatusTT .. "[NEWLINE]" .. Locale.ConvertTextKey("TXT_KEY_CSTRAIT_" .. GameInfo.MinorCivilizations[pMinor:GetMinorCivType()].Type) -- Influence change if (iInfluence ~= iInfluenceAnchor) then strStatusTT = strStatusTT .. "[NEWLINE][NEWLINE]"; strStatusTT = strStatusTT .. Locale.ConvertTextKey("TXT_KEY_CSTATE_INFLUENCE_RATE", iInfluenceChangeThisTurn, iInfluenceAnchor); end

Then, you can delete this file within UCS and just play with the mod that have CityStateStatusHelper.lua.
Última edición por Techpriest Enginseer; 4 ABR 2017 a las 16:04