1:1 Timescale
24 Comments
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Nomad Nov 29, 2013 @ 10:29am 
I like this mod, The only issue I had is when I wanted to start a new game Alduin would fly around like a normal dragon and not land. Uki mentioned messed up Textures but I don't remember getting that issue myself but if you ever start a new game make sure this mod is disabled until you finish the "Unbound" quest. haha I'm sure someone named their character Django just to play through the Unbound....
Nomad Oct 23, 2013 @ 9:59pm 
This is what I've been looking for, thanks so much!
Herrerasaurus Aug 9, 2012 @ 11:52am 
Ariel For Hire , this mod is not unnecessary since you forget to set the timescale from character to character you play.
Lama Glama Mar 11, 2012 @ 8:42pm 
console: set timescale to #

The number is how many game seconds per real time second. This mod is wholly unnecessary :/ sorry
bioscmos303 Mar 10, 2012 @ 3:16am 
i wander why it happen -searching for days...tnx for the info...
Sagebirt Feb 19, 2012 @ 6:00am 
Yeah, the ground texture issues were killing it for me.
Dimitriov Feb 17, 2012 @ 1:46pm 
It's a nice idea... but opening your console and typing "set timescale to 1" achieves the same thing without any issues that I have ever encountered... so I don't really know why you would use this.
Uki Feb 17, 2012 @ 10:05am 
I love this mod, it's easily one of my favorites. However, it has caused some issues for me and I'm going to unsubscribe.

During the opening sequence, Alduin refuses to land on the tower and flies around like a normal dragon. The only fix I found was to disable 1:1 and go through the intro normally.

The other issue the the reason I'm unsubscribing because it's quite major. Whenever I have this mod enabled, terrain loads much slower than it should. As I move between grids/cells, the low-res/blurry versions of the landscape stay in place until I reach them, and sometimes don't update to the higher detail versions until I'm almost completely across them.

I love this mod and I'd love to stay subscribed, but the 1:1 ratio is just causing issues. :\

If you make another version, perhaps 1:2 or 1:3, you can count me among your subscribers. :) <3
Uki Feb 17, 2012 @ 10:01am 
Legacy, couriers arrived normally for me. I got three letters in a span of 3-4 hours.
Ismaru Feb 16, 2012 @ 11:55am 
I was wondering if it's possible for the game to read the computer's local time and adapt the time to that. Basically let's say it's 16:00 in real life, it'd set it to that and then stick to a 1:1 timescale. I think that'd be pretty cool!
Legacy Feb 11, 2012 @ 10:33pm 
Thank you for answering, It's a pity really, I love the 1:1 Timescale, I prefer playing in the night and I hate it when I fast travel across the map and when I arrive at my destination it's daylight, oh well. I added this to my favourites, when I am done with all the couriers quests I will subscribe, for now have a thumbs up. :)
joop  [author] Feb 11, 2012 @ 9:57pm 
@Legacy - I assume it would actually, as the timers the couriers use are based on gametime. I definitely don't know how to get around that so I don't think I'd be able to create a fix for that personally, although I suppose if you wanted to keep the lower timescale you could wait a few game hours to keep things moving :D
Legacy Feb 11, 2012 @ 3:41pm 
I have a question, does this effect couriers in any way?
Bartoneye Feb 10, 2012 @ 11:50pm 
@Imlotallica One Dovahkiin.
Pantha Praetorian Feb 10, 2012 @ 6:35pm 
I personally find a 1:5 timescale (as opposed to the default 1:20) to be just about right.
joop  [author] Feb 10, 2012 @ 2:31pm 
Sorry about that guys, fixed the issue of the mod completely not working. :p

For those who are interested, I changed the TimeScale Global to Constant from Non-Constant in the CK. It makes it so TimeScale is forced to 1 upon load, rather than the value being changed per save data.
jennifer Feb 10, 2012 @ 12:54pm 
Didn't work for me either. Great idea though.
tornado3984 Feb 10, 2012 @ 10:58am 
This can be achieved permanently using the console command,
set timescale to xx
xx being the desired timescale.
lmlotallica Feb 10, 2012 @ 10:18am 
Ok so, with this mod, if 1 Dovahkiin can kill 1 dragon in 1 minute, how many dovahkiins are required to kill 100 dragons in 100 minutes?
niten57 Feb 10, 2012 @ 9:46am 
Doesn't seem to be working for me. When I hit tab the time is still going fast.
joop  [author] Feb 10, 2012 @ 2:52am 
@EdmonD6 - My understanding was that timescales set to below 1 caused NPC cell transitions to break, but 1 or greater worked as normal. I've played at timescale set to 1 for a few days worth game time, things seem to boing ok so far. :D

@jennifer - This won't change how long night time or daylight last in terms of game time, but it will in real time . If that makes any sense.
Too Latte Feb 9, 2012 @ 10:25pm 
Didn't 1:1 cause problems, so people used 5:1?
jennifer Feb 9, 2012 @ 9:12pm 
does this only affect things like the length of night and day and when the shops are open?
-=[Fellkon]=- Feb 9, 2012 @ 8:33pm 
this is a good mod for those of us who are to laze to do it our self