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+stores a crit for every enemy jumped over
+40% jump height while active
-on reload: the entire clip is wasted (like the FaN)
-25% damage penalty
-no random crits
+20% fire rate
reloads all shot at once
-20% damage
no crits nor minicrits
+40 overall damage
-30 spread
minicrits when shot in chest
+30% Fire Rate
+Clip Based Reload
+Crits when it would normally Mini-Crit.
-25% Damage
+15% Damage Vulnerability from all sources
+10% Speed
Blocks Healing
+ 40% spread
No random crits.
Every weapon does 15% more damage when out of ammo.
+25% fire vulnerability
+ +50% accuracy
+ +10% damage
+ +10% firing speed
- -50% clip size
- -25% reload speed
This would be designed as a more long-range scout primary (like the Shortstop) or for hit and run tactics. You would not be able to stay in the midst of battle for long as the clip size and reload speed would hinder you too much.