Stellaris

Stellaris

705 ratings
L-Cluster Plus
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File Size
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Updated
1.503 MB
Nov 20, 2020 @ 10:56am
Sep 26 @ 7:23am
45 Change Notes ( view )
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L-Cluster Plus

In 1 collection by Klarac
DETV MP Mod Collection
12 items
Description
You can support my work via Ko-fi! <3
[ko-fi.com]

The L-Cluster never really felt that rewarding considering how much preparation it takes to open the L-Gates, and that it's literally the longest and most complex event chain in the game, only rivaled by the Horizon Signal. But now it's time to give the L-Cluster a second chance!

This mod aims to make the L-Cluster more rewarding while keeping it relatively balanced.

Features:
- New technologies
- New ship components: Nanite Armor and Adaptive Shielding (aka Nanite Shields)
- 2 L-Cluster origins: Regular start where you spawn on a Tomb World, and an advanced start where you spawn on a Ring World with multiple ruined megastructures nearby!
Note: Randomly generated AI empires can't use the origins, custom AI empires can. The advanced start requires Utopia as well, and some megastructures (such as the matter decompressor) will only spawn if you own the required DLC.
- Increased nanite resource deposit spawn rates

Localisation:
- English
- Chinese by SkyWolfy
- French by Nova²
- German by Lucanoria
- Korean by No file chosen
- Polish by Grumbler
- Russian by Jonathan
- Spanish by Alfa-Z 343

Huge thanks to everyone who offered to translate the mod!

The mod overwrites the following:
- d_nanites_deposit
- vast majority of the events from the L-Cluster chain

Should be compatible with any other mod that does not modify the L-Cluster chain or the spawn rate of nanites.

The mod is compatible with A Deadly Tempest!

If you have any suggestions in terms of what else should be added or changed, let me know! Additionally, feel free to message me if you'd like to translate the mod!

Disables achievements.
Popular Discussions View All (3)
2
1
Jun 14 @ 6:26am
L-Cluster Narrative suggestion
King Mike
2
Aug 7, 2022 @ 1:35pm
Nanite ship set.
darcinc
0
Jul 1 @ 12:51pm
Open or close L-Gate portal.
hanton95
571 Comments
Klarac  [author] 10 hours ago 
@Chaye76 Don't know if you saw it, so letting you know that I sent you a message on Discord,
Chaye76 Oct 27 @ 7:54pm 
Thanks!Just sent over a friend request on Discord.My user is Chaye76
Klarac  [author] Oct 27 @ 5:36pm 
@Chaye76 Hi, if you have Discord feel free to DM there and I can explain how to get that to work better. My user is @klarac. Otherwise DM here on Steam.
Chaye76 Oct 27 @ 9:32am 
Hey! First of all, huge thanks for your mod — I've been subscribed for years!
So recently, while playing with Advanced Origins, I had this random idea: I wanted to replace the default Ringworld system start with a relic planet in the nearby Factory System. Basically, I’d like to switch the starting playable planet to that relic world instead.
But no matter how many times I tweaked the files, I just couldn’t get it to work. Any chance you could help me out and show me how to make this change?
(Just FYI, I already tried moving the Ringworld star and sector flags over to the Factory System, but that didn’t do the trick lol.)
Klarac  [author] Oct 26 @ 2:20pm 
@clown Try unsubbing and resubscribing to the mod, very rarely the download can get messed up. In the Paradox launcher, make sure the mod is enabled in your playset, and make sure you are using the correct playset. Don't use the old version of the mod on the current version of the game, it breaks it.
clown Oct 26 @ 10:10am 
I cannot actually find how to use this mod, i don't see it as an origin option even if i roll the versions back to when the mod was last updated.
Klarac  [author] Oct 19 @ 7:09am 
@Rafocale Hi! I don't plan on adding any additional origins at this time. Maintaining two is enough work for me for now ^^,
Rafocale Oct 18 @ 4:03pm 
Any chance we could get an intermediate start where you start on the big relic world from the advanced start but without the ringworld?
Klarac  [author] Sep 25 @ 2:13pm 
@FenFenScreeScree I don't remember the exact reason anymore (I made the mod a really long time ago), but I think it was because I didn't want the nanite armor to overshadow other components that had high armor regen as their gimmick.
FenFenScreeScree Sep 25 @ 12:39pm 
Why does nanite armor not regen??? AT ALL???? Not only should it regenerate, it should regenerate FAST. It's NANITES!! Come on dude