Team Fortress 2

Team Fortress 2

The Steamlauncher.exe V.2
Fuzzerdom Jul 8, 2013 @ 7:43am
Good stats
+ +25% clip size
+ -30% damage to self
- -20% damage penalty

So a rocket jumping weapon.
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Showing 1-15 of 15 comments
Ned Preston Jul 8, 2013 @ 7:49am 
yep i think you figured it out, sounds good to me.
X-Lahzefar Jul 8, 2013 @ 8:25am 
but i still like the idea of kind of blinding the enemy with "steam" for a short time
it should have some offensive capability
Every critical hit gives like a .5 second blindness?
maybe something like an airblast so soldiers can reflect stuff too?
Akraxzia Jul 9, 2013 @ 8:21am 
Cool, but just to add...

Charge Shot would be a Mini Crit and also disables buildings for 5 sec.
-15% Movement Speed
Vivian Jul 10, 2013 @ 2:56am 
hold for charge: to lang holded will explode and cast jarate like effect on you
if hit enemy the same happens, when equipped, 20% blast resistance but marked for death
Megarop Jul 10, 2013 @ 5:19am 
Rocket jumping weapon?

If valve wanted that, they would just update the rocket jumper.
Fuzzerdom Jul 10, 2013 @ 7:15am 
Steve rocket jumper is just ment for practising with no damage
Pascere Jul 12, 2013 @ 10:27pm 
Ithink the stats are alright but i was thinking that a where you fire a mini sort of exspolion stays there for about 3 seconds or something like that
SaucyOne Jul 17, 2013 @ 8:50pm 
i think dis is good:
+ -15% dam. to self
+ right click: use 3 rockets for a rocket that does no dam.
but does x3 push power.
- -50% dam. to buildings
- +15% fire vuln.
Last edited by SaucyOne; Jul 17, 2013 @ 8:52pm
a steam launcher might work like this:
-75% ammo in clip
+25% reload speed
pressurized launcher: hold down the attack button to add pressure to the launcher.

the lower the pressure the higher the blast radius is, but the rocket will not travel far or fast. if the pressure setting isnt in the yellow (like a demomans sheild) the damage is reduced by 10%

the higher the pressure setting the farther and faster the rocket goes, but loses blast radius percentage. once pressure setting is in the red the rocket gains a 10% damage boost and gains a push force but blast radius is extremely reduced (almost like the direct hit)

if rocket is held for too long (once the meter is full) the rocket will launch as though it were launched by a stock rocket launcher.
lucascool12 Apr 6, 2014 @ 1:17am 
+ +25% clip size
+ -30% damage to self
- -20% damage penalty
+ when crits blinds for 0.5 sec
Umik Apr 13, 2014 @ 6:46pm 
+40% explosion radius
+20% knockback
-rockets are affected by gravity
-no random crits
Drago1912 Oct 13, 2016 @ 9:10pm 
But wouldn't dat Stat make easier for you to die?
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