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But how people do mods, that show map in rectangle, then?
Possible that the rectangle is seen as a UI feature (which can be changed) by the editor rather than the map itself if I understood Doudley correctly.
But its still should be possible to make part of ui, accesible by clicking on button/icon, which will showcase map, you currently exist on, like in "on the middle of screen" mode. But you will also be able to zoom it out and in, as with minimap on corner. So - you will be able to view big (basically all locations between town and dungeons since act 2) maps completely, without cutting off them on sides (happen with said mode, when minimap displays stuff on middle of screen. As I understand - it happen when map reach invisible corners of its window/box/call it as you wish).
Also said window may contain legend (explaination of icons. E.g what mean deez stars, blue circles and all that. Overall - like UI help screen, but for map).
I have no idea, if I explained it somehow good, so... :D
If we will take torchlight's minimap in the mode, when its displayed on the middle of screen
http://steamcommunity.com/sharedfiles/filedetails/?id=727891128
and add some ui elements around and buttons to scale it...
Then it will be look somehow like this:
http://steamcommunity.com/sharedfiles/filedetails/?id=964509124
All features should be built-in in torchlight - its pure UI work