Portal 2

Portal 2

Portal Era : Season 2
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Fuku Yamama Oct 13, 2017 @ 11:59pm 
This is an excellant map, but it made me very jumpy near the end. Please keep making more!
mbrown259 Apr 3, 2016 @ 6:53am 
You've got a real talent for creating complex and difficult chambers. It took me 90 minutes but I found may way through, exhausted by the end. Well done! Please keep making new ones!:steamhappy:
dven1 Dec 4, 2015 @ 12:59pm 
Just WOW! The whole map was hard, but that last deal with the lightbridge(s) was positively diabolical! I thought to quit several times but persevered and made it out. Great work!
Petutski Nov 27, 2015 @ 8:28am 
Amazing, complex, massive map! Excellent. As always, there are some elements that can/need to be ignored! F6/F7 is an absolute requirement. That last lightbrige puzzle getting to the top was epic! Thanks!
EuroSong Dec 26, 2014 @ 6:14am 
Cool chamber. However I don't know if I completed it in the way you intended. I got the companion cube out from the fizzler corridor with no problems - but then you need another cube to put on the second button to open the flap. There is no way I can see of getting another cube (the first cube of the chamber) into that annex, because the only entrance and exit have fizzlers over them. So the only solution I could find was a bit of a cheat. You can fire a portal through the tiny crack between the fllor and the glass panel, and simply portal your way down. You don't even need the companion cube from the corridor. . I'm sure this is not the way you intended it to be done - so do you have a hint on how you're supposed to get the second (first) cube into that annex?
kimist108 Nov 29, 2014 @ 1:55pm 
Thumbs up, but I am going to fuss about the laser relay. Wasted time trying to get it and the catcher activated at the same time. It does not seem that the relay is needed at all.
Thenger Jul 21, 2014 @ 4:31pm 
<3 loved this one merci !
Tyr Anasazi Jun 5, 2014 @ 3:03am 
trainphreak: spoiler alert - You need to hit the walk button (arrows here) just when you enter the portal, to make you drift in the right direction (over the top of the low grid). Took a few tries here, but it's very doable. [/spoiler[
Tyr Anasazi Jun 5, 2014 @ 2:59am 
very very nice map. Had to F6/F7 a LOT of times, MAN that lava-floor is anoying! :-/

Small bug: The map never ends, the elevator just keeps ascending into blackness.
GraveNoX Mar 22, 2014 @ 5:55am 
Incredible good map !
Trainphreak Nov 1, 2013 @ 1:16am 
The cube behind all the emancipation grids has me completely stuck. I don't see how to get it over the short grid!
ovb1c May 1, 2013 @ 8:13am 
Great map as usual !
3 remakrs :
> It would be nicer with an autosave for each problem. When you fall in water in the last pb, it's a bit frustrating !
> I didn't find out the utility of laser relay too. I did without
> The 3 and 4th problems with (with jumpers than with two cubes) are awsome

Keep mapping !
paul Mar 20, 2013 @ 11:19am 
Nice map :)
Also it laser relay simply for turning cube is nice prank :)
I spent some time figuring how to turn it on simultaneously with receiver, and after figuring it - found that relay does nothing.
La Petite Magicienne  [author] Mar 12, 2013 @ 12:40pm 
- mood3rd : The laser relay is usefull to turn the lasercube. Thx for not give up^^

- gekaler : i'll work on lights

- Bayram : THX ! I agree with you ^^

and thanks everybody (and lol) for testing !
1980 Mar 9, 2013 @ 4:41pm 
wow... it was an awesome advanture map :D
Bayram Feb 27, 2013 @ 7:35am 
A very enjoyable map. Difficult at times, but all problems yielded to careful thinking, exploration, persistence and a bit of skillful execution - I would not change anything, especially not the first cube, which I found with no problem at all.
gekaler Jan 5, 2013 @ 1:14pm 
wow, really one of my favourites, good setup;
you may review your lightconcept as it is sometimes too bright, and give a hint in the map for the first cube
mood3rd Oct 15, 2012 @ 1:17pm 
got cube & completed map.
I suggest making cube more noticable. though its up to you, your map, your choice.
I found the map it difficult.
did not understand laser relay. was it just to stop lightbridge ?
solution to this chamber was very good.
when going to upper area via reverse funel, it was extremly bright up there.
maybe delete some lights.
the cube traped in the multiple fizzlers had me stumped for a while.
then it was so obvious, (in hind sight).
the faithplate ride, I took a while to notice the pedestal button.
then good solution again.
the last part I took a swim, but managed to jump while firing portal, for lightbridge.
I nearly gave up a couple of times, but glad I did not, as good puzzles.
please try my latest map:
"faithplate conundrum"
La Petite Magicienne  [author] Oct 10, 2012 @ 3:47pm 
the first cube is under the entrance. you can see it from the cube receptor.
mood3rd Oct 10, 2012 @ 3:19pm 
is it broken, or am I missing something ?
I am by entrance, their is orange goo dispenser, not active.
a button, but cube droper much to far away.
near by portable areas, no help.