Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Very nice work by the way, also, thank you so much for the AI rebalance with the bonuses for the high difficulty AI, it finally brings challenge to the game.
I would also like to ask how do you plan on doing the 3D models as each upgrade for the ships have more and more slightly diffrent looking 3D secions. And you'd need to make the base from scratch.
Also this means we also would need to change destroyers to have 3 moduals and not two as each ship has one more then the last, thus meaning at the bare minumum you'd need to add 26 new slots with at least 3 moduals each for a total of 78 new parts for the new tech tree, of which 66 have to be made from scratch, and for each race thats 6 normal and 1 for fallen empire, that comes out to 528 new, from scratch models.
All this means is that you need some help to shorten the time.
I use Defensive stations and they are very helpful if you use them correctly.
Guns size.
Because I want.
I use. A lot.
Really?
Giovanni is amazing 3D artist, he already done a couple of new 3D models and integrated them for tests in his own dev version of mod.
I think I decide it, not you, right?
No, me and Giovanni are enough. And I don't intent to shorten the time, it's not like I have and deadlines set either.
Sorry for being a little pushy.