The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Detailed Cities
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598 Comments
Dex  [author] Feb 26 @ 3:06am 
@ - MaWo79 Yea i look into it :)
@ - MLGeesus Load it up and have a look pal its free.
KneeKo Feb 21 @ 7:52am 
a lot of youtubers who play skyrim have this mod and it works fine for them i've never seen them stop and look at a bugged tree or bush it might be your pc
MLGeesus Feb 2 @ 10:06am 
so you just added trees...?
Elvanos Jan 31 @ 12:30pm 
So which cities does this mod actually cover?
1redrooler Dec 24, 2016 @ 4:34pm 
There might be a bug that makes a certain type of bush look blue and blocky. It's all over the game so idk if its because of this but the placements are the same. To be honest I don't know how to post a screenshot sorry.
Pherim Nov 7, 2016 @ 3:15am 
Small addition to my previous comment: This mod causes gaps around the Jorrvaskr (Companions headquarters) in Whiterun because it moves the ground mesh that surrounds it.
MaWo79 Oct 31, 2016 @ 2:24am 
Hey Dex, can you please realease your Detailed Cities and Outskirts modifications for Skyrim Special Edition? They are great! I don't have many modifications isntalled but these improvements are essential for me and I refuse to set a foot into Skyrim SE without them.
⎛⎝Saithgame⎠⎞ Oct 28, 2016 @ 10:09am 
hey ^^ nice mod! i love it! but do you plan to port it to skyrim special edition?
Pherim Jul 22, 2016 @ 7:02am 
Great mod that doesn't overload cities as much as many other mods that add objects and manages to stay true to the original mood (at least in whiterun, have not seen much else but in the screenshots it looks like this is true for other cities as well). It needs cleaning with TESVEdit, though.
LegendFenix Jul 18, 2016 @ 12:19pm 
░░███████ ]▄▄▄▄▄▄▄▄
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─ Copy and paste this all over the workshop if the mod
Il███████████████████].▌ Is good.
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \ DEFEAT BOB BY COPY AND PASTING TOO
Dex  [author] Apr 22, 2016 @ 8:04am 
@ Hallowench - Thanks that was the point.
@ AbblesAJ - Slightly
@ The Gator Good - The mod is ment to be light and not impact proformance.
@ Destero - Tesvedit was not a thing when i started this mod five hours after launch of the workshop but i will look into it.
@ sonicjb08 - No idea.
@ iamthespectacularspiderman15 - No idea.
@ Destero - I'll look into it :).
@ zero.point - <3
@ PapiwA - Pretty sure.
@ dragonrdr135 - Sweet
Hallowench Apr 10, 2016 @ 9:59am 
Finally, a city enhancement mod that doesn't crash my game! Looks nice and doesn't add too much.
AbblesAJ Apr 1, 2016 @ 10:20am 
Does this affect the riverwood area at all?
The Gator Good Mar 30, 2016 @ 7:10am 
Im new to modding in general but would this be a better one than say Whiterun enhanced and all those? Like less strain on a PC? I get 25 wiht the pro cities and town mods and have been looking at this for a while
Destero Mar 28, 2016 @ 3:25am 
First things first:

I like your fps-lightweight mod and appreciate the changes you did in the game! Looks realy good and doesn 't does too much, eather to become lightweight and to fit into the game properly! Thus, i gave it a thumb up!

Nevertheless, i found some dirtyedits in the esp, by checking it with tesvedit!

Please keep track of these issues, because it can cause CTDs. there are 118 "identical to master records" and 7 "deleted records" which can be removed with tesvedit.

Keep the good work up!

Cheers ;)
sonicjb08 Jan 31, 2016 @ 10:31am 
does this effect "true skyrim"
spiderman15 Jan 24, 2016 @ 7:42pm 
Would riverwood and small villages benefit from this mod as well?
Destero Jan 7, 2016 @ 3:29am 
Hey, found many "diry-edits" with tesVedit!
Please check.

If you don 't know how, just ask!

