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https://www.prestige-gaming.org/threads/63395/ - Some spawns without weapons
https://www.prestige-gaming.org/threads/63396/ - Issues with platforms, players fall through
https://www.prestige-gaming.org/threads/65072/ - round ending issues
I did find a bug related to this. It only happens when you travel through a second tele under 2 seconds from the first one. And I probably know how to fix this. Will update the map next week if its possible to fix.
"https://www.prestige-gaming.org/threads/63395/ - Some spawns without weapon"
Every spawn have weapons placed on them. Dont know why this happens.
"https://www.prestige-gaming.org/threads/63396/ - Issues with platforms, players fall through"
Seems to be some kind of bug realted to csgo and I dont think its possible to do a quick fix. One thing thats possible to try is changing all func_doors (spawn elevators) to func_trains but this will take maybe 3 to 8 hours to do. Is this a big problem that happens a lot or is it very unusual?
"https://www.prestige-gaming.org/threads/65072/ - round ending issues"
Need to check this more. Maybe have something to do if the server using gotv?
Happens pretty rarely. It's not a perfect fix but I have found that if you create a func_brush the same size and placement as the platform, use the playerclip texture on it, and parent it to the platform it lessens the chance of it happening.
"Need to check this more. Maybe have something to do if the server using gotv?"
We do not use GOTV, but this issue was fixed on our end.