First Flight
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nicklonium Sep 27, 2013 @ 3:09am 
Not bad for a first test chamber, I can see what you intended for the player to do in the second room but it can be skipped. I particularly liked the first jump mechanic the player has to do, you've evidently put a lot of thought into exactly how you want that to play out. However, the player can take the laser redirection cube from the second room back into the first so they don't need to destroy the turret or use the other cube. Players will always seek to find the easiest way out of a test chamber, you might want to fix this little exploit.

I've got a little collection of chambers going and I'm always interested in feedback on each chamber or the collection as a whole. I'd be grateful if you'd have a look: