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First use does minicrits and stuns enemy for a couple seconds
then it breaks and does 50% less damage, and to get it back you have to go to the respawn locker
On kill it also vaporizes people like the cow mangler.
Can only do it 3 times before a 12 second cooldown.
[-] 50% more damage taken from melee attacks.
Collects charge with damage
Alt-Fire (with charge): Soldier begins to run and swing the weapon in a frenzied manner, slowly depleting the weapon's charge
+ while in frenzied state hits will knock enemies to the side and 50% of the time will ignite them
-2% Damage on miss
I dont know xD
I suggest the following:
Each hit fills some of a meter that when activated causes stunning for .25 seconds (any weapon) and minicrits (the melee only)
Each hit has a 12.5% chance of breaking the weapon, causing it to deal 50% less damage (Fixed at the locker)
Minus 5% movement speed
Minus 10 health
On taunt: Swings many times at a fly, and the last swing is from the side (Like the homerun taunt) dealing 500 dmg.
makes small explosion and sets enemy on fire when hit
After 1 hit:
-50% damage
+makes the maggots bleed
(enables maggot vision(everybody looks like a maggot))
TAUNT: soldier says "you are all maggots!" and spins, killing all enemies within a small range (uses up use if you have it)
Kills bugs