Sub-Floor 11 [WIP] [V1.1]
27 Comments
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Steels12  [author] Oct 6, 2012 @ 2:30pm 
edited description, didn't know Grimrock had updated
Cabbie Oct 6, 2012 @ 1:18pm 
what level character party should i start with? please add to dungeon description
whackangel Sep 28, 2012 @ 2:35pm 
ok cheers mate. was more obvious than I thought ^^
If you want, check my own keep : 'The Next Exit'. TY
Steels12  [author] Sep 28, 2012 @ 1:10pm 
Hint; Look for hidden buttons in the cells
whackangel Sep 28, 2012 @ 8:17am 
since i am the stupidest mofo on earth, could you give me a hint for the beginning : i found the key in one of the cells, but can't go any further... otherwise your work feels great :)
Slicyr Sep 24, 2012 @ 2:17am 
About the bow: I think you should have one of each type of weapon available to the player pretty early in the game, without having to find secrets. Maybe not a bow, but at least like 6 shurikens.
Steels12  [author] Sep 23, 2012 @ 4:54pm 
thanks man, really appreciate it
hyppyp Sep 23, 2012 @ 3:56pm 
Dear Steels12. Wonderful job, loved it! Few typos (still), but apart from that a *real* treat. Nice puzzles and atmo, great build-up. Best home-build LOG-variation 'til now. Impressive. Need i say more? :)
[ICED] Daght (ITA) Sep 23, 2012 @ 1:59am 
6 out of 7 secret and a golden key in my hand! ARGH!
Good work guy! I enjoined this dungeon.
Steels12  [author] Sep 22, 2012 @ 11:31am 
wow, THANK YOU first of all for all this feedback. I'll try and answer a bunch of them:

as to the stair problem: I cant solve this, I think its a problem with the editor trying to generate misc asthetic dirt and roots and such ON stair blocks, it annoys me too T.T

I've already fixed the stair thing in V.2

fixed the gratings on floor 4 in V.2 but not floor 6 (thanks for that)

I didn't know temple_ceiling_lamp NEEDED temple_ceiling_shaft so thank you for that

The scroll issue is being worked on, its hard to seperate lines of dialogue without making it look wierd...
Steels12  [author] Sep 22, 2012 @ 11:31am 
Thanks for the lack of food thing. I was always wondering but never really knew for sure. As for the torches, I put them there for people who got stuck in areas, so they wouldn't run out. I put many lit torches on the first 2 floors to make it look like it was previously inhabited not long ago but kept unlit torches scattered around lower floors to make it seem like a sort of 'use it if this one runs out'-esque sort of thing.

Sorry about the boss fight. I knew it was going to be more of a merry-go-round boss fight then an epic one but its the best I could do. I was origionally planning on using a Golem but I figured "he's got a s**t ton of health and is probably gonna take almost no damage from these guys" so yeah...

And there are rogue weapons. A bow on... floor 2 I think. and a crossbow on floor 4.

*hint hint* floor 2 involves torches in the button room and floor 4 involves looking carefully at a seemingly dead-end hallway
Slicyr Sep 22, 2012 @ 9:20am 
That was awesome! Got hooked after reading the first scroll :D

There's a few things I noticed that you hopefully will fix in V2. Here's what I've found. Coordinates in bottom left corner of each picture.

Other than that it was a great experience. Really enjoyed it :)
Hope to see V2 soon :)

Note: There is a 1000-character limit per comment so I have to divide this into 4 comments. lol

Also: posting them in opposite order because of the way comments are arranged.
Slicyr Sep 22, 2012 @ 9:20am 
(Warning: Spoilers!)

• There are visible parts of the some of the dungeon_catacomb assets inside the stairs on Level 2 leading to Level 1 and Level 3

• The stairs leading from Level 4 to 5 collide with the stairs leading from Level 4 to 3.

• There are some gratings/portcullises inside the walls on both Level 4 and 6.

