Cities: Skylines

Cities: Skylines

42 ratings
Hamburg S-Bahn Class 474/874 (3 car)
   
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Assets: Vehicle
File Size
Posted
Updated
2.362 MB
Oct 22, 2016 @ 9:04am
Dec 23, 2016 @ 10:50pm
3 Change Notes ( view )

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Hamburg S-Bahn Class 474/874 (3 car)

In 1 collection by Thaok
Hamburg S-Bahn
7 items
Description
DB class 474/874 EMU of the Hamburg S-Bahn.

Developed in the 1990s to replace the ageing 471 and 470 trains, this class introduced three-phase traction to the S-Bahn.

The line indication panel behind the front window changes color according to the train's line.

Requires Vehicle Effects for
  • third headlights
  • switiching according to driving direction

Requires Extra Vehicle Effects for
  • rear lights
  • wheel flange grinding sounds (radius/speed dependent)

Engine and door closing sounds are to come soon.

Speed: 100 km/h
Capacity: 210
Quads: 317 per power car, 86 per trailer car
Quads LOD: 46 per power car, 18 per trailer car

Also see the longer 6 car version and the Hamburg S-Bahn collection.

If you appreciate my work and want to increase release frequency, you can donate here:
[www.paypal.com] Thanks!


10 Comments
Pyrometalfighter Jan 1, 2018 @ 5:42am 
Gefällt mir sehr gut. Gibt's die auch als Prop fürs Depot?
Player2012 Jan 1, 2017 @ 4:32am 
Thank you for fixing!
Thaok  [author] Dec 23, 2016 @ 5:38am 
This is a known error for which to fix I created a modified version of Asset Vehicle Editor (linked in its comments). Since 1.6 the game tries to re-use meshes/materials across vehicles, so their names seem to be treated as globally visible to other vehicles. Saving similar variants of a vehicle from the same asset editor session then leads to duplicate prefab (read: mesh/material) name errors. Adding the steam ID as a prefix to all mesh/material names fixed the problem.

I already fixed this for three other vehicles, but simply didn't stumble over the 474 having the problem either (don't actually play the game anymore...). So, thank you for the error report! Seems most subscribers are only using either of the variants.

Anyways, should be fixed now. Before testing, please make sure steam really updated the asset by unsubscribing and resubscribing.
Player2012 Dec 22, 2016 @ 4:19pm 
First of all, thanks for your assets.

Unfortunately, since version 1.6, I cannot use the 3 car version and the 6 car version simultaneously.

I get the following error:
Broken assets:

Custom Assets: 785264960.Trailer0: Duplicate prefab name
Custom Assets: 785264960.Trailer1: Duplicate prefab name [BrokenAssetException]

Details:
No details

With IPT, only one version (the first installed version) can be select, whereas the other version is unselectable.
Thaok  [author] Dec 22, 2016 @ 10:21am 
Maybe I should just desaturate all traffic red vehicles, leaving absolute realism aside. Stupid part is, you have to rebuild every train just to update textures... I should write a mod to simplify this...
CUADRADITOS Dec 22, 2016 @ 10:08am 
Yes, that red its perfect, not too saturate. I already have that mod and correction realistic 1.2 but this red is... buff... You understand me! Anyway thanks for this awesomes metros. I will wait your new assets!
Thaok  [author] Dec 22, 2016 @ 8:49am 
Thank you! The red color DB is using today is called "traffic red". Yes, that's the actual color commonly used on traffic signs... A long time ago they used to use nicely toned down colors, e.g. this red: https://steamcommunity.com/sharedfiles/filedetails/?id=572665186

To ease your eye pain, I would recommend using Daylight Classic mod and/or less saturating color LUTs.
CUADRADITOS Dec 22, 2016 @ 8:36am 
Ok, thx for the complete answer. I will wait for the new assets you create. The problem of this train is the red color, too dangerous for my eyes! XD

Your idea it's good, add a line color on the rectangle between doors and roof, or the roof entire! Your other trains/metro are awesome too and very unusual!
Thaok  [author] Dec 22, 2016 @ 2:18am 
On the chamfer between walls and roof of the trailer car there actually should be a large unit ID number. How about using these (or maybe some rectangle) for line coloring? Probably too disturbing... Or I could add destination signs behind the rearmost windows of the power cars.

I actually don't want to add further variants of the asset just for coloring. There are already more to come for the bi-current subseries (also featuring a pantograph for remote parts of the routes).
CUADRADITOS Dec 22, 2016 @ 12:48am 
I Know this is the original color, but, can you make a lined colored? The red or white parts? Many thx for the assets, I always used your trains for metro