安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
The number is how many game seconds per real time second. This mod is wholly unnecessary :/ sorry
During the opening sequence, Alduin refuses to land on the tower and flies around like a normal dragon. The only fix I found was to disable 1:1 and go through the intro normally.
The other issue the the reason I'm unsubscribing because it's quite major. Whenever I have this mod enabled, terrain loads much slower than it should. As I move between grids/cells, the low-res/blurry versions of the landscape stay in place until I reach them, and sometimes don't update to the higher detail versions until I'm almost completely across them.
I love this mod and I'd love to stay subscribed, but the 1:1 ratio is just causing issues. :\
If you make another version, perhaps 1:2 or 1:3, you can count me among your subscribers. :) <3
For those who are interested, I changed the TimeScale Global to Constant from Non-Constant in the CK. It makes it so TimeScale is forced to 1 upon load, rather than the value being changed per save data.
set timescale to xx
xx being the desired timescale.
@jennifer - This won't change how long night time or daylight last in terms of game time, but it will in real time . If that makes any sense.