Portal 2

Portal 2

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ChickenMobile  [author] Nov 19 @ 11:17pm 
@JarheadHME yeah twp has been offline for a while now. The maintaining of the site just has not happened.
JarheadHME Nov 7 @ 7:28pm 
Is there an issue with thinkingwithportals.com or is it just me? I tried connecting to it on 3 different browsers, and they all just loaded a blank page. The same thing happened to a few friends of mine. What's up with that?

As for the test, that was freaking cool. I don't know how you did that but it was pretty damn cool imo. Took me a while to figure out what to do though, but that's my fault for being blind.
CoRuPtioN Oct 21 @ 2:19am 
I have a texture bug,the cave texture(stone texture) is all white.Anyone know how to fix?
dmuk Oct 4 @ 8:50pm 
WOW - would give several thumbs-up! Excellent wander thru the remains of a civilization long past such silly things as force fields... Found a few easter eggs along the way, including a CM graffito.
kirby626 Aug 11 @ 9:24pm 
got trapped half way through behind a ventilation shaft
vkandaharv Jun 21 @ 9:47pm 
This is a bunch of "find the white wall"
Poison Dart Frag Jun 1 @ 6:38pm 
Filled with concrete? Doesn't it mean it was nuked, or otherwise exposed to enough high energy to turn stone into glass? (I guess the concrete would just be to isolate the blast)
ChickenMobile  [author] Jun 1 @ 6:04pm 
I do realise that vitrified in the case of Aperture means filled with concrete... but I thought it was a cool name haha.
Poison Dart Frag Jun 1 @ 1:06pm 
Doesn't look vitrified though, just abandoned and aged. Is that the surprise?
otahitie Apr 25 @ 6:54pm 
The level is easy an pleasant but I inform people that the there is an inconveniant BUG !
It's a pity because I 've losted a lot of time thinking I was in the wrong way.
Sometimes impossible to jump, in the first part : not enough speed with the red gel on the springboard.
Quit the game, delete it and try again.
RitzierMist2795 Apr 2 @ 3:41am 
christian_saw Mar 17 @ 8:08am 
That was good good and got me on my nerves!!! I've unlocked the achievement, sucker!! kkk thanks bro
stephen.slater Feb 28 @ 9:40am 
Finally someone thought to put in a bathroom Ahhhhhh Thats so much better.Seriously though i loved the map and liked the idea of the gravity crack very inventive more please.
vioray Jan 2 @ 2:50am 
fun and unique chamber
Mr How It's Made Oct 18, 2014 @ 10:01am 
In the first gel test chamber, that blue glowing object appears to have extreme gravity that it draws objects and gel towards it. if you use noclip command in the console and move towards it, the background light goes dark as if is like a black hole! amazing.
SdrawkcaB Sep 13, 2014 @ 6:51pm 
Best level I've played.. Well done.
ChickenMobile  [author] Jun 28, 2014 @ 6:20am 
Technically I could tag all the elements in the game and not actually be able to use any of it. It likes to auto put in from what entities are currently there.

And you totally do get to do things with the gel...
BlindSeer Jun 27, 2014 @ 4:50pm 
Conversion Gel is not a usable map element, just serves as a prop to make one set portal surface and then stops flowing when you place a portal. Loved the gravity fracture, truly should have been in the real game, but I played this map for the Gel tag and you don't get to do anything with the Gel.
ƦAWƦaRFS CatchÆS-07 Jun 5, 2014 @ 10:56pm 
Loved it and how are you able to make the screen go all funky when you pass through the electric stuff in the chamber?
KAKTUS ‡SvK‡ May 30, 2014 @ 9:08am 
super !!!
ChickenMobile  [author] May 30, 2014 @ 5:34am 
@dadipadi thanks!
I wish I could have added more but it was a competition map and I only had limited amount of time to make it. The gravity well came from playing around with physic entities and realised that point_push can alter goo as well.
Unfortunately I haven't felt like making or extending a map for quite some time to make anything else.

Thanks for playing though!
dadipadi May 29, 2014 @ 6:11pm 
I love the "cave Johnson" retro maps, and this one scores high on my list of neat ones. The gravity well was impressive and really adds to the retro feel. I dig that element a lot and I wonder how you implemented such a device. I had the goo going in orbit around the gravity well and that was really novel. Huge thumbs up. I also wish there were more spaces to explore in your map, like that door that looks like you can open toward the end. I dig the details of the control room. I wish you could pick up the junk in the office.
joe May 28, 2014 @ 10:39am 
Beautiful and Brilliant.
Whisky Apr 24, 2014 @ 1:46pm 
that singularity was awesome ! very good work !
RetroRobby Mar 31, 2014 @ 8:05pm 
Very well done. It took me awhile to figuar out what how to use that gravity thunder ball though. But once got it the rest was a piece of cake.
{λ²} Freeman|TR Mar 20, 2014 @ 6:32am 
terrific ! i saw gels flying around the "thunder?..." like planets flying around the solar !
dds Mar 9, 2014 @ 12:39pm 
Bug, impossible to finish.
claymckelvy Jan 16, 2014 @ 9:05pm 
Had a great time playing this map. Got to the exit the first time, no prob. Couldn't get it a 2nd time. No worries, though. ;)
Konke Jan 16, 2014 @ 8:00am 
Interesting map and pretty satisfying puzzles. I like the way you make the player progress to another sector. Well done. Estethics are mostly good aswell. I enjoyed it. Thank you.
ChickenMobile  [author] Dec 18, 2013 @ 6:25am 
I doubt Valve made any of their levels with speedrunners in mind. They test with various amount of people with various skills.

