Portal 2

### Portal 2

Capture the Franken-Flag!
10 Comments
[SoTu/R] Kryslum Sep 10, 2012 @ 10:11pm
Haha! so fun, played it with a friend and he got pissed.
Geneosis  [author] Aug 29, 2012 @ 6:37am
New versus challenge in my workshop! Check out the Turret Rush !
ChuchoF3TT Aug 27, 2012 @ 5:23am
"and try to kill your partner if you randomly find him in the central part ;)"

Ohhh .. that brings some good memories from last week's game :P
Geneosis  [author] Aug 22, 2012 @ 4:24pm
Well the idea of the portalable floor only is that you can bypass laserfields with portals, and try to kill your partner if you randomly find him in the central part ;)
N-Sunderland Aug 22, 2012 @ 1:58pm
-Ok, forgot about that :)
-Yeah, I was only succesful at pulling it off 1/3 of the time.
-It's actually really easy to do.

Also, I noticed that the entire floor is portalable. Wouldn't that open some room for cheating (e.g. portaling through laser fields, skipping the entire room...)?
Geneosis  [author] Aug 22, 2012 @ 9:57am
Well, in the order :
- This is impossible, you need one cube on each button of your base to get a point.
- This is possible but hard and a bit random (bouncing correctly on franken cube is hard), so I don't consider it as a big problem.
- This is maybe possible, and if you are able to do it, just do it :p
N-Sunderland Aug 22, 2012 @ 9:24am
I just tested the second and third points in the Peti editor, and both worked. Maybe all of the laser fields should be horizontal.
N-Sunderland Aug 22, 2012 @ 9:18am
Anyways, Geneosis, I have yet to play this, but I''ve thought of some potential problems:

-What's preventing the player from putting the cube in their own cube button (apart from good sportsmanship)?

-The player with the blue franken cube has an advantage. They could put the franken cube next to a laser field, jump onto the franken cube in order to cross the field, and then grab the cube from the other side. Though this would only work with the vertical ones.

-You could probably get the franken cube past the fizzlers if you held it upwards and jumped while walking through. If that's not enough, you could let go of the cube in mid-air to get it a little higher.

Haven't tested any of this yet, but I don't see what's stopping the player from doing this.
N-Sunderland Aug 22, 2012 @ 9:13am
I think I already have somebody to play this with. Thanks for the offer, though.
N-Sunderland Aug 21, 2012 @ 3:06pm
This looks like it should break Source's hard-coded limit.
This SHOULD break Source's hard-coded limit.
But it doesn't.
Nice job, can't wait to play it as soon as I have a partner. It looks fantastic.