• Level 4 contains lots of temple_ceiling_lamp assets without their temple_ceiling_shaft. This looks pretty weird. The stairs after the boss room in Level 6 also have one of these lights.

• There was several scrolls with too long lines/not enough line breaks, like this, which as you can see makes the text go outside the text box.
Slicyr Sep 22, 2012 @ 9:20am 
(Warning: Spoilers!)

I'd also like to point out that there might be a lack of food. I played on Easy Difficulty, it took me 1h45m to complete, and in the end I only had 1 Ice Lizard Steak and 1 Blueberry Pie (Yum!). That was on EASY difficulty. I did only find 4 secrets, so I might have missed 3 major food stocks, but that isn't really the case, is it?What there isn't a lack of though is torches. I let my fourth guy carry the torches, and after a pretty short time, his inventory was already full. I'm pretty sure I only used about 6-7 torches in total, and probably found 2-3 full inventorys in total.
Slicyr Sep 22, 2012 @ 9:19am 
(Warning: Spoilers!)

And lastly, the boss fight took a slight bit too long. Not that it was too hard. Just kite the bastards. But the bosses had waaaaay to much health. Feels like it took about 10 minutes to kill them, and it was just 10 minutes of strafing, hitting, spinning, strafing, hitting, spinning etc. I also wasn't prepared for ice-immune enemies that early, so I only had 3 fight-able characters :(. Then again he did have a spear :). Also there weren't any rogue weapons at all. There were arrows, but no bow. Again, I did only find 4 secrets, so I might have missed something.
Steels12  [author] Sep 21, 2012 @ 12:14pm 
lol thanks. as always feedback is welcomed. I'm sorry about the lack of updating, but the alure of Borderlands 2 and Torchlight 2 is too strong...
ewoksrule Sep 21, 2012 @ 12:05pm 
Pie! Downloading now.
Steels12  [author] Sep 16, 2012 @ 5:21pm 
>:D the pie lures everyone...
McSkivv Sep 16, 2012 @ 4:45pm 
You have pie at the bottom? I have to finish it now
Steels12  [author] Sep 16, 2012 @ 4:43pm 
lol alright, theres pie :3
McSkivv Sep 16, 2012 @ 4:30pm 
No, I had to stop for a while. I'll complete it in time.
Steels12  [author] Sep 16, 2012 @ 1:17pm 
:P too lazy to beat it?
McSkivv Sep 16, 2012 @ 12:57pm 
Very good dungeon. Only played the first floor, but it is excellent.
Steels12  [author] Sep 16, 2012 @ 11:33am 
I put in a few doors that weren't meant to be opened (just for a sense of authenticity where in an old decrepid dungeon not EVERY door is gonna still work).

I found a few of those doors on floor 4 on my own. the problem is they dont show up in the editor (the symbol for the door and the symbol for a walls outline is the same color) but ill try and fix that.

The golden key IS going to be used but not right now. I have it planned for about floor 11 or 12 (which im working on currently), so look forward to that.

I've had that "walking up down stairs" glitch before on maps other then my own. I think its a bug. What im more concerned about is the editor placing dirts on stair spaces :P


Thanks for the feedback, I've got a few more floors going on right now but I likely wont do a whole update until I have up to Boss 2. It'll take some time (mostly because Borderlands 2 releases on the 18th :P)
Dr.Disaster Sep 16, 2012 @ 11:03am 
Plays pretty nice overall! Found all listed secrets (7) and maps look complete. Yet I could not figure out how the northern door of the cystal room on floor 2 and get into the Grave on floor 3. Also i got a gold key but no lock to use it on. Floor 4 seems to have a bunch of previously placed doors melted into the walls in the south-west corner and the stairs from 4 to 5 gave me some weird glitches (walking up on a stair leading down and vis versa).
Oh btw: thx for the pie ;-)
Steels12  [author] Sep 16, 2012 @ 10:16am 
thanks, I'd love to hear what you think!
themorku Sep 15, 2012 @ 10:29pm 
Love the backstory description, can't wait to try it out!