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@Winterborne: You can now. When you conquer one you will have all the options except the Stavros things. Bases are populated with AA/AT/MG same as AAF does
Also, The ability to Tow vehicles would be nice for when they break, get stuck, ... also a way to refuel.
One more thing, Silencers =)... I like them lol but they seem to be rare. I don't know if I just didnt get far enough to have access to them or what but when you are doing a spec ops kind of mission it would be nice to have the feel and Silencers do help a little when you are trying to be stealthy.
I think thats all... for now anyway. I am sure we will think of more. Great work so far. I have been looking for something like this since I got Arma 3.
Silencers have been aded in yesterday's patch :)
The NATO vehicles, I'm thinking seriously about it, as maybe this is opposite to the mission concept. As soon as you have a Tank, forget about the resistance thing. And a bit unrealistic (Greek villagers don't know how to drive a hi-tech tank)
Honestly we didnt' do much resistance... we went in and wrecked their attacks... mostly. All in the tactics lol. We went almost straight up rebellion. and started capping and holding most things. At first it was back and forth a bit.. but over all we did well.
If you are a decent war gamer and use your troops well... even privates can win a war in the hands of a good commander =)
The main issue is the loosing condition: petros dead = endmission. So, if petros is surrounded by troops, a passing by chopper will kill him.
If you want to risk petros, you can move him to one of your zones and then he will have a garrison and all the static weapons you can buy