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I'm saving that item count so I can keep that as a reference.
By the way, I'd be grateful if a moderator could sticky this thread. Given how often this error pops up and how difficult it is to diagnose for anyone who doesn't want to do all this research, I think everyone would benefit from this information being kept visible.
Small note:
d) allow light bridges or tractor beams through
I encountered this error just once in a map that I knew was ridiculous, and I simply deleted items to stick with the ones I needed.
This is a good principle of map design anyway, and limitations generally force creativity. For example, it might be EASIER to blanket your whole map with turrets. But it's more creative and interesting to decide which corners and intersections provide the most bang for the buck. Decisions = interesting gaming. Limited resources = decisions.
Thanks so much for posting this info and spending so much time researching the entity costs.
http://steamcommunity.com/sharedfiles/filedetails/?id=72633184
it truely tests the skills of a portal veteran
http://steamcommunity.com/sharedfiles/filedetails/?id=72495758
I was wondering: do the antlines (the lines that connect a switch to its destination) count towards the item limit? Because I made a puzzle – http://steamcommunity.com/sharedfiles/filedetails/?id=72308877 – in which the PeTI did not render some of the antlines (which ended being weird, as I could not tell which switch did what).
At the time I was receiving a puzzle couldn't be built error so, I troubleshooted with Valve about it and found that it had 2 problems: too many items and antlines.
The suggested answer for the "too many antlines" problem was using light strips to force the PeTI to either use the "logo connections" or redirect the antlines (that's why you'll find some weird placed light strips in the mentioned puzzle)
And as for the "too many items" problem, it seems that PeTI running on Mac OSX does not show the "too many items" error, it only shows up the "puzzle could not be built" one, but they're fixing it in an update.
One last thing, if your puzzle fails to build because of the too many items error, you can quickly access the -entity limit exceded (#### of 1750) message by going to the dev console in-game and scroll to the latest error message (it should be near the end of that multi-line error message).
I apologize if I bored you with such a long reply xD. ~tiagoling