The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Here There Be Monsters
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1,821 Comments
Araanim  [author] Apr 16 @ 8:00am 
@Mister Rager Or you could just spawn the monster again with the console.
Araanim  [author] Apr 16 @ 7:59am 
*UPDATE*

Just uploaded a small update that customized the Hunter's weapons to something a little more fitting. Also modified the quest so that you actually get paid for killing the monsters. I also changed the Kraken's Eye back to a misc object instead of a soul gem, so the scripts don't get all screwy. I like the idea of it being a constant soul gem like Azura's Star, but I hate depending on the alias system to make sure it's on the Kraken. Maybe I'll try to figure a workaround, but for now it's just a normal object. Let me know if you encounter any bugs!
Araanim  [author] Apr 10 @ 4:53am 
@Mister Rager Due to the quest nature of the mod, it doesn't really work for them to respawn. You would have to uninstall the mod and reinstall for that.
Mister Rager Apr 8 @ 12:59am 
Hello @Araanim, do these beasts respawn after a period of time? Just took down Karkinos, very fun. Would love to fight it again!
Genitalius Mar 23 @ 2:31am 
@araanim i somehow fixed it lmao, cheers m8
Ganon3force RAGE Mar 20 @ 9:25am 
Uhm my game crashes when i try to start this, do i miss other mods needed?
Araanim  [author] Mar 19 @ 5:38am 
I actually copied the scripts from this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=11051&searchtext=ring+of+life+sense

He might be able to help you a little more. Sorry!
Araanim  [author] Mar 19 @ 5:36am 
@Balrog I don't know on that one. It's always worked fine for me.
Balrog Mar 18 @ 7:41pm 
I equipped the Eye of Odin and recieved the detect life effect, and tried unequipping it to disable it since I wanted to be able to equip it only when I needed it. The effect didn't go away and keeps renewing itself. I've tried using player.sme to remove it but it hasn't worked. Any ideas on how to get rid of it?
Araanim  [author] Mar 16 @ 7:04am 
@Genitalius You should be able to add it. Type "help kraken" and it should pop up. It's a soul gem.

The problem is, I changed the Eye to be a re-usable soul gem (like the Black Star). Thing is, you can't add scripts to a soul gem. So I had to add it to the Kraken as an alias, so I could add the scripts to the alias. Problem is, aliases can be a little finicky, and if the quest doesn't fill the alias properly when it starts then the eye won't appear. It's a pain in the ass, and I'm not quite sure how to fix it.

Here's what you can do. Type "getstage htbm02" and it will give you the current stage. Then type "setstage htbm02 X+5" (add 5 to whatever number it gives you). If that doesn't work, add 10. That should fool the quest into thinking you picked up the Eye. In the meantime I will try to fix this.
Genitalius Mar 16 @ 12:33am 
The Kraken didn't drop the eye and i can't console command it in either
Broseph Mar 6 @ 4:48pm 
killed all the monsters before i could start the quests and now i have a permanent companion lol great...
Araanim  [author] Feb 19 @ 4:10pm 
@Peterus That is correct those are part of this mod.
SkyDra Feb 18 @ 7:33pm 
how am i supposed to kill an underwater monster
Peterus Feb 17 @ 7:40pm 
Would this mod also happen to add sea ghosts and sea wisp mother like creatures to the north coast of skyrim? because none my mods list them as a feature and since this mod interacts with that area.
Araanim  [author] Feb 13 @ 8:18am 
@SuplexPhil

You have to be doing the main quest for the Eye to spawn; you can't just randomly find him and kill him. You can get it with the console:

help kraken (it should be called Eye of Kraken)

player.additem [ID #]
Araanim  [author] Feb 13 @ 8:16am 
@Cthulhu . . . on . . . the . . . coast? :-P

