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Client subscriptions are less important but I don't think it hurts to have it?
If there's a huge issue with bandwidth usage, then limit the workshop to be only for Server subscription, that alone would help so much.
The largest hurdle for a mapper is not actually making the map, it's to get it played. If you don't have a friendly server host with a community that appriciates custom maps, it's near impossible to get consistent tests and feedback. And then once you're happy with the result, getting it beyond that test-server to reach a wider audience is hard. And only a handful of maps ever get out of that situation.
Even if the map is perfect, and it's the best map ever created, if it's custom there's 2 things that will annoy the server owners who run the map:
1. They need a dedicated web server just so connecting clients can get the map.
2. Maps get updated on a regular basis and to keep up the admins need to manually update and upload for themselves. If 40 servers is running the map, getting all of them to update when the mapper releases a new version is impossible. It can take months before the admins realize/care about it.
Custom maps need to get back in the spotlight. Counter-strike (first one) had no official maps, they were all community made. TF and TFC maps were made by the community... I think the workshop could really help bring custom maps back, to be seen as something GREAT instead of just a nuisance.