Stellaris

Stellaris

1,093 ratings
Immersive Galaxy - Planet Variety, 2K
   
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File Size
Posted
Updated
1.831 GB
Jul 22, 2017 @ 6:43am
Dec 22, 2018 @ 5:39am
11 Change Notes ( view )

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Immersive Galaxy - Planet Variety, 2K

Description
Cloud mod REQUIRED







This mod contains all the texture in 2K format (2048x1024 px) in the traditional PDX format (DXT1 for diffuse and DXT5 for normals/specular).

I strongly advice using these textures, the difference with 4K is minimal unless you zoom on the planet.

Cloud mod is still required.



If your computer can't run these properly, I suggest you try out the LITE mod, which sacrifice a bit of variety for enhanced performance:



For any other information, please go to the cloud mod.










  • 2.1:
    Barren planet update:
    - 10 new barren planets
    - 10 new cold barren planets
  • 2.0:
    Major rework of the way the mod works :
    - Base has been renamed Clouds, still required for other planet variety mods to work, it is a shared dependency. (580 Mb)
    - "Uninhabitable pack" is now the "2K pack", contains ALL the textures for ALL planets in the 2K resolution. (1.62 Gb)
    - "Inhabitable pack" is now the "4K pack", contains ALL the textures for ALL planets in the 4K resolution. (2.96 Gb)
    - LITE has been reworked a bit and received the new normal maps. (650 Mb)
    - The modular packs are dropped.
    Bug fix :
    - ALL normal maps corrected (they were inverted due to openGL/Dx ♥♥♥♥♥♥♥).
    - Many specular reworked and fixed.
    - Many seams corrected.
    Optimization :
    - Removed normal maps for gas giants.
    New planets :
    - 5 new alpine planets
    - 5 new arctic planets
    - 5 new barren planets
    - 5 new desert planets
    - 5 new gaia planets
    - 15 new gas giants planets
    - 5 new molten planets
    - 5 new savannah planets
    - 5 new toxic planets
    - 5 new tundra planets
    - 4 new machine planets
    New clouds :
    - Final rework for the clouds, all of them have been hand drawn. No more procedural generation. Last time I have to do this hopefully.
  • 1.2:
    - New Toxic planets, 11 new planets added to the existing 4. (concern only uninhabitable)
    - New Shielded planets, 4 new planets added to unique one. (concern only uninhabitable)
  • 1.1:
    Optimization:
    - Clouds cut down to 4K for diffuse, 2K for normal, and 1K for shadows (was mistakenly in 8K, should greatly improve performance).
    - Clouds texture variety down, from 35 to 15.
    - Base mod size down to 210 Mo (from 1500 Mb).
    Various :
    - Clouds entirely redone, they're more aesthetically pleasing with more transparency.
    - Tomb world variety now 10 (was 6).
    - Made some planet packs standalone (barren, cold barren, molten, gas giant & tomb).
    - Renamed textures to enhance mod compatibility.
    - Save game enabler available, to put new texture on a old save.
    - Lite version released, half the textures for less powerful computers.
107 Comments
Arsenal Bird Nov 16, 2024 @ 6:11pm 
I doubt this will get updated, it was a pretty cool idea but it like others like this is dead.
finnnosam Jul 4, 2023 @ 9:29pm 
It works perfectly fine for me. While there are too many textures to check every single one, I did look at a couple of each habitable world, and they all looked fine, along with the random uninhabitable worlds that I looked at.
tilarium Jun 4, 2022 @ 5:59am 
Could be an issue with the mod no longer working correctly since 3.0, but that’s just a hunch I have…
Real Life Bee Jun 4, 2022 @ 4:54am 
Is it expected for these textures to warp into puckered buttholes at planetary poles, or is that an issue with my load order/a bug?
Fetfrumos96 Dec 15, 2021 @ 10:16am 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
Spike Aug 30, 2021 @ 11:20am 
3.03 dont work
Boyfailure Apr 15, 2021 @ 10:29am 
I know it's only been a few minutes, but I thought I'd let you know in case you don't know, the new worlds don't work in 3.0, it says its an invalid planet class ^^
Makk Apr 13, 2021 @ 6:52pm 
Nice mod, thank you. Hope for more.
Teamson Mar 19, 2021 @ 9:21am 
Would i put this with higher priority before real space frontier and planetary diversity?