Your fault if you're missing some of the awesome story
Eagleshadow Dec 17, 2013 @ 9:57am 
For some reason I just love finding unintended or alternate solutions. I'm not complaining about you fixing what you consider to be the bug, but at the way you decided to fix it. It baits the player into thinking that there is an alternate route, but then when player finally pulls it off he is met with an invisible wall. Placing invisible walls is practically cheating, and when player feels cheated he looses the will to play. You could argue speedruning tricks are also cheating, but if they were officially considered cheating then Valve would have patched them. They are speedrunning tools that require skill in execution, which allow speedrunner community to exist, and allow a whole new aspect of gameplay. Invisible walls are a bad idea from a level design standpoint, as most players find them really really annoying and they kill immersion. Much better aproach would be to put a simple fence there instead. That way the map isn't lying to the player, and player won't feel cheated.
ChickenMobile  [author] Dec 16, 2013 @ 5:54pm 

Why would you want to skip the whole of the map though? Isnt the whole point of playing a custom map is to enjoy the puzzle that the map maker created?
Over that fence is the lift that finishes the level :).

Also it does explain in the description I fixed this bug:
"- Added clip above fence so you can't skip the whole map"
Eagleshadow Dec 11, 2013 @ 11:55am 
Imagine my frustration after finally nailing this jump: http://youtu.be/MIoxl-S_blQ So please stop it with the invisible walls. They kill imersion and creativity.
VJLink Nov 21, 2013 @ 8:31pm 
Who broked portalgun? XD XD
ghostyman719 Sep 23, 2013 @ 12:47pm 
Puzzle was not too difficult, but was very, very creative! Keep up the good work!
gotredonyou Sep 1, 2013 @ 12:03pm 
More adventure than test, but wow! Great adventure and really beautiful.
Mat_PC Sep 1, 2013 @ 7:48am 
Just a question: I painted the whole ramp area, I jump, I touch the gravity well and it keeps sending me down. Any help?
nickmueller Aug 11, 2013 @ 9:11am 
Great idea!
WookWalker Aug 8, 2013 @ 8:04pm 
This was great fun. So tired of chambers that require exacting jumps, this required actual thought. Thanks.
ChickenMobile  [author] Jul 10, 2013 @ 4:20am 
@Hijo: Not everyone is a genius. I think it's better to create something unique that most people can solve and enjoy - rather than a challenge that 10% can finish.

I wanted to create a story and not a puzzle as such - though a map in Portal without a puzzle is almost pointless.
hijo de la traya Jul 10, 2013 @ 4:15am 
boring easy
gamecreator Jul 7, 2013 @ 3:09pm 
Fun! I almost gave up at the end twice: once thinking I was close enough to the end and the second after I ended up near the beginning, thinking I went the wrong way, even though I love puzzles which reuse their environment. Clever stuff!
Nobody No-One Jul 4, 2013 @ 12:28pm 
Quote ChickenMobile:
"TC stands for Team Citruz. Its a small modding team I am in."
Nobody No-One Jul 4, 2013 @ 12:27pm 
@ASoG.EvilHeavy, not all hammer maps are good. Half of the hammer maps that are created are terrible.
Great map.
Tmast98 Jul 2, 2013 @ 11:27pm 
If TC stands for test chamber I feel really stupid, the day this came out I spent forever trying to figure out what it ment, and for some reason it just randomly popped into my head!
EvilHeavy™ Jun 29, 2013 @ 1:09am 
Yes. Wanna know why I know that all hammer maps are good? Because noobs will only use the ingame Portal 2 map editor and will wonder how art like this is created.

If you didnt give a sh*t about what I just said, don't bother.
derlbear Jun 7, 2013 @ 6:49am 
This is a very beautiful map. Astonishing!
BUG May 30, 2013 @ 1:34pm 
Nice chamber,much fun.Thanks.
sergejka2 May 16, 2013 @ 11:12am 
Super map
SuperFluffyShmoopy May 7, 2013 @ 8:11pm 
I did not run into any trouble in this map and I did not need the cheat code