Character Creation Overhaul - Dynamic Skill Progression
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Heather.Christine.Mitchell Feb 7 @ 7:02am 
unless you use the book "a new beginning"
Heather.Christine.Mitchell Feb 7 @ 7:02am 
it only impacts the start of the game,exept for this one i think.
Adin Jan 12 @ 10:33am 
how does this work please ? i installed every module
Illiyariya Dec 16, 2014 @ 2:34pm 
It's fine :)

but is it possible to update the description to warn about the bugg? xD

good luck in the future!

// Illiyariya
Syclonix  [author] Dec 16, 2014 @ 11:41am 
Sorry I couldn't be of more assistance Illiyariya :(
Illiyariya Dec 16, 2014 @ 7:24am 
okay, now i've tried the book. i've tried uninstalling all the related mods (correctly i believe) but it did not change the fact that 4 skills are uninprovable (even using skill trainers), only way to increase them is by using the console to set skills to desired level.

i then reinstalled the mods (cause i still like them even though i have to set some skills manually) and i will probebly do another playthrough at some point and i want to have this mod for that (but will probebly be more on the look-out for buggs).

thanks for trying to help!

// Illiyariya
Syclonix  [author] Dec 15, 2014 @ 2:10pm 
Yes, the book is called "A New Beginning", you can also try the uninstall option from the book, but like I said, it may or may not work because of the double menu bug.

If you don't have the book you can add it again using the console. Type 'help "A New Beginning"' note down the ItemID then type "player.additem ItemID"
Illiyariya Dec 15, 2014 @ 4:16am 
hmm, didn't you have a manual disable (ingame) for this particular part of the mod, a book?. because as far as i have understood the major problem lies with that the skill increases multiplicatory depending on your starting bonuses (aka where your skills start out) and me starting with a skill level of -5 in some skills, have made them reach 0% skill growth.

so was that book for disabling dynamic skill progression, or was it for all parts of the mod? :)

thank you very much for replying so fast :)
Syclonix  [author] Dec 14, 2014 @ 11:45am 
Hi Illiyariya, yes you are right. I'm sorry you have run into the double menu bug. As I've posted before, I really don't know why it affects some users, but if some of your skills are negative or at 100 then it is definitely this bug.

You can try using the CCO Uninstaller (search for it under my workshop) to undo the changes without losing all your progress, this may or may not work properly with the double menu bug; I wasn't able to try it myself. Please make a backup save before you do this.

Alternatively, if that doesn't work you can use the console commands to manually adjust your skill levels.

If all else fails the only other option is to load a save prior to using CCO and try again. Make sure you do *not* click the "Change Race" button in CCO and that should solve the bug.
Illiyariya Dec 14, 2014 @ 8:32am 
i loved the way the choosen abilities level up faster, but i noticed that some of my skills (like restoration and destruction) had a starting value of -5, seemed wierd but no biggie cause i use them quite often so they should go up sooner or later. until i just realised they do not level up at all, they do not even recieve experience. (this of course is because of how you set the skills to level up, and the bugg i encountered. it is indeed from using "change race").

I really need to be able to level up all skills, even at a slower pace. but i have alot of hours on my character now so i don't want to restart the game. is there any way of fixing this without restarting? hope you still answer check here! :)
Illiyariya Dec 14, 2014 @ 8:32am 
Hi, i started playing with this mod enabled a while ago. and it seems i encountered the "double racial bonuses" (or what you called it, just read older comments). i didnt think to much about it in the start, i had a couple abilities at close-to-100, but i didnt think to much about it cause it doesnt do anything to your levels and i just put them as legendary skills dircly when they reached 100.
Syclonix  [author] Oct 26, 2014 @ 4:22pm 
Hi satayagraha, yes I completely recommend slowing down your overall leveling speed. I use Elys Community Uncapper (you can google it) to set my own leveling speed (about 40% slower). Unfortunately CCO cannot slow down leveling without causing issues so you'll need another mod to do it. Hope that helps.
satayagraha Oct 26, 2014 @ 3:34pm 
Overall level progression seems to be disproportionately fast. Just out of Bleak Falls Barrow I'm already level 8. Because I use my favoured skills a lot. I intentionally let everything that could hit me hit me on shield and armor at every opportunity and when in Riverwood I 'smithed' on just about everything.

