Team Fortress 2

Team Fortress 2

The Jumper's Needs
ABlueBadger Dec 30, 2013 @ 9:04am
+ 100% self knockback (rockets)
- 100% fall damage (ground)
charge built by getting airtime and taking falldamage

only affects you

i edited because this item is supposed to be used with the rocket jumper
Last edited by ABlueBadger; Jan 18, 2014 @ 9:27am
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Showing 1-15 of 21 comments
good idea
Young Lasagna Jan 9, 2014 @ 10:32am 
good but i think it should charge by damage delt
Maybe gains charge by self damage? meaning rocket jumping is rewarded with taking no further damage.
Bacon Pyro Jan 10, 2014 @ 12:10pm 
how about this charged by fall damage and when active you take no fall damage and less rocket jump damage
aSCeND Jan 10, 2014 @ 3:06pm 
I'm thinking it charges through airtime, but decreases through fall damage.
Charges based on amount of time in air
Deploying reduces fall damage by 60% for the durration of the banner

This way, it's perfect to use with the Rocket Jumper.
aSCeND Jan 10, 2014 @ 10:08pm 
I like the way he thinks ^^
dingus khan Jan 12, 2014 @ 11:38am 
Madoka's is good, that way it isn't as exploitable with a normal RL.
Vacien Jan 13, 2014 @ 10:17pm 
I would have picked for it that it gains charge via rocket jumping distance aquired, and once fully charged, Horn allows 10% more airtime, and 40% reduced damage and knockback while in the midst of rocket jumping
Gains Charge from Airtime
-25% Damage to self
Upon Flag Deployed:
+50% Knockback to all Allies within radius
#Psych0 Jan 19, 2014 @ 12:07pm 
Charge increases with airtime (but it's very slow)
+Rocket Jumper knocks back enemies (it still does no damage)
-50% more damage from explosives
When active:
No self-damage to wearer and allies within range
Fall damage converts into healing
Last edited by #Psych0; Jan 19, 2014 @ 12:11pm
ʤoke Tɾain (Banned) Jan 19, 2014 @ 12:30pm 
Originally posted by El RafaelCZ:
-50% more
Last edited by ʤoke Tɾain; Jan 19, 2014 @ 12:30pm
dusty Jan 19, 2014 @ 12:52pm 
Chare increases with airtime

Upon use anyone within range gets 80% decreased damage from explosives
dusty Jan 19, 2014 @ 12:52pm 
muhammed abdi Jan 21, 2014 @ 12:21pm 
lol make it so any fall damage you would taken is received by enemies if you land on them
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