Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For those of you who were wondering how to change your kingdoms colors.. Camp menu -> Take An Action -> Rename Kingdom. You'll be able to select a color from that.
Okay... Updates are coming in under 10 minutes, and it just so happens I accidentally deleted my update notes, so let's test this old dust covered memory of mine and see if it's even worth anything!
Tavern troops that are bought from the Taven Keeper have been updated. I've updated it make it show how much they'll cost, and all of that fun stuff! -- Remember, to access this menu from the Tavern Keeper, you'll need to enable cheat mode. (Diplomacy Options -> Enable Cheat Mode).
Collect taxes quest now works.
Prison Break bug *should* be fixed, I did NOT test to make sure since I did not have any characters that had this option available.
Caravan bug is solved, they now follow you. It was reverted back to the native coding.
Chat bug "<name> has 0 denars" was a recent bug that has came up for me, I took it out.
Lord defecting MIGHT be solved, again, I have no characters that have had this happen.
I believe that is it. It might seem like a short list, but it does take a lot of time and effort to find and fix these bugs.
If you find a bug PLEASE be as detailed as you can. If a bug happens after a chat, try to tell me the exact line of dialog they've said. If there is a bug that seems to trigger every so often, mention how long you believe it takes.
If anybody has a lord defect on them, please let me know the exact dialog that is said in chat. Lord names are not needed, as they're not put into the module system that way, but the dialog is.
Thank you again for all of your support and bug reports. I understand that everyone wants these bugs gone (trust me, I do also), but I have to manage real life vs computer life. Warm weather has arrived and I'm doing a lot more, but I'm trying hard to keep this updated as best as I can!
Tavern keeper now lets you choose your own troops (without the cheat menu). In the dialog menu look for "I am looking for mercenaries to help me fight" -> "I would rather choose from a list of troops"
Prison break fixed
Shortened the timer on lord defect check, but wouldn't be surprised if the defect bug comes up again...uh.. this "might" solve it..
Our favorite message "performing updates" has once again been commented out with a message from me screaming and my hair falling out.
##I HATE THIS MESSAGE BUG
##DIPLOVEXED - No! No! Nooooooo! nooooooooooooooooooooooooooooo!!!! noooooooooooooooooooooooo!!!!!! (display_message, "@{!} DEBUG - ##Detected a new version of diplomacy: previous version was {reg0}, and current version is {reg1}. Performing updates."),
##/END OF THE HATE
Why are you not giving us larger battle sizes?!!
Okay, truth is that battle size is up to YOU, not me. You'll need to edit a file in your documents (Windows -- not sure about mac).
\Documents\Mount&Blade Warband\rgl_config.txt
Find battle_size = and edit the number. 1.0 is 150 troops, anything over 300 (2.249999) might crash your game!
Save the file and try!
OR download Warband Battle Size Changer[www.mbrepository.com] to easily change it. I can confirm that it works on Windows 10.
Now the fun subject about the army sizes, which are imported from Vexed Native. I'm torn on if I should reduce the army sizes because of the differing opinions. If I reduce the size, I'll get complaints that people want bigger armies... Vexed Native had massive armies and that's part of the merge of these two mods. I have no clue how to code in a slider, but I can attempt to do that I guess.