Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
In your dungeon folder there is a .dat file (which is the dungeon info) and a mod_assets folder. Open that folder and you will find a folder called scripts, open that and look for a lua file named monsters, open that file and type in the following,
cloneObject{
name = "blindskeleton",
baseObject = "skeleton_warrior",
sight = 0,
onDamage = function()
return false
end,
}
Then save the file and reload your level in the editor and you should see a blindskeleton listed in your item list. Be sure to type it in exactly as it shows, pay attention to capital letter and comma's.
You can also do this with other monsters, just change the name and the baseObject.