Legend of Grimrock

Legend of Grimrock

26 ratings
Sub-Floor 11 [WIP] [V1.1]
File Size
0.022 MB
Sep 15, 2012 @ 3:02pm
Sep 15, 2012 @ 7:19pm

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Sub-Floor 11 [WIP] [V1.1]

--------------------History N' Stuff--------------------

Current Version: 1.1
Status: WIP
Last Update: 15/09/12 10:25PM EST


You awaken on a cold stone floor in a dank, cold room. moss fighting to overtake the walls around you as rubble and dirt scatter the floor. Torches burn dimly, fighting for what little life they have left. Your vision blurs as you pull yourself to your feet, pounding headache and bruised body. You see people lying beside you, relieved when you see them awaken.

You cannot recall where you are... or how you appeared there. All you can see is light scrawling on a wall beside the collapsed stairs leading up, it reads "Sub-Floor 11...". Then it hits you, you have no way up, 11 floors underground...

What will you do? How will you survive? What awaits you in the depths of this dungeon...


-8 floors
-1 Boss
-8 Secrets
-An Easter Egg

Will you be able to figure out what happened? Will you discover all the secrets, and find the easter egg? Lets find out...

Note: I have play-tested the map and find items and monsters to be placed corectly, HOWEVER: My own opinion may not be shared with others, I emplore you to give me feedback at any time. Be it mis-placed items, suggestions for difficulty changes, etc, etc


This dungeon was designed to be played at level one, this is important if you choose to import characters. The dungeon experience would be most enjoyed with new characters.

--------------------Update Log--------------------


-Fixed boss fight (theres an actual [albeit temporary] ending now). special thanks to McSkivv
-Fixed door refusing to open on floor 2
-Added another (non hidden) healing crystal on floor 4
-Fixed MANY text placement errors
-Added a few hints via wall texts
-Pie, nuff said
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Steels12  [author] Oct 6, 2012 @ 2:30pm 
edited description, didn't know Grimrock had updated
Cabbie Oct 6, 2012 @ 1:18pm 
what level character party should i start with? please add to dungeon description
whackangel Sep 28, 2012 @ 2:35pm 
ok cheers mate. was more obvious than I thought ^^
If you want, check my own keep : 'The Next Exit'. TY
Steels12  [author] Sep 28, 2012 @ 1:10pm 
Hint; Look for hidden buttons in the cells
whackangel Sep 28, 2012 @ 8:17am 
since i am the stupidest mofo on earth, could you give me a hint for the beginning : i found the key in one of the cells, but can't go any further... otherwise your work feels great :)
Slicyr Sep 24, 2012 @ 2:17am 
About the bow: I think you should have one of each type of weapon available to the player pretty early in the game, without having to find secrets. Maybe not a bow, but at least like 6 shurikens.
Steels12  [author] Sep 23, 2012 @ 4:54pm 
thanks man, really appreciate it
hyppyp Sep 23, 2012 @ 3:56pm 
Dear Steels12. Wonderful job, loved it! Few typos (still), but apart from that a *real* treat. Nice puzzles and atmo, great build-up. Best home-build LOG-variation 'til now. Impressive. Need i say more? :)
Dungeon Master Sep 23, 2012 @ 1:59am 
6 out of 7 secret and a golden key in my hand! ARGH!
Good work guy! I enjoined this dungeon.
Steels12  [author] Sep 22, 2012 @ 11:31am 
wow, THANK YOU first of all for all this feedback. I'll try and answer a bunch of them:

as to the stair problem: I cant solve this, I think its a problem with the editor trying to generate misc asthetic dirt and roots and such ON stair blocks, it annoys me too T.T

I've already fixed the stair thing in V.2

fixed the gratings on floor 4 in V.2 but not floor 6 (thanks for that)

I didn't know temple_ceiling_lamp NEEDED temple_ceiling_shaft so thank you for that

The scroll issue is being worked on, its hard to seperate lines of dialogue without making it look wierd...