Here There Be Monsters
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Araanim  [author] Jul 9 @ 9:19am 
He only gives that dialogue if you are in that stage of the quest and if he is, in fact, the Hunter. So one of those is messed up. I guess try uninstalling and reinstalling the mod. I may have updated or changed something that threw it off.
shepard2134 Jul 8 @ 7:58pm 
maybe its a mod conflict. is there any way to force dialogue with npcs?
Araanim  [author] Jul 8 @ 7:55pm 
Hmm I don't know then. I just tried it and it worked fine for me.
shepard2134 Jul 8 @ 7:42pm 
@Araanim I did
Araanim  [author] Jul 8 @ 7:37pm 
@shepard2134 You gotta grab some remains first.
VokunstrunXD Jul 8 @ 2:43pm 
Just saying Jormungandr is best killed with flame related destruction magic combined with storm call
shepard2134 Jul 7 @ 8:49pm 
i'm not able to continue in the quest after killing Karkinos, the quest says to return to the hunter and speak with him further but everytime i do he just says the vanilla yes? need something? and wont let me converse with him to continue on with the quest. i have have tried several things so far none of them have worked should i reinstall it maybe?
dylan64285 Jul 7 @ 10:28am 
could you work with other moders like dogtown to make real octapie ( i think thats the plural for octopus )
danktt Jul 6 @ 6:26am 
Hey guys i got problems with Jormungandr, i was fighting on the island and when he dies his remains are in the air above the sea, whats his console command to bring him to me?
ellissimpson580 Jul 5 @ 6:10am 
i killed phoeys after stumbling upon him yet his skull doesnt seem to drop, it may have something to do with him not actually fighting me?
Araanim  [author] Jul 3 @ 12:03pm 
Welp, I'll keep trying to fix Jormungandr. If you're having trouble, using the kill console command is the easiest fix. The rest of the quest runs almost flawlessly as I've tested it. Leviathan's a little hard to kill just cause he's in the water, but the others work pretty well. I'm still trying to balance the monsters out; sometimes Karkinos seems ridiculously powerful while Tiamat dies easily with all of Dawnstar hacking at her. Also, one of Karkinos' spawn killed me with one blow the other day so that's not right :-P. Thanks for the feedback, I'm still trying to polish when I can. I highly recommend trying to play through the whole quest though; I'd like to think it's worth it. :-)
sand_man Jul 3 @ 2:11am 
I really like the idea of this mod, it would be really helpful if the start quest said 'captain' and 'dawnstar inn' as I had to come read the 'spoiler' to find out where to actually start the quest. Secondly that sucks that you haven't been able to find a workaround for Jormungandr flying, maybe you could either remove him from the quest chain or move him down a few, since the unclear start (with no quest pointer waypoint for step 1) and glitched out first quest mob really made me not play through this mod, which is a shame since the idea is awesome. Good luck on your future projects.
coyotewolfdog99 Jul 2 @ 10:48am 
I'm scared enough of the water and large body's of water in skyrim without this mod
COMBINAT Jul 2 @ 12:25am 
I was waiting about one week and kruken didn`t return ti his lair.Mb this problem exist only with kruken?Because with Curriud i didn`t have any problems,even he was moving beyong the edge of the map .
Wizard of Cozz Jul 1 @ 4:42pm 
Whenever I kill Jormungandr I can't find its remains, even if they're on land. May you please fix this?
Araanim  [author] Jul 1 @ 12:46pm 
Note about monsters moving beyond the edge of the map: They have natural patrol routes. If you leave the area and wait a day or so, they should return to their lairs.
Shad0sn4ke Jul 1 @ 12:24pm 
I love this mod, but the monsters live in the water, so I can't get to them. I had to install a mod with extra spells to summon a dragon priest(264 magika) because he can fly, but the AI hates water. I also experienced a bug where the monster was actually underwater, but looked to be stuck floating in the air. I am not insulting you, I could never do any of this, but I thought you would like to know. Also, and you mentioned this in the description, the quest beginning is not adequately explained in-game. Could you say something like "Ask captains about the sea monsters" and add waypoints?
Again, sorry if it seems I am putting you down. I just thought you would like to know what was going on with your mod.
COMBINAT Jul 1 @ 11:53am 
How i can kill Dwemer Kruken?He just went away from map borders!I can`t kill him even with bow =\
zomboy2000 Jun 29 @ 5:54am 
Jebus Jun 26 @ 2:02am 
how do you get over to tiamat
LeBlörts Jun 24 @ 2:01pm 
Suomi mainittu torilla tavataan!
-RB- OMFGNinja Jun 23 @ 11:19pm 
This mod contains 11 deleted NavMeshes. Pls fix this.
exploding testicle syndrome Jun 23 @ 8:42pm 
when using this mod with the spycrab over mudcrab mod you get hilarious results such as the following:
Billy mays Jun 23 @ 11:56am 
tries to catch the giant slaughterfish: sees a enourmous fish.... on the ground... shoots the fish.. flys up in the air and dissapear. 10/10
Billy mays Jun 23 @ 11:39am 
decides to give the addon a try: running away from a ancient dragon or something, swims, found flying sharks, found a enormous "sea god" stuck in a destroyed boat... 10/10
L_Wing Jun 17 @ 7:39pm 
Tiamat seems to keep spawning outside the map and wont move from north of Lair of the Kraken. Is there any way to fix this?
1jetpackangel Jun 15 @ 4:18am 
Recently my Papyrus log (on PC) keeps getting flooded with messages about "cannot bind script because base types do not match" or "cannot open store, missing file?" and many of the complaints have the prefix HTBM. I may end up deactivating it if it turns out to be the one that's been causing my horrendous game instability lately. Shame; I was really looking forward to the quest.
Shodan Jun 15 @ 1:03am 

I got a warning message from LOOT (load order optimizer) about this mod.