Just wondering: Could it be done so that unfavoured skills are learned slowly instead of favoured skills being learned faster? I know it would make the game slightly harder overall, but still.

Otherwise a brilliant mod that makes character creation a greater experience. Keep up the good work.
Syclonix  [author] Sep 27, 2014 @ 12:04am 
haha my dragon age pic? i think i got it as a wallpaper from ign.
BEAM Corp Sep 26, 2014 @ 11:45pm 
That pic tho @Syclonix
Syclonix  [author] Sep 26, 2014 @ 4:15pm 
Haha okay glad you worked it out :)
DANGER ZONE Sep 26, 2014 @ 10:50am 
@Syclonix: It was actually just me forgetting how perks work. I figured it out.
Syclonix  [author] Sep 25, 2014 @ 11:31pm 
@Danger Zone: CCO doesn't alter the way perks work. Are you using any leveling or skill tree mods that alter your perks?
DANGER ZONE Sep 25, 2014 @ 3:36pm 
Quick question, how do perks work with this mod enabled? My created character started at level 35 in one-handed, but I can't choose any perks yet. I just created the character, so he's only level 1. Do I have to wait until a certain character level to get perks?
yannik.schulz Apr 20, 2014 @ 1:54am 
I have all plugins of the mods in Nexus, but I don´t know what I have to do with that files, if I want to install the mods from steam in Nexuss.
BEAM Corp Mar 14, 2014 @ 5:21am 
All hail Uriel Septim IV
BEAM Corp Mar 14, 2014 @ 5:21am 
Oblivion style, it's awsome!!!
DucheBagDemon Mar 1, 2014 @ 3:45am 
keeps getting an error saying that i need the CCO before my DSP will work ? plz help me out here :/
Ace_Otaku Feb 6, 2014 @ 3:57am 
Awesome mod
azuroth Feb 1, 2014 @ 8:17pm 
i'm not sure if the book was removed but if it wasn't you don't get the book with the alternate start mod
Syclonix  [author] Jan 18, 2014 @ 9:51pm 
@pedantic_roc, @THREATs ^^, @Master of Puppets: So glad to hear you guys are enjoying the mod. I'ts been my pleasure creating it and sharing it with you :D
pedantic_roc Jan 18, 2014 @ 1:19pm 
Hah! Thanks to you that "other" Dragon Born is now miraakulously dead. And me? low lvl 24 this time. So, why do I keep making new characters - LOL. It's this mod (that's why) and I'm
still Loving it, Syclonix. Thanks for your earlier reply and thanks again for sharing your work.
THREATs Jan 11, 2014 @ 2:12pm 
Master of Puppets Jan 10, 2014 @ 5:07am 
Amazing work Syclonix! This skill progression formula makes a lot more sense and the starting attributes for the new class types are just outstanding!
Syclonix  [author] Jan 6, 2014 @ 4:29pm 
@onehitpoint: Correct. With this module, the increased skill progression rates correspond to the skill bonuses you receive. Racial skills, and Specialization skills both gives increased skill bonsues. So for example if you get a 5+ racial skill bonus you will also get a +5% racial skill progression rate bonus.
onehitpoint Jan 6, 2014 @ 2:08pm 
Greetings Syclonix, and thank you for taking the time to creating and sharing this mod with the community. Outstanding work.
Quick clarifications: Only racial skill bonuses also give increased progression rates?
What about class skills and specialization bonus? If so, by how much?
Best regards,
Syclonix  [author] Jan 5, 2014 @ 11:14pm 
@pedantic_roc: Yes, that's correct. You will receive a 5 to 10 skill bonus as well as 5 to 10% faster skill increase if you are using this DSP module.

