Hope for Frini
papy.rabbit.08  [developer] Sep 8, 2013 @ 2:40pm
What didn't you like, and what would you expect different in an other mission?
Did you downvote? Tell me why! And what would you like different?
Showing 1-6 of 6 comments
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Dom Sep 13, 2013 @ 2:22pm 
I think this has lots of potential (it's very good already). I have no idea how difficult it is to create these missions, but i think it would be great if you had 3 forces pushing into Frini, one down each route. With a bigger force in and around the town to balance things out. In any case, keep up the good work.
papy.rabbit.08  [developer] Sep 14, 2013 @ 12:18am 
Thanks Dom! I'll think about it, yes! Check out my other mission ;)
Corporal Crane Sep 15, 2013 @ 6:23pm 
The missions is quite a bit of fun. The attack on the village is especially cool.

I would argue against Dom's suggestion. Right now the mission is in a really goo dplace scale wise and doesn't bog down computers with a whole bunch of AI.

Recommendations: Place enemy infantry in some of the buildings. It helps having a few guys placed in the buildings just to keep the player on their feet. I would also describe where the counter-attack is coming from so that the player can prepare for it better.
GShock Oct 7, 2013 @ 9:29am 
Reporting on the situation at the arrival of my APC in town.

I noticed that some soldiers seem to be fixed in place (the ones behind the sandbags) that is a bit lousy because they are easy to frag/shoot. Those soldiers should be "released" and go hunting.

The other recommendations still standing (random location sniper patrol, random starting car patrol in loop over the roads) there is absolutely no way to beat this mission at elite level.

It is an army of AI vs me and 5 buddies, no way to make it without a REAL support but it's sure fun trying. As always, I'd love the mission to take a realistic approach.

You can't send 10 men vs 50.

I'd say when the player calls for reinforcements, a front APC, with special forces, a truck of normal soldiers and a rear APC of special forces should get there. Conversely, as they arrive, 2 trucks of AI soldiers should arrive. 1 North and 1 South.

And then you add the 10' to clear the town. If at the end of 10' you're winning, the mission ends with Enemy retreat, if you are losing, the mission task becomes: get the hell out.

Note: Soldiers seem to have glasses but they are not in inventory.
mateichinger Feb 21 @ 12:37pm 
This mission has lots of potential, but the APC lasted only seconds and was killed a long distance away from town. Then I was hopelessly outgunned. So yes, there should be more allied troops and an APC that maybe is setcaptived true until it reaches Frini.
papy.rabbit.08  [developer] Feb 21 @ 1:37pm 
Yeah, but then you don't care about destroying its enemies ;) I wanted 'some' realism :P But yeah, I totaly understand...
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