Portal 2

Portal 2

< >
T-Nav  [author] Dec 9, 2012 @ 7:26am 
@levitatingspleen. Thanks! Good to hear the changes improved things.
levitatingspleen Dec 9, 2012 @ 4:18am 
You did a really nice job editing your chamber. You managed to keep the puzzle intact but the aesthetic is so much nicer now. Everything is well lit, the ratio between portable surfaces has been evened out and you trimmed it down to it's bare essentials. The whole chamber looks more sleek and professional. You clearly put some effort into improving your test and it payed off, so kudos to you.
T-Nav  [author] Dec 8, 2012 @ 1:27pm 
Cool! I like your solution a lot! Definitely not what I intended but still cool.
Jade BGE Dec 8, 2012 @ 1:24pm 
I activated everything but the bridge. While I kept one portal surface open (the lone one on the right side of the room) and placed the glass block linking the 3 relays, and the other portal above the faith plate area, I jumped through the first portal and used the faith plate to get to the exit. Hope I explained that clearly enough. And thanks
T-Nav  [author] Dec 8, 2012 @ 1:09pm 
@Jade BGE. Thanks for playing! I will definitely be trying out your other chambers in the near future.
The light bridge is necessary only to get to the other side once the entire relay has been lit up. Reusing the regular cube is a must both for getting up on the bridge and opening the door on the other side. Were you able to solve it without activating the whole relay and not using the bridge?
Jade BGE Dec 8, 2012 @ 12:33pm 
Thanks for playing my test it was one of a series that I've been working on related to one of my favorite games "Beyond good and evil".
I enjoyed this puzzle of yours and the elements you incorporated. Did you want us to use the light bridge? My brain went without it since I couldn't figure how to get all the elements working with the lazer. Good job and thanks for your contribution.
levitatingspleen Oct 20, 2012 @ 2:31pm 
Thanks! Seeing people so responding so kindly and enthusiastically really motivates me to continue!

Best of luck mapping.
T-Nav  [author] Oct 18, 2012 @ 2:51pm 
@levitatingspleen. Thanks so much for taking the time to play and critique my chamber. Your input was definitely helpful and appreciated. Gave me some good things to consider. Thanks also for providing a discussion thread where you encourage people to post their chambers so you can give them your more experienced take on them. It's a great resource to have for people who aspire to create enjoyable and challenging chambers.
levitatingspleen Oct 18, 2012 @ 2:49am 
Sorry this review is way overdue, anyway let's get started.

I liked how the chamber looked a lot more easy than it actually was. Like the cube launching part. It seemed very simple but as you explore the chamber everything sort of unfolds. Also the laser part was quite enjoyable. It felt familiar but did enough things different to be new.

I think other users have addressed this problem but the chamber is too dark. It needs more portable surfaces to contrast. If you have tiny patches of portal surface its obvious where to put portals. Also perhaps there's a bit too much unnecessary stuff in the chamber. Like the turrets or all those laser grids.

Overall nice chamber it could use some added portal surfaces and perhaps a bit of a trim.
T-Nav  [author] Oct 8, 2012 @ 5:19pm 
@quarshen. Glad you enjoyed it! I may tweek the laser to make it less obnoxious to aim. *punch*
quarshen Oct 8, 2012 @ 3:00pm 
Great jorb! I thought it was challenging, and I liked figuring out the catch (related to the title). I think your detractor is being nit-picky, their critiques are really a matter of taste. Although I do agree that aiming the laser was overly tricky. But overall a solid chamber.
Gameslinx Oct 1, 2012 @ 10:54am 
Odra Oct 1, 2012 @ 8:43am 
You need to lay the elements of the puzzle in a way they are easy to see and reach to. Puzzles are about iteracting with elements, not finding or reaching them.
T-Nav  [author] Oct 1, 2012 @ 8:35am 
@OdraEncoded. Thanks for the criticism. I was already concerned that the chamber was bigger than it needed to be. Knowing that the puzzles were quite simple (i'm new at this...didn't want to make them too complicated) I wanted to space things out to at least provide some challenge on seeing how one element relates to the other. Food for thought.

@Teveeanialex. Thank you! It was fun making it so I hope to make more and get better at it.

Gameslinx Oct 1, 2012 @ 7:51am 
feed back: ignore the idiotic lunertick who has commented on this. this map is awsome and i would like you to make more
Odra Sep 30, 2012 @ 8:03pm 
Bad chamber. It took me longer to aim the laser than to figure out what I had to do. Please refrain from making spacious chambers almost entirely made out of black panels with awfully simple puzzles in them. Use more portal thinking. You used too many items which only made harder to reach locations than to solve the chamber.
In sum: Keep it simple, stupid.