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Necrius 2014년 2월 26일 오전 8시 40분
Combat system without hit points - medieval/fantasy mostly.
So, instead of classic HP stamina decides, when you die - characters can take a beating by blocking and redirecting hits to non-vital areas, draining stamina. Stamina hits zero - next hit incapacitates him and after that the character is open for killing blow.

Any games utilize something like this?
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Gorlom[Swe] 2014년 2월 26일 오전 8시 59분 
So you substitute "hitpoints" for "stamina"?
Necrius 2014년 2월 26일 오전 9시 03분 
GorlomSwe님이 먼저 게시:
So you substitute "hitpoints" for "stamina"?
Yep, basically. Instead of "hits zero - you're dead" meter you get "hits zero - you can't stand" one. You can't stand and defend yourself - you're an easy prey that is killed with one hit.

It's a very complicated system - there should be calculations about traumas, pain, bleeding. Also it allows "adrenaline rush" perk that allows character to ignore any ill effects from wounds and traumas for a while.
Necrius 님이 마지막으로 수정; 2014년 2월 26일 오전 9시 08분
Skoardy 2014년 2월 26일 오전 9시 23분 
Necrius님이 먼저 게시:
GorlomSwe님이 먼저 게시:
So you substitute "hitpoints" for "stamina"?
Yep, basically. Instead of "hits zero - you're dead" meter you get "hits zero - you can't stand" one. You can't stand and defend yourself - you're an easy prey that is killed with one hit.
Well, zero is still zero, you're just representing it differently and adding an extra penalty to reaching 'one'.

While adding complication to a system, when it comes to games, you've got to actually consider does it add enjoyment or just clutter and a false sense of depth.
Necrius 2014년 2월 26일 오전 9시 25분 
Skoardy님이 먼저 게시:
Necrius님이 먼저 게시:
Yep, basically. Instead of "hits zero - you're dead" meter you get "hits zero - you can't stand" one. You can't stand and defend yourself - you're an easy prey that is killed with one hit.
Well, zero is still zero, you're just representing it differently and adding an extra penalty to reaching 'one'.

While adding complication to a system, when it comes to games, you've got to actually consider does it add enjoyment or just clutter and a false sense of depth.
Meh, it's details. I'm thinking globally.
wilco64256 2014년 2월 26일 오전 9시 38분 
A rose by any other name would smell as sweet.
Seraphita 2014년 2월 26일 오전 10시 04분 
Are you kidding me...? Did no one ever play Romancing Saga? Wtf...

Alright, let me explain. Romancing Saga uses a fun battle system with 2 stats for life. HP and LP... Your HP is your health. Of course, it's never good if you let it go down but you won't die if you run out of it. Here's where it becomes tricky. Monsters can also or will inflicts LP to you if you're down or at any time. Life points... If you run out of those, you die. Simple.
Necrius 2014년 2월 26일 오전 10시 11분 
Sera님이 먼저 게시:
Are you kidding me...? Did no one ever play Romancing Saga? Wtf...

Alright, let me explain. Romancing Saga uses a fun battle system with 2 stats for life. HP and LP... Your HP is your health. Of course, it's never good if you let it go down but you won't die if you run out of it. Here's where it becomes tricky. Monsters can also or will inflicts LP to you if you're down or at any time. Life points... If you run out of those, you die. Simple.
Those freaks not owning a console... Why they're allowed to live at all?

GorlomSwe님이 먼저 게시:
Necrius님이 먼저 게시:
Meh, it's details. I'm thinking globally.
You got it wrong, this is details from the very beginning. This requires whoever uses it to solve a lot of (as yet) unanswered problems. It pretty much needs a tailormade game to the mechanic. You can't just up and lift hitpoints out of a game and put this in it's place.
I can throw an idea in and let some actual coders think over it and maybe implement something like that in a game.
Necrius 님이 마지막으로 수정; 2014년 2월 26일 오전 10시 13분
AusSkiller 2014년 2월 26일 오전 10시 43분 
Necrius님이 먼저 게시:
GorlomSwe님이 먼저 게시:
You got it wrong, this is details from the very beginning. This requires whoever uses it to solve a lot of (as yet) unanswered problems. It pretty much needs a tailormade game to the mechanic. You can't just up and lift hitpoints out of a game and put this in it's place.
I can throw an idea in and let some actual coders think over it and maybe implement something like that in a game.
If an idea is not properly thought out it's not worth a coders time to implement. This is why "ideas people" make terrible game designers.
AusSkiller 님이 마지막으로 수정; 2014년 2월 26일 오전 10시 44분
A Gelatinous Cube-Z- 2014년 2월 26일 오후 3시 08분 
Necrius님이 먼저 게시:
GorlomSwe님이 먼저 게시:
So you substitute "hitpoints" for "stamina"?
Yep, basically. Instead of "hits zero - you're dead" meter you get "hits zero - you can't stand" one. You can't stand and defend yourself - you're an easy prey that is killed with one hit.

It's a very complicated system - there should be calculations about traumas, pain, bleeding. Also it allows "adrenaline rush" perk that allows character to ignore any ill effects from wounds and traumas for a while.
So...basically the D&D 3.5 health system.
76561198128035122 2014년 3월 1일 오후 3시 08분 
yes
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