Team Fortress 2

Team Fortress 2

The Steamlauncher.exe V.2
Plushie 2013 年 7 月 4 日 上午 10:38
What should the stats be ?
:)
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目前顯示第 1-15 則留言,共 118
Gangsta_wizard_840 2013 年 7 月 4 日 上午 11:29 
well if the rockets are steam powered it could be something like this
+extinguishes allies
+clouds enemy vision for 7 seconds(like a dripping foggy effect)
-20% damage
pathnode  [開發人員] 2013 年 7 月 4 日 上午 11:58 
Maybe something new, like the Baggers Bazooka
Coward 2013 年 7 月 4 日 下午 12:48 
+15% faster rockets
+10% more ammo
-20% damage
SaDOS 2013 年 7 月 4 日 下午 5:00 
It would make a CTD noise when fired, and shoot 2+1 rockets, because GabeN can't count to 3. Also, the third rocket would fire several seconds after the first two. Otherwise, the launcer has 20% less accuracy, but causes enemies hit to lagjump TO THEIR DOOM!!! MUAHAHAHAHHAAAAA!
Icecubes 2013 年 7 月 4 日 下午 7:13 
The rocket "crashes" (explodes) automatically one second after being launched
Plushie 2013 年 7 月 4 日 下午 10:46 
i like the idea that i kind of steams / blinds the person u hit for a few seconds :)
TDOB 2013 年 7 月 5 日 上午 6:50 
Can be charged
Damage, projectile speed and explosion radius increase up to +30%, +50% and +50% respectively
-75% clip size
- Cannot move while firing

Because, as we all know, hl2.exe can't be running, so why should we?
Qwazwak 2013 年 7 月 5 日 上午 7:06 
i like the fog idea
Plushie 2013 年 7 月 5 日 上午 7:47 
引用自 LZLNDRSBoatmurder
Can be charged
Damage, projectile speed and explosion radius increase up to +30%, +50% and +50% respectively
-75% clip size
- Cannot move while firing

Because, as we all know, hl2.exe can't be running, so why should we?

its ti big of a downside if u cant move while firing
pathnode  [開發人員] 2013 年 7 月 5 日 上午 8:00 
How about this:

The range of projectiles can be charged (like stickybomb launcher)
- Projectiles get suck down from the gravity (like syring Projectiles)
- 25% clip size

+ 30% explosion radius
+ 20% more Damage against Buildings
Klenfer 2013 年 7 月 5 日 下午 4:36 
Eh, I agree with the developer's stats, but -25% clip size has already been used twice as a debuff, the game requires originality. Just sayin'. Like ... uh, I dunno, -75% carried ammo ? That steam rocket looks quite heavy, so I'd say it'd fit.
wormwood 2013 年 7 月 5 日 下午 4:38 
How about something like the detonator?

Alt-Fire: Detonate Rocket

+ 25% more damage on detonate
+ 30% faster rocket speed
+ On critical kill: 0% damage to self from rocket jumps for 5 seconds.
- 60% more damage to self from rocket jumps.
- 40% less damage on wall blast

Discription: Ever wondered how pressure works? Now you know with this hard hitting,detonator! Warning: Does not teach/cure peer pressure.
astr 2013 年 7 月 5 日 下午 5:29 
-10% Clip Size
+5% Explotion Radius
On Rocket Explosion: Leaves A Steamy Cloud For 4 Seconds, Hard To See In
Alt-Fire: Does The Same But Moves 5% Faster And Wont Leave The Cloud
Goreham 2013 年 7 月 5 日 下午 5:35 
引用自 Adventure Heavy
How about something like the detonator?

Alt-Fire: Detonate Rocket

+ 25% more damage on detonate
+ 30% faster rocket speed
+ On critical kill: 0% damage to self from rocket jumps for 5 seconds.
- 60% more damage to self from rocket jumps.
- 40% less damage on wall blast

Discription: Ever wondered how pressure works? Now you know with this hard hitting,detonator! Warning: Does not teach/cure peer pressure.

There aren't ay negatives...
I agree with the idea. I think that the down side should be that the detonation damages friendlies aswell for 25 damage.
Or, when you rocket jump you get the normal damage but you get set on fire for around 3 seconds aswell.
最後修改者:Goreham; 2013 年 7 月 5 日 下午 5:38
Mantis 2013 年 7 月 5 日 下午 5:37 
引用自 Tri-Sir-A-Tops
引用自 Adventure Heavy
How about something like the detonator?

Alt-Fire: Detonate Rocket

+ 25% more damage on detonate
+ 30% faster rocket speed
+ On critical kill: 0% damage to self from rocket jumps for 5 seconds.
- 60% more damage to self from rocket jumps.
- 40% less damage on wall blast

Discription: Ever wondered how pressure works? Now you know with this hard hitting,detonator! Warning: Does not teach/cure peer pressure.

There aren't ay negatives...
I agree with the idea. I think that the down side should be that the detonation damages friendlies aswell for 25 damage.
I think the + and the - are supposed to represent weather its an upside or downside,like "Plus: 30% more rocket speed" or "Downside: 60% more damage to self"
最後修改者:Mantis; 2013 年 7 月 5 日 下午 5:38
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