Stellaris

Stellaris

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43.153 MB
Dec 20, 2016 @ 1:35pm
Oct 8, 2019 @ 9:20am
83 Change Notes ( view )

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In 1 collection by Kepler68
Kepler68's mods for a multiplayer game
23 items
Description
[MOD ABANDONED, SOURCE CODE HERE]
(I apologize for it being a disaster)

https://drive.google.com/file/d/1OgcbNfqo37kjZKGhvk9piUsJTe5bV788/view?usp=sharing

Thank you all so much for enjoying and having fun with this mod! I'm glad I could enhance your game and made something you (hopefully!) enjoyed!!!

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This mod currently adds:
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The Elusive O class star

The Ancient White Dwarf

The Weak L Star

The Totally Not A Planet Y Star

The Explosive Wolf-Rayet Star

Several Rogue Planet Systems (disabled for now, will come back)

Two Special Systems (that i wont spoil, 1 of each per galaxy)


to the game. they will spawn in adittion to the other star types but rarely. this is purely cosmetic and should have minimal impact on gameplay.
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PLANNED:
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check the suggestions + todo list thread
http://steamcommunity.com/workshop/filedetails/discussion/822305739/152393186501922060/


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ROGUE PLANETS: WHAT THEY ARE AND HOW THEY ARE GENERATED
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A Rogue planet is a planet that has no parent star. they orbit the galaxy directly with stars and can be thought of as orphan planets.
Rogue planets are generated after the galaxy and as such will not reduce the number of planets in the galaxy. you choose how many will be generated, from 0 to 50 in increments of 10. they WILL be generated in existing saves if you choose anything other than 0 :)

DISABLED, COMING SOON

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MODDING:
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planet classes are

pc_o_star for O star

pc_wd_star for white dwarf

pc_l_star for L star

pc_y_star for Y star

pc_wr_star for Wolf-Rayet

pc_grn f04 !?#<REDACTED>&#&T*

pc_pr Fo_R &#%@<REDACTED>^#!:D!!

star classes use the same letter system like sc_o = O star

sc_rogue for rogue planet lighting and background. default star is a Y class star but is not needed normally. yes it is misspelled internally. fixed

there is a random list rl_more_stars that will pull from all modded stars. there is also one called rl_morestandard_stars which pulls from all stars except neutron stars/pulsars/black holes. Rogue planet lighting is not included in any of the lists for obvious reasons.

also, at the beginning of the game a global flag is set "using_kepler68_morestarclasses"

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Copyright:
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free use for all!
credit is only required if you directly copy paste files out of the mod with 0 changes. (typing exactly what is in the file letter for letter also counts)

this is only a request. i will not hunt people for this PLUS pdx rules say no licences allowed on mods.
this is only here because of other modders getting hate from random people for taking files from other peoples mods without the original modders knowing and i wont hate people for borrowing :).

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COMPATABILITY
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this mod should be compatible with everything as no vanilla files were harmed in the creation of this mod. however you may notice an imbalance of certain system types if using other mods that interact with system initializers.

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COMPATABILITY PATCHES:
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compatiblity with Stellar Energy
Patch made by Zinogre
http://steamcommunity.com/sharedfiles/filedetails/?id=850296798

with icen system scale
Patch by iCeFrEnZy
http://steamcommunity.com/sharedfiles/filedetails/?id=928827224

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MODULES:
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only binary: http://steamcommunity.com/sharedfiles/filedetails/?id=846528369
only stars: http://steamcommunity.com/sharedfiles/filedetails/?id=881771596

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LATEST UPDATE
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+possibly maybe fixed an issue with null systems
+Fixed an issue where morestandard stars would not generate O stars (NOT THE CAUSE OF NULL SYSTEMS)


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KNOWN ISSUES
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dyson sphere wont fit on big stars such as supergiants. this is purely asthetic and the structure works fine normally.

brown dwarves make the dyson sphere produce energy despite not making energy themselves. not really surre what to do about this.

Ringworlds will form around the barycenter in binary systems without removing the stars. this is a purely asthetic issue which i hope to fix but it leads to some hilarious sights in close systems. removed binary systems, now using vanilla

small stars like white dwarves vanish when you are zoomed in all the way and looking at a specific angle. this is a consequence of how stellaris renders stars but the issue is invisible unless you look for it. Seems to have disappeared as of 1.6

binary system planets consistently end up in a line despite the code asking for random positions. this seems to be an internal quirk with the system initializers, but im looking for a way to get around it. removed binary systems, now using vanilla.

rogue planet related data is misspelled in the code as rouge. this is not intentional but if i change it it will break existing saves. fixed

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ALSO CHECK OUT
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Hypothetical stars by | Vμν ⟩
http://steamcommunity.com/sharedfiles/filedetails/?id=910751973&searchtext=

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JAPANESE TRANSLATION
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By NaK1119
http://steamcommunity.com/sharedfiles/filedetails/?id=1336770801&searchtext=

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OLDER VERSIONS
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Older versions are maintained separately from the latest MSC, but i will try to keep each version as feature complete as possible!


2.1 - https://steamcommunity.com/sharedfiles/filedetails/?id=1884161867

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SPECIAL THANKS TO
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Zinogre for base work on red supergiants, most of the work on Hypergiants and making localization files far better than anything i could ever produce

SparkyFox for having a backup of the mod description when i lost it

mzilli for being the genius that figured out how to get the binary star names correct

Lord_Assaultーさま for a russian translation of the whole mod :)

Paradox modding discord (https://discord.gg/hJ5GGFb) for help with the random effect

Alguerath for fixing the spanish localisation AND helping me test a new version :D

SalsaDoom for not only solving a cross-version issue, but sending me the fixed files

Shuv1 For French Localisation :)

JR For finding a weird incomaptability error
Popular Discussions View All (2)
77
Jan 5, 2023 @ 3:25am
PINNED: Suggestions + To do list
Kepler68
56
Apr 24, 2019 @ 5:05am
PINNED: Bug Reports + Issues
Kepler68
1,082 Comments
Kepler68  [author] May 21 @ 8:24pm 
I'm shocked that it still works after all this time lol! I'm glad it actually comes up after all these years! :D
Quote May 21 @ 7:31pm 
Yep, surprisingly it still works fine after all these years.

That's really impressive, and so is this mod. Part of what makes Stellaris imo are mods like these that makes the world around them more beautiful, making exploration more exciting
Auri Sariel Mar 20 @ 6:53pm 
always loved this mod and still praying to one day see you reviving this mod :C
Kepler68  [author] Feb 24 @ 6:00am 
Thank you so much! I'm glad you had a great time with this despite it's age! Best of luck to you as well :OkaySir:
Aethierion Feb 24 @ 1:13am 
I rather not say a disaster, but rather, a success in ingenuity; I thoroughly enjoyed playing this mod, with fascinating unique systems, best of luck in your future endeavors though! :peace_hoi:
vamad695 Dec 20, 2023 @ 4:30pm 
You should remove the O-Class Star, it's included with Gigastructural Engineering and More.
Capt. Latrios Nov 18, 2023 @ 9:49pm 
Honestly, can't wrap my head around the code, not enough to do something like make my own system, starting or otherwise. Stellaris sure is in some dire need of simplified tools that'd make this sort of thing easier for people like me.
I'll probably just keep holding onto this mod until it stops working.
Kepler68  [author] Nov 14, 2023 @ 2:08pm 
No clue, give it a shot :)
jarehme Nov 14, 2023 @ 2:10am 
3.9 comp even though its abandoned?
Maschinenmensch Jul 28, 2023 @ 5:12am 
Nice