It says

•here there be monsters.esp
◦Warning: This file contains 11 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
1jetpackangel Jun 13 @ 12:31pm 
I wasn't deep-water-phobic in Skyrim until I got this mod. Now I've given myself something to be afraid of.
Araanim  [author] Jun 10 @ 10:23am 
@Arch No DLC's required.
Timesplitter Jun 5 @ 11:07pm 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at and don't forget to rate it.
Arch Jun 4 @ 11:05pm 
Do you need any DLC's for this mod?
Xzener Jun 3 @ 11:04pm 
It's like Skyrim nightmares...BUT WITH SHAAARKS!
Araanim  [author] May 29 @ 6:33am 
I made it so Jormungandr doesn't dissolve, so his body usually stays where I kill him. It might help if you kill him over water, so then he'll sink instead of ricocheting out into space.
stevenbvj2010 May 28 @ 5:52pm

Going to see if this helps the issue at hand! A little unconventional, but I want to kill some beasties!! :D
stevenbvj2010 May 28 @ 5:36pm 
This actually drove me crazy... I tried and tried again for a few hours to get the first one to die where I could access the corpse, but no luck. Guess I need a jetpack. I like the idea, but definitely needs polishing. Unsubscribed for now..
Guildmaster May 28 @ 5:04pm 
I killed the giant ice wraith, but its corpse is not there, so i cannot get any evidence.
vashwhyssrs May 26 @ 5:29pm 
I cant seem to talk to any of the characters to start the quest, any advice?
newo May 12 @ 11:19am 
i like the idea, new quest line n all. but sry to say that you seriosly need to fix a couple of bugs. I got stuck in da first mission cause enemy floats high n rarely attacks. when i kill him his remains float high in d sky were he flees before he dies how am i supposed to get da proof??!!
liggi May 10 @ 5:28pm 
As much as i appreciate the thought and effort to create the monsters and the dialogues, neither works. If they talk at all, the npc's text is often skipped. The monster's hitboxes are messed up and a lot of them tend to run out of the map, if they can leave their position that is.
BEARS BEARS BEARS May 4 @ 10:53am 
these guys look impoosiable i just have nightingale!!!
dustinmacheleid May 1 @ 1:11am 
I can not went to Tiamat :( everytime if I want to go to this monster message come: You can not walk this way...
INoahGuy Apr 27 @ 5:34pm 
I cant the sailors to start the quest?
Barking_Death_Squirrel Apr 26 @ 11:36am 
Tiamat is actually a she. She is constantly opposing Marduk and their battles are legendary.
Kittys-yay Apr 25 @ 3:00pm 
I have your mod and I don't know if it's a bug or something. It's nothing too big just more of an annoyance. I was at winterhold when tiamat appeared suddenly out of nowhere and started attacking me. And I haven't even started the quest yet. So I had to kill him and now his dead body is just everywhere. And like I said it's nothing too big but I figured that I should tell you about this.
HellzHero™ Apr 21 @ 3:13pm 
So I did all the hunter quests and got the skull. And nothing first. Then when I downloaded a mod for a nice house I was transporting all those items and this wisp sort of npc appears *wont spoil it*. However it simply stays in my house and initiates dialogue whenever I get close, however I cant kill it, and if I go through the conversation it simply stays and repeats. Quest wont complete either. Any known fix? Again great mod overall though, loved every minute of it.
Araanim  [author] Apr 21 @ 3:07pm 
@HellzHero Yeah whenever you kill a monster it warps Hunter to right beside you. Sometimes he ends up underwater. The mod kind of intends that you have him as a follower during the quest - it makes a little more sense and it makes it easier to talk to him every time. It he warps weird, just wait and he'll eventually go back to the Iku-Turso spot.
rampantidiot Apr 20 @ 11:09am 
yeah im having trouble fighting the frost giant. i can see the outline of his frost like in a detect life spell, but he doesnt load his form so i cant hit him, and he can still attack me though
|CY4G| Skull Kid Apr 19 @ 8:01pm 
the one problem i have is that i cannot do anything underwater. i know thats default, but in my case, i cannot see anything underwater, even before i installed this mod. what do i do?
HellzHero™ Apr 19 @ 2:08pm 
In regards to my earlier question for help I simply kept loading the game and eventually just used the console commands to warp myself to him. So simply disregard that last post I made. Also awesome mod. (If you want you can list all the monster IDs so if someone glitches out they can still warp to them using console commands).