The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Here There Be Monsters
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FB||andrewwillkie15 Jan 29 @ 9:48pm 
Absolutelt love Tiamat
Steve the hunter of tri. Jan 26 @ 2:52pm 
Anyone else see the reference to this mod in Fallout 4?
I found the layer of the kraken and he was not their
TheTopHatKid Jan 24 @ 2:59pm 
@Araanim Thanks so much, great mods!
Araanim  [author] Jan 24 @ 8:27am 
@TheTopHatKid There hunter is camped out on the little island that the Serpent Stone is on. Talk to him after you kill Iku-Turso to get the next quest.
TheMilkmanGamer Jan 23 @ 7:40pm 
@TheTopHatKid Thanks in advance. I'll speak if something goes wrong. I just can't wait to see what this awesome mod looks like.
TheTopHatKid Jan 23 @ 9:05am 
Also @Araanim after i killed the slaughterfish the horker and the ice wraith, the quest ended. Is there something else i must do to fight the other monsters?, or did my game break? Any help would be greatly appreciated, this mod is amazing so far, and i can't wait to play the Cthulhu mod.
TheTopHatKid Jan 23 @ 9:02am 
@TheMilkmanGamer go to dawnstar dock (where i went) and talk to a SURVIVOR. The sailors dont say anything and are just for effect. Go to the low part of town and go to the first dock you see. On it or near it is where the survivor is. Go through all talk options, and you should get the quest. Then talk to the captain in the inn on the upper level of town, (doesnt specifically say in quest) talk to him AFTER you talked to the survivor and he'll tell you about Jormungandr the ice wraith. Then just follow the marker
TheMilkmanGamer Jan 22 @ 7:34am 
Im having a problem. The captain is always drunk and when I finnally talked to him he told me to go away. I went down to the docks of dawnstar to find the sailors. The sailors just said ''Good morning''.
Araanim  [author] Jan 12 @ 4:41pm 
@dotsinki Haha yeah that's the way slaughterfish are programmed to act I think. I guess I could give them all patrols so they prowl a little better. That's not a bad idea.
dotsinki Jan 12 @ 11:18am 
Ty for anwering these sharks is really an awsome feature to the ocean coast.
But its kinda sad that they aren't moving until they find a prey, great whites are always on the move to not drown and find new preys.
Araanim  [author] Jan 11 @ 5:55am 
So I'maWapeMods gave me permission to use use his Aquaman trident for the Old Man of the Sea, Phorcys. So now instead of a giant club, he swings around a giant trident. It's . . . . pretty awesome. :-) Also you can loot it. Obviously it can't be as huge as it is on Phorcys, so it's smaller when the player uses it. And it has a lightning enchantment of course.

@Dotsinki Yeah this adds lots of sharks. Phorcys doesn't spawn until you get to that point in the actual quest (I'm pretty sure, I'll confirm that tonight to make sure it's not just broken. It wasn't a month ago so I hope not...)
dotsinki Jan 9 @ 10:29am 
Does this mod ad sharks in the ocean waters i have no idea why i have perfect texture made sharks in my skyrim. Also at the lair of Phorcys there is no giant lurker but a giant shark far out in the ocean.
Araanim  [author] Jan 3 @ 4:26pm 
@Lupo Oh, looks like I had to sign a new service agreement.
Il Lupo D'Argento Jan 3 @ 2:14pm 
Not quite related, but the sequel mod, Call of Cthulhu, seems to be acting up, as I am unable to view it in the workshop; something about it being either marked as hidden or not having permission to view it.
Araanim  [author] Dec 29, 2015 @ 3:48pm 
Just type "help curruid" and it should come up.
Paddyhammer Dec 29, 2015 @ 9:05am 
Do we know the codes for the monsters? The Curriud die outside of the map and when I reloaded its corpse disappeared? I was hoping to respawn them maybe further from the borders.
Araanim  [author] Dec 26, 2015 @ 6:23am 
So I managed to play through both quests without any trouble! I think I've officially worked out most of the kinks. Please make sure your file is fully updated before you play, and have fun! Thank you all for sticking by. This was a hell of an undertaking, but I think we made it. Happy Holidays!
Araanim  [author] Dec 24, 2015 @ 7:28am 
The Kraken is a problem, he's a little too close to the border. If you wait long enough he should come back. Or just reload. They get a little finicky because they're so big; "idle wandering" becomes a mile-long journey at that size.
Homescout Runner Dec 17, 2015 @ 7:07pm 
so i found the kracken and it's kinda glitched past the boundries of the world
Homescout Runner Dec 17, 2015 @ 6:11pm 
okay so the kraken seems to have vanished off the face of the earth for me. i'm at it's lair and it's just disaperead
VonB Dec 16, 2015 @ 12:00pm 
Alright, thank you very much! I can't really test it right now but i will have time tomorrow. I will write back to you if it works or it doesn't. Thank you again, really nice work with this mod :)
Araanim  [author] Dec 16, 2015 @ 10:50am 
@VonB So I just tested that part (lunch break, ha!) and mine works fine. You might have to completely delete the esp & bsa from your data folder and re-subscribe to it on steam; I think sometimes it won't overwrite the bsa properly? You really shouldn't have to, but who knows. Maybe you just need to let your launch window sit there and update all the subscribed mods before you play. Let me know if you get it to work.

