Team Fortress 2

Team Fortress 2

The Magnetic Horseshoe
stybEk 2013년 7월 14일 오후 12시 47분
Stats.
Whats stats should be
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111개 댓글 중 1-15개 표시
fucking epic 2013년 7월 15일 오전 1시 59분 
Atract fallen weapons in a range of 3 teleporters.
+10% building speed
steel reduced to 180
-30 of health to wearer
+10% damage agains`t robots in MvM
Special taunt and sound effects

IcyyDicy 2013년 7월 15일 오전 5시 29분 
+noclip
-Banned from all vac servers
Polar Bear 2013년 7월 15일 오전 7시 11분 
TheIcyStar님이 먼저 게시:
+noclip
-Banned from all vac servers

i agree
Long Dong 2013년 7월 15일 오전 8시 49분 
+Attracts all fallen weapons within 1 meters.
-Attracts 10% of all bullets shot within 2 meters. (Bullets from a shotgun, minigun, scattergun, pistol, etc).
Long Dong 님이 마지막으로 수정; 2013년 7월 15일 오전 8시 51분
Teh Shpee 2013년 7월 15일 오전 10시 11분 
+10% swing speed
+50 max metal
+45% building health for buildings lvl 2 and 3
-A stun in swing speed, similar to the stun time of a backstab on a razerback but shorter, when you hit a building
Foster 2013년 7월 15일 오전 11시 13분 
-20% swing speed
+50% build speed
buildings attract fallen weapons and players are attracted
start off with 150 metal
-10%damage
Vivi 2013년 7월 15일 오후 3시 42분 
+Attracts all fallen weapons in a certain vacinity
+On right click, stuns Mvm Robots
-Metal decreased to 180
-chance to stun buildings (magnets somtimes can mess up computers and electronics)
Squid Lesbian 2013년 7월 15일 오후 4시 41분 
+Point at a dispenser within a certain range to instantly collect all available metal from it
+50 metal limit
-25% damage
-15% slower weapon change

MvM:
+Can be upgraded to do bonus damage to robots
Squid Lesbian 님이 마지막으로 수정; 2013년 7월 15일 오후 4시 42분
keey sworjowsceschough 2013년 7월 15일 오후 5시 42분 
+Attracts Ammo boxes and fallen weapons from up to 6 Engineers away
-/+ Does not attract ammo boxes/fallen weapons when Metal is full
+Middle mouse click on a building from up to 3 Engis away will automatically repair and upgrade it with the fallen weapons or ammo boxes.
-/+If done with no fallen weapons/ammo boxes, directly takes metal from your reserve
-You get 15-20% less ammo from ammo boxes/fallen weapons (This does not apply to the middle mouse action)
-20 damage
-10% swing rate
AgentSly 2013년 7월 16일 오전 12시 07분 
50% more metal
10% more dammage
and for the downside
15% less health
Thomaskopv 2013년 7월 16일 오전 12시 34분 
if a spy sapps youre buildings he should get damage
♠ Xelriek 2013년 7월 16일 오전 12시 42분 
+ 15 swing speed
+ Crittical hit to uncloaked spys
+ 20% building health
- 20% less heath on wear
take's 4 swings to unsap buildings
- 35 metal
No random CRITTICAL HITS
HeyZeus 2013년 7월 16일 오전 2시 15분 
me 2
TheIcyStartrade for req.님이 먼저 게시:
+noclip
-Banned from all vac servers
Mist 2013년 7월 16일 오전 2시 45분 
Base metal reserves are increased by 100. Cannot pick up ammunition from fallen weapons. Cannot speed up construction. Ammo can only be taken from supply lockers and dispencers. Alt fire draws every fallen weapon/metal to the player ( does not effect weapons/metal that are not visible by the player; i.e behind walls. Also the effect is not immediate, the items will be dragged slowly towards the player, increasing in velocity the longer alt-fire is held down ) Alt fire instantly removes sappers from buildings if the engineer is within a certain radius of the bulidings. This marks the engineer for death, this could also possibly render the alt-fire unusable untill it recharges, possibly utilising a recharge bar like the targe/hype meter does.
Mist 님이 마지막으로 수정; 2013년 7월 16일 오전 2시 48분
Fazana 2013년 7월 16일 오전 3시 27분 
Simply best put as rescue ranger semi reskin. Can pick up buildings from a distance, but simply just mark the engy for death. No random crits and 20% damage penalty.
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