Total War: WARHAMMER

Total War: WARHAMMER

Cataph's Southern Realms - Regiments of Renown addon
Cataph  [developer] Feb 5, 2017 @ 8:53am
F.A.Q.s
Q: Could you add [insert another RoR here]?
A: As much as I love making units, I cannot add more even if they are a sensible proposal. Some are impossible to make (halflings and birdmen), some would be insufferable proxies (e.g. Ruglud’s Armoured Orcs, or Long Drongs), some would simply make it too many for a balanced game, or all of the above. This pack already brings a serious lot of regiments, more is overkill. Two regiments are STILL on hold just because of all that.

Q: Could you give them to the Empire/whatever?
A: Actually not on my own (due to startpos shenanigans) but I wouldn’t. I know that many of these guys could serve elsewhere, but the Empire/Dwarfs/whatever already have RoRs of their own. More of them and it’s going to rain purple stacks of doom and clones. To each his own.

Q: I can’t see them in campaign! / It crashes the game!
A: Read the shiny blue TECH INFO paragraph.

Q: Can you raise the unit cap/make them get experience?
A: Don’t wanna, you can easily do it on your own for your private version.
Q2: So can I make a submod?
A2: Submod yes, as usual, my condition is that you keep the mod as required by editing only the tables you need, so no full reuploads. Best all-around. Without uploading you can do whatever you want, although remember that Sigmar is watching.

Q: This unit is muted/audio is lost during large battles.
A: Due to an issue in the game, voiceovers from different cultures don't work well together while in the same army and especially in >20vs20 battles. So that audio would stutter and 'lose pieces' as battle progresses. This pack is exceptionally sensible to this issue since it's a bunch of regiments of varied origins. As a partial safeguard, I had to mute many of the non-empire units. It's a big hit in terms of immersion, but better than a muted battle.
Last edited by Cataph; Sep 7, 2017 @ 2:15am