Also, related note, I changed the specifics so if you kill Karkinos, it will finish the "talking to the survivor" and/or "going to broken oar" stages anyway even if you didn't actually do them. That way if you find Karkinos first you can just kill him without messing up the quest stages. I'm trying to re-think all the monster stages that way so you can skip a step and not mess everything up.
Araanim  [author] Dec 16, 2015 @ 9:24am 
the quest ID's are HTBM01 + HTBM02. Try updating though, I *think* I fixed that. (there was a script that didn't make it into the BSA for some reason.) If not, yeah just manually advance the quest. I'll check that tonight.
VonB Dec 16, 2015 @ 8:31am 
I got to the point in the quest where i have to kill the giant crab. But the quest won't progress, it gives me the quest to talk to the woman but doesn't finish it, the same with the giant crab. So i'm just stuck with these two quest markers so i can't advance. Any solution? And if not, could you give me the quest id so i can skip it?.
Besides that, awsome mod!
jjgonellijr Dec 11, 2015 @ 5:29pm 
Yay! thnx
Araanim  [author] Dec 11, 2015 @ 5:58am 
Dragonborn is not required.
jjgonellijr Dec 10, 2015 @ 2:44pm 
does this require dragon born?
Flyinpenguin117 Dec 4, 2015 @ 12:47pm 
I find it funny how Fallout 4 has a quest also titled "Here There Be Monsters"
_RNGesus_ Nov 8, 2015 @ 3:32pm 
It was pretty fun I suppose, Few glitches though!
MedicMan53 Oct 29, 2015 @ 10:33am 
The survivors don't talk back to me.
Brandonissora Oct 29, 2015 @ 5:45am 
I actually own that. It's so much better now. Not only the HD, but the fact that the fps is fixed makes it so much more eye-appealing. If you really are gonna get it, it's well worth it I assure you.
Araanim  [author] Oct 27, 2015 @ 7:50pm 
Now I want to go play Shadow of the Colossus really bad. Apparently they released an HD version at some point? I might have to track that down!
Brandonissora Oct 27, 2015 @ 11:15am 
I feel like because you wrote numerous lengthy responses to just my feeble request I should try to do the same, but unfortunately, I do not know what it is I would fill my other replies with information of. So I shall simply thank you again for replying.
Brandonissora Oct 27, 2015 @ 11:15am 
Yeah, I figured this much. It would require an enormous amout of experience, skill, effort, and time, among other things just to make the models alone. It's unfortunate, but at this point I suppose it'll remain just a fantasy. It's probably better tackled by a small group of modders than an individual now that I think about it, because it'd require a large variety of different forms of modding that very few lone individuals posses the entire range of skills for. However, I do thank you for the near immediate answer. Not many modders are willing to reply so quickly to the commenters, and as such, I appreciate your doing so. It's not like a life-or-death situation, only the idle hopes of some random teen, and the mods you have already created are quite the amazing spectacles. Also, in no way are you obligated to help make this if some modder is willing to tackle this in the future. Unless, of course, you do desire to. In which case, you have my undying support.
Araanim  [author] Oct 26, 2015 @ 9:10am 
Also, the kind of sizes in Shadow of the Colossus don't work. That size becomes problematic in Skyrim. Iku-Turso only works at that size because Horkers are rigged to attack horizontally, so their height doesn't matter. Most of the monsters just can't attack when they're that huge, it just doesn't work. The giant atronach is probably the closest to a Colossi, but even that has some problems attacking. It would just be too hard to make work. (you can tell I kinda want to do it now :-) )
Araanim  [author] Oct 26, 2015 @ 8:58am 
Also, a huge part of Shadow of the Colossus is the experience of fighting these monsters - climbing them like mountains, battling them up close, using different techniques for each monster. That can't be done in Skyrim, it just can't. Not without a massive amount of custom animations. The closest Skyrim gets is the few dragon killmoves, and those are clumsy as is. I thought long and hard about this for my own mod; I would have loved to climb on the back of a giant Horker and stab it in the head. But it would be an insane undertaking. There may be modders out there that might be able to tackle this, and if so I might be willing to help out, but it's too *ahem* colossal of a task to face right now. I feel you though, Shadow of the Colossus is an awesome game. It would be pretty cool.
Araanim  [author] Oct 26, 2015 @ 8:58am 
@Brandonissora That would involve a huge amount of custom modeling, and I am not that experienced with the actual modeling aspect of all this. All of my monsters were models by other people that I rigged for Skyrim (the rigging alone was a huge undertaking that I had to teach myself). If somebody provided models of the Colossi I could potentially put them in the game, but that would involve an entire quest and story to make it a real experience that I am not prepared to dive into. I'm still trying to fix things in my Cthulhu mod that are being stubborn, and I need a break after that.
Brandonissora Oct 23, 2015 @ 3:03pm 
I was gonna check to see if somebody asked this before me, but with over 1600 comments... ...I was just wondering, once you do learn to make these custom models, and impliment them, could you make a seperate mod in which you fight the Colossi from Shadow of the Colossus? If so, you would be my favorite modder forever. I have wanted, ever since the first mod I got, for somebody to make a mod like that, and I have yet to see one made. You, however, with the ability, and the needed experiance in this field of modding, I was wondering if you'd be willing to at least attempt it? I mean... I understand if you wouldn't, but... would be awesome if ya did.
Gaius Oct 18, 2015 @ 2:34pm 
'Are these monsters still strong/a challenge with Requiem?' The main reason I ask is requiem boosts everything much stronger including offense and defense towards you and your enemies and I'm not sure if it would blend well with this mod which I am presuming is hard because of how weak alot of the beginning/mid/end game stuff is. I would test this out myself, but the thing is I don't want to spoil my Requiem adventure and DEFINITELY not spoil my Lovecraftian Skyrim dream quest (Nor the original mod's quests either). So if someone could answer my question thank you, I'd rather not disappoint myself in the long run.
Pikathunder7 Oct 18, 2015 @ 8:53am 
how do i improve the armor
jeicex Oct 6, 2015 @ 9:29am 
Yeah, the way I did it was to skip ahead in the quest by 10. I couldn't seem to respawn his body, as it disappeared and I just moved on. I finished the quest, and it was entertaining, especially seeing Phorcys and trying to deal with him. Thanks!
Araanim  [author] Oct 6, 2015 @ 6:21am 
I guess all it will take is a check to see if he's dead or if you have his remains. Shouldn't be too difficult.
Araanim  [author] Oct 5, 2015 @ 6:50am 
if you can find the body, you can resurrect him. (just click in the console and type "resurrect")