Dawnstar, Solitude, & Winterhold are all coastal cities. The taverns are Windpeak Inn, The Winking Skeever, & Candlehearth Hall, respectively.
Sauce Feb 9 @ 5:02pm 
wHERE ARE THE COASTAL TAVERNS??!?!?!?
You sound like you'd be a good DND DM
Vy'drach (-=SF-O=-) Jan 18 @ 10:58pm 
When I fast travel Tiamat's body has a tendency to appear there as well and is quite obstructive. Haven't been able to console command delete/disable it.
Anonymous Jan 18 @ 2:37pm 
were can i find the kraken?
SuplexPhil Jan 15 @ 11:07pm 
when i killed the kraken it didnt have its eye on it and i can't continue plz help
OnePunchMan Jan 12 @ 12:10pm 
it says i dont have mod
watts052883 Jan 10 @ 3:25pm 
just random times
Araanim  [author] Jan 10 @ 9:47am 
Hmm where is it crashing? I know R'lyeh is a little intense with the architecture.
watts052883 Jan 10 @ 1:51am 
I started but kept crashing so im gonna come back tto it later once i figure out what mod im using is making it do it i think it maybe the 6-8 graphic mods lol
Araanim  [author] Jan 9 @ 7:22am 
@watts Thanks! It's been a lot of work. Have you tried Part 2 - The Call of Cthulhu as well?
watts052883 Jan 8 @ 5:57pm 
Pretty damn good mod
Araanim  [author] Jan 8 @ 6:01am 
@Dreadwake Where are you in the quest? There are a few spots where it forces her to follow you.
[Dreadwake] Sewer Sniper Jan 7 @ 11:09am 
Teh orc captain wont stop following me, even after I dismiss her. Its getting annoying, how do I get rid of her??
Epic Player M.K FIN Jan 4 @ 6:35am 
help i found spawn but not the creature
Araanim  [author] Jan 3 @ 8:34am 
@RustledJimmys And I *think* all of the weapons are under Dwarven. A few might be Elven, I can't remember.
RustledJimmys Jan 3 @ 6:54am 
Much appreciated!
Araanim  [author] Jan 3 @ 6:14am 
@RustledJimmys The light armor requires the Elven Smithing perk, the heavy armor requires the Dwarven Smithing perk, and the mage robes require the "Mage Armor" perk (just Rank 1).
RustledJimmys Jan 2 @ 6:25am 
How do you actually smith the custom armours?
棕树懒 Dec 30, 2016 @ 1:52am 
How to start? I can't look the vedios I don't know why.
Il Lupo D'Argento Dec 29, 2016 @ 7:47pm 
Will we get a version for SSE?
Araanim  [author] Dec 28, 2016 @ 5:57pm 
@sungdae89 When the message pops up, the survivors should activate. In Dawnstar, she's usually on the covered dock leading to the ship. In Windhelm, I usually find him out on the right-most pier or actually sitting in the little rowboat. In Solitude, he's on the little dock that juts off the corner (he's a Khajiit too, if that helps.) I don't know why they wouldn't appear; if the message pops up then the script is working. All I can say is uninstall, do a clean save, then reinstall the mod. Sorry I can't offer anymore help than that.
sungdae89 Dec 28, 2016 @ 8:19am 
I get the popup when I enter a tavern but there are NO SURVIVORS on any of the three docks. I have searched Windhelm, Dawnstar, and Solitude countless times. I want to play this mod but it seems it bugged out on me and the survivors won't appear. I have unsubscribed and everything. About to give up.
Araanim  [author] Dec 27, 2016 @ 7:12pm 
@dickwad Try 'help "the hunter"' to get his id, then 'player.placeatme xxxx 1'

There will be two hunters, I THINK use the first one on the list.
count dickwad Dec 27, 2016 @ 4:33pm 
i had to disable the hunter because he kept bugging out a quest, is there any way i can get him back or do i have to reinstall the mod?
Araanim  [author] Dec 11, 2016 @ 5:35pm 
HUGE UPDATE!!!

Hey guys, thank you so much for your continued interest. Just wanted to let everybody know that I've just done a huge update that I've been working frantically on for the past few months. The quest is now FULLY-VOICED. All of the followers have their own custom follower dialogue and should work just like a vanilla follower. I've also finally added a boatload of custom armor & weapons (something I wanted to do since the very beginning) that you can craft using bits and pieces from the monsters you kill. There might be a few more persistant little bugs to work out, but for all intents and purposes this is done! Please let me know if you encounter any problems with the dialogue or new items and I will try to fix in a timely fashion. Thank you again for sticking with me this long. And for those who gave this a try back at the beginning, I'll hope you'll give it another go and see how far it's come. Thanks!
ItsMeCaleb Nov 28, 2016 @ 3:56pm 
never mind
ItsMeCaleb Nov 28, 2016 @ 3:55pm 
the first guy tells me to go away
Fancy Parakeet Nov 22, 2016 @ 7:27pm 
Excited to try it out, thanks.
Araanim  [author] Nov 22, 2016 @ 1:01pm 
@tuvg12 This one does not, but Part 2 (Here There Be Monsters: Call of Cthulhu) does.
solaire Nov 22, 2016 @ 12:13pm 
does this need dlc
Araanim  [author] Nov 22, 2016 @ 6:02am 
@360 This one does not, but Part 2 (Here There Be Monsters: Call of Cthulhu) does.
SzechaunSauce Nov 21, 2016 @ 10:17pm 
Does this require Dragonborn?
Araanim  [author] Nov 12, 2016 @ 11:39am 
htbmymir