@ben_retter: As long as you have CCO - Dynamic Skill Progression.esp loaded in your load order, it is working. There is no separate page for DSP. Effects are applied automatically.

@Hazz50: Yes, I actually did think long and hard about incorporating the old attributes, but finally decided against it--It would simply unbalance the game b/c Skyrim is not designed to with these other attributes in mind. Not to mention it would unbalance other mods as well bc other mods wouldn't take these attributes into consideration.
Syclonix  [author] Jan 5, 2014 @ 12:28am 
@lycanthropy_buff: This does not affect NPCs. If you want NPCs to have the same perks and abilities that you do try "ASIS" mod over at Skyrim Nexus.
pedantic_roc Dec 15, 2013 @ 5:12pm 
Love it. Only thing missing for me was not being able to name my Custom Class. Regardless, many thanks for sharing. Also, thanks for the base and diverse mods.

Q: Was the dynamic intended to add a 5 or 10 skill bonus as well as 5 to 10% faster increase? The reason I ask is that I started with 35 One-Handed. I am NOT complaining. :-)
ben_retter Dec 14, 2013 @ 12:56am 
Great mod, however, I don't get the Dynamic Skill Progression page when I start a new character. Does that mean it's not working? Is there a load order for all the CCO mods, I also have your random alternate start mod loaded aswell.
Hazz50 Dec 5, 2013 @ 8:00am 
Awesome Mod. You did a really good job.
Have you thought about incorporating a mod or creating a mod like Third Era Attributes for Skyrim ( I think bringing back all the attributes would make your mod the complete old school RPG experience.
IronSheep Nov 2, 2013 @ 11:16pm 
epic mod dude, good job, u shud make imperials good at block and heavy and 2 handed and then stupid at everything that requires a bit of brain power
Thomastoad Oct 23, 2013 @ 2:16pm 
not only HAVE better personality... forgot to put have in the sentance
Thomastoad Oct 23, 2013 @ 2:15pm 
love it but, imperials have not only better personality but average intelagence.

rethink how you would score the imperials.
mycastlecellar Sep 7, 2013 @ 9:58am 
I say this for all Syclonix[s Over haul mods and will post on each of them. Great work and I give two thumbs up and favorite on making better NPC's for Skyrim. Keep up the good work Syclonix. You have my vote.
Hobbesgoblin Aug 18, 2013 @ 6:36am 
Great mad, cheers muchly! Much prefer having to *think* about what sort of character I want from the outset, rather than just skilling up whenever/whatever because it was so easy to do in vanilla.
LittleRaskol Jul 8, 2013 @ 10:03pm 
While I like the base mod, this expansion is not for me. However, I can't see any way of disabling dynamic skills in-game. The "New Beginning" book only has "Revise" and "Destroy" as options. I don't want to uninstall the whole mod, which is what it seems "Destroy" will do... Is there something else I should do?
madhawk8 Jul 2, 2013 @ 7:49am 
sweet a lot like oblivion classes
lycanthropy_buff Jul 1, 2013 @ 4:58am 
curious question do these mods affect the npc enemies too?
thats something i have always noticed npc enemies dont use their racial gifts
Syclonix  [author] May 18, 2013 @ 7:22pm 
@Beziah, you can use the book "A New Begining" to uninstall the mod on your current playthrough. CCO will also ask you when you first load it on a save game whether you want it enabled or not.
[BD&LS] Subject Gusta May 18, 2013 @ 6:37am 
Bezieh May 17, 2013 @ 8:10pm 
How do I disable in-game?
Syclonix  [author] May 3, 2013 @ 12:44pm 
You're very welcome!
Lostlake May 2, 2013 @ 3:45pm 
Thank you very much for the info. Although I did not see any indication that SKSE was needed, I still was not sure. I have since DLed this and related mods. Great job mate! All the best to you! Thanks for the work that went into these mods!
Syclonix  [author] May 2, 2013 @ 12:44am 
@Lostlake: No it doesn't require SKSE