Cheers
zero=VX9= Dec 12, 2015 @ 9:03am 
just got all 3 mods for skyrim [detailed..] subtle but good thanks!
PapiwA Sep 19, 2015 @ 11:19am 
Does this work with other town enhancement mods?
dragonrdr135 Aug 28, 2015 @ 3:15am 
@ Dex I think it was but I figured out that if I waited a few days they showed back up. Or I used the console to bring them to me. All is good now. :-)
Dex  [author] Aug 25, 2015 @ 2:33am 
@ Decends - No that i know of.
@ AvoxJake - All the capital cities yes.
@ Chomps123 - It was but they made it way to hard to keep up to date.
@ D_loaded - <3
@ Lordz of destruction - <3
@ applegummierainbowsaur = Pink?
@ Dragon_Born - <3
@ dragonrdr135 - No it doens't, might be a mod conflict?
dragonrdr135 Aug 11, 2015 @ 4:59pm 
Can anyone tell me if this mod made characters disappear in game? I have had several characters not show up in Whiterun,Riften, and Solitude.Thanks in advance.
Dragon_Born Aug 6, 2015 @ 12:15pm 
THANK YOU!!!
applegummierainbowsaur Jul 24, 2015 @ 4:59pm 
PURPLE
Lordz of destruction Jul 1, 2015 @ 1:36pm 
very good
D_loaded Jun 29, 2015 @ 11:03pm 
All this does is add trees!!
Chomps123 Jun 9, 2015 @ 12:10pm 
will this go on the nexus?
AvoxJake May 26, 2015 @ 3:38am 
Does this mod do all of the cities? :)
Decends May 13, 2015 @ 8:05pm 
Will it conflict with Static mesh improvement mod?
Dex  [author] Apr 25, 2015 @ 11:41pm 
@ {DGI} Bojangles4th - Not that i know of.
Bojangles4th Feb 6, 2015 @ 5:51pm 
Will this conflict with any of the Cities Enhanced mods?
MGSBoca Jan 24, 2015 @ 7:39am 
Lag and to my eye, not a special difference other than some vegetative tweaks. Works well otherwise.
child_of_air Jan 24, 2015 @ 1:24am 
After reinstalling the game and forgetting to add this mod again, I realized how bleak Whiterun was. I just can't live without this mod anymore! THank you :)
mmetzger.actor Jan 10, 2015 @ 10:11am 
I know it takes a lot of work to make mods, so on that congrats this is really well done. However for me personally, it ended up being too much. There were more trees inside cities than outside in skyrim lol I really liked it, I just wish it was toned down.
Squiddlez Dec 30, 2014 @ 3:53pm 
looks nice, but it affected my machine very badly. I was able to run skyrim on max settings prior to subbing to this, but had to turn down item/object/actor/etc fade all the way down. :(
HS called all players kids xD Dec 23, 2014 @ 11:56am 
BEFORE: Shearagoth: CHEESE!
AFTER: Shearagoth: TREES!
CaveDiver Dec 19, 2014 @ 3:28pm 
Great Work. Looks good, works good. My GF playes on PS3 and man my game looks so much better.
⎛Scp-173⎞ Dec 12, 2014 @ 11:31am 
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... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposit
Dex  [author] Dec 9, 2014 @ 2:27am 
@ MouseGarena - Thanks.
Leaxdin Nov 8, 2014 @ 10:49am 
is it weird that this now has error i think its 515 where it wont update when running through subbed mods? its fine it loads but its so strange.
Serenade Nov 3, 2014 @ 12:06am 
Imo the only thing you added was some trees here and there. Im sorry but this is just my opinion.
Demo Knight Sep 23, 2014 @ 8:08pm 
Will this be compattable with JKs Whiterun(on nexus)
Locklear Sep 14, 2014 @ 2:28pm 
Lag :(
MLG Player Sep 2, 2014 @ 11:28am 
amazing! keep up the good work ;)
Casy Aug 27, 2014 @ 4:31am 
I quite like the skyforge marker. It's a fast way to the Companions.
Dex  [author] Aug 27, 2014 @ 1:39am 
@ Casy - No i didn't add caches
@ Chaz McGee - It was requested to be added by a number of people i would need more feed back to remove it.
Charles Aug 13, 2014 @ 3:25pm 
could you remove the map marker for the skyforge because it's fairly unnecessary and I quite like this mod
Casy Aug 9, 2014 @ 12:29am 
Is it possible that your mod adds thief caches to cities? I found 12 in Whiterun alone and yours is the only mod I have that changes anything in cities.
Darksaxo Aug 7, 2014 @ 5:17am 
bonito, sin ser excesivo, perfecto. Pretty without being excessive, perfect