Team Fortress 2

Team Fortress 2

The Steamlauncher.exe V.2
青い稲妻 Jul 8, 2013 @ 7:43am
Good stats
+ +25% clip size
+ -30% damage to self
- -20% damage penalty

So a rocket jumping weapon.
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Showing 1-15 of 15 comments
the1sthiddenblade Jul 8, 2013 @ 7:49am 
yep i think you figured it out, sounds good to me.
X-Lahzefar Jul 8, 2013 @ 8:25am 
but i still like the idea of kind of blinding the enemy with "steam" for a short time
the kanasta mastah Jul 8, 2013 @ 10:38am 
it should have some offensive capability
Into The Storm Jul 8, 2013 @ 4:30pm 
Every critical hit gives like a .5 second blindness?
Nui Harime Jul 8, 2013 @ 6:09pm 
I think it would be like:
-20% damage
+Detonate Rockets when rockets are flying
Icrius Ewrytimus Jul 9, 2013 @ 4:38am 
maybe something like an airblast so soldiers can reflect stuff too?
Pancakes Jul 9, 2013 @ 8:21am 
Cool, but just to add...

Charge Shot would be a Mini Crit and also disables buildings for 5 sec.
-15% Movement Speed
Kate Marsh Jul 10, 2013 @ 2:56am 
hold for charge: to lang holded will explode and cast jarate like effect on you
if hit enemy the same happens, when equipped, 20% blast resistance but marked for death
Moodic Jul 10, 2013 @ 5:19am 
Rocket jumping weapon?

If valve wanted that, they would just update the rocket jumper.
青い稲妻 Jul 10, 2013 @ 7:15am 
Steve rocket jumper is just ment for practising with no damage
HammerDragon Jul 12, 2013 @ 10:27pm 
Ithink the stats are alright but i was thinking that a where you fire a mini sort of exspolion stays there for about 3 seconds or something like that
SaucyOne Jul 17, 2013 @ 8:50pm 
i think dis is good:
+ -15% dam. to self
+ right click: use 3 rockets for a rocket that does no dam.
but does x3 push power.
- -50% dam. to buildings
- +15% fire vuln.
Last edited by SaucyOne; Jul 17, 2013 @ 8:52pm
[DFS] The Caretaker Jan 15, 2014 @ 5:31pm 
a steam launcher might work like this:
-75% ammo in clip
+25% reload speed
pressurized launcher: hold down the attack button to add pressure to the launcher.

the lower the pressure the higher the blast radius is, but the rocket will not travel far or fast. if the pressure setting isnt in the yellow (like a demomans sheild) the damage is reduced by 10%

the higher the pressure setting the farther and faster the rocket goes, but loses blast radius percentage. once pressure setting is in the red the rocket gains a 10% damage boost and gains a push force but blast radius is extremely reduced (almost like the direct hit)

if rocket is held for too long (once the meter is full) the rocket will launch as though it were launched by a stock rocket launcher.
lucascool12 Apr 6, 2014 @ 1:17am 
+ +25% clip size
+ -30% damage to self
- -20% damage penalty
+ when crits blinds for 0.5 sec
Umikaloo Apr 13, 2014 @ 6:46pm 
+40% explosion radius
+20% knockback
-rockets are affected by gravity
-no random crits
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