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It will be something like this. Sorry I don't have it installed atm to check. You can do these with every mod. The [Modname] is probably PimpMyRex..then just scour about til you find a PrimalItem.SOMETHING. Maybe like PrimalItem.LeatherRexArmor or something akin to that....
Then after the path you simply put its name.name. So like... PrimalItem.LeatherRexArmor.PrimalItem.LeatherRexArmor
copy the thing below and just, input the pieces where they go.. and it should work. If it doesn't it's likely a typo or syntax error.
cheat giveitem "Blueprint'/Game/Mods/[Modname]/[PathtoPrimalItem]/PrimalItem.????.PrimalItem.????'" 1 0 false
So like... PrimalItem.LeatherRexArmor.Papu. This helps prevent naming issues. If you make it a child item from a saddle (which I'm guessing you did from the rex saddle) definitely do not leave the generic _child on there.
The name of the 3 primal item in UDK
PrimalItemArmor_RexSaddle_Chitin_armor
PrimalItemArmor_RexSaddle_Leather_armor
PrimalItemArmor_RexSaddle_metal_armor
cheat giveitem "Blueprint'/Game/Mods/Pimp_My_Rex/Chitin/BP/PrimalItemArmor_RexSaddle_Chitin_armor.PrimalItemArmor_RexSaddle_Chitin_armor" 1 0 false
Leather Armor
cheat giveitem "Blueprint'/Game/Mods/Pimp_My_Rex/Leather/BP/PrimalItemArmor_RexSaddle_Leather_armor.PrimalItemArmor_RexSaddle_Leather_armor" 1 0 false
Metal Armor
cheat giveitem "Blueprint'/Game/Mods/Pimp_My_Rex/Metal/BP/PrimalItemArmor_RexSaddle_Metal_armor.PrimalItemArmor_RexSaddle_Metal_armor" 1 0 false
I'll try thanks a lot
[/script/shootergame.shootergamemode]
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Saddle_Chitin_armor_Rex_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Saddle_Leather_armor_Rex_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Saddle_metal_armor_Rex_C",EngramHidden=true)
is there eny errors in EngramClassName?
Best Regards
cheat giveitem "Blueprint'/Game/Mods/547099024/Metal/BP/PrimalItemArmor_RexSaddle_Metal_armor.PrimalItemArmor_RexSaddle_Metal_armor" 1 0 0