Team Fortress 2

Team Fortress 2

The Jumper's Needs
ABlueBadger Dec 30, 2013 @ 9:04am
+ 100% self knockback (rockets)
- 100% fall damage (ground)
charge built by getting airtime and taking falldamage

only affects you

i edited because this item is supposed to be used with the rocket jumper
Last edited by ABlueBadger; Jan 18, 2014 @ 9:27am
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Showing 1-15 of 21 comments
Horse's ASS Jan 9, 2014 @ 5:44am 
good idea
Kryptik Jan 9, 2014 @ 10:32am 
good but i think it should charge by damage delt
Kettles Jan 9, 2014 @ 3:04pm 
Maybe gains charge by self damage? meaning rocket jumping is rewarded with taking no further damage.
Bacon Pyro Jan 10, 2014 @ 12:10pm 
how about this charged by fall damage and when active you take no fall damage and less rocket jump damage
I'm thinking it charges through airtime, but decreases through fall damage.
Charges based on amount of time in air
Deploying reduces fall damage by 60% for the durration of the banner

This way, it's perfect to use with the Rocket Jumper.
## ND S.TITAN-HOLO Jan 10, 2014 @ 10:08pm 
I like the way he thinks ^^
Madoka's is good, that way it isn't as exploitable with a normal RL.
Vacien Jan 13, 2014 @ 10:17pm 
I would have picked for it that it gains charge via rocket jumping distance aquired, and once fully charged, Horn allows 10% more airtime, and 40% reduced damage and knockback while in the midst of rocket jumping
Secretly a Fairy Jan 17, 2014 @ 9:22pm 
Gains Charge from Airtime
-25% Damage to self
Upon Flag Deployed:
+50% Knockback to all Allies within radius
#Psych0 Jan 19, 2014 @ 12:07pm 
Charge increases with airtime (but it's very slow)
+Rocket Jumper knocks back enemies (it still does no damage)
-50% more damage from explosives
When active:
No self-damage to wearer and allies within range
Fall damage converts into healing
Last edited by #Psych0; Jan 19, 2014 @ 12:11pm
ʤoke Tɾain (Banned) Jan 19, 2014 @ 12:30pm 
Originally posted by El RafaelCZ:
-50% more
Last edited by ʤoke Tɾain; Jan 19, 2014 @ 12:30pm
SpadetheCard Jan 19, 2014 @ 12:52pm 
Chare increases with airtime

Upon use anyone within range gets 80% decreased damage from explosives
SpadetheCard Jan 19, 2014 @ 12:52pm 
JuJu Maker Jan 21, 2014 @ 12:21pm 
lol make it so any fall damage you would taken is received by enemies if you land on them
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