If not, type "help karkinos", find the id for Karkinos, then type "player.placeatme #######"

Or, if you don't want to fight him, type "getstage HTBM02" to get your current stage (30, I think?), then type "setstage HTBM02 X+10" (whatever stage you're on plus 10).

You could also just turn off the mod, save, and turn it back on to restart the quest. I haven't built in any workarounds yet, which is kind of a pain to do. I'll get to that eventually. Sorry for the inconvenience!
jeicex Oct 4, 2015 @ 3:40pm 
I seem to have accidentally killed Karkinos when I was exploring earlier in the game, and I remember because he spoke and I have the shell of Karkinos in my inventory. I killed him before I started the quest, and right now I'm stuck on "Kill the monster" part of the Hunter's quest, and the Hunter has vanished from his previous spot north of the Serpent Stone. Am I just stuck now? Or can I somehow resurrect Karkinos and kill him again, or console advance the quest saying that I've killed Karkinos?
toosoon2u Sep 26, 2015 @ 11:18pm 
Seemed fun and I had this mod but when I downloaded DB and HF all trace of it disappeared. So I guess I have to Unsubscribe and then re-subscribe later maybe
Kit Sep 10, 2015 @ 1:36pm 
I finally found her running around up by the Black Door.
Kit Sep 10, 2015 @ 1:22pm 
Thank you!!
Araanim  [author] Sep 10, 2015 @ 7:27am 
@Kit They should be there. The survivor in Dawnstar has a habit of wandering away from the docks. He sometimes starts shoveling silver over at the mine, or hangs out up on the porch of one of the buildings down there. (I think it's a female Khajiit, if that helps) The survivors in the other two towns are a bit easier, since they can't really leave the docks. Any one of them will start the quest.
Kit Sep 9, 2015 @ 8:33pm 
I walked into the tavern and then back down to the docks and all I've found are people called "sailors" and they won't converse with me. Can't find anyone labeled "surivor" or anyone who will have a conversation.