Portal 2

Portal 2

Interlude
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167 Comments
Petutski Sep 8 @ 3:51pm 
Nice map, not too hard, Instead of an Ah-ha, there was an oh-no! But then, an OK!
UKZz HELLRAISER Aug 4 @ 2:12pm 
Awh, dat cut off.
rorschach1 Jun 26 @ 11:00am 
Did the second part in one attempt LOL
psydzl Mar 5 @ 6:53pm 
A number of commenters mention timing. I don't think there are timing issues. In every case you can let the beam push all the way until you get a full stop. This is a fun, satisfying level brought to you by great design.
psydzl Mar 5 @ 6:48pm 
The first part was bizarre. The dimensionality warped my brain. The second part was loads of fun, whale of a time. Loved the end, but it cut off too soon.
ahmadsyar Feb 3 @ 7:22am 
cliffhanger!! nice puzzle
vawalt57 Dec 16, 2015 @ 7:42am 
Is it me or shoud the last play land on the platform of the chamber-lock instead of falling through space?
Sandrine Aug 27, 2015 @ 4:35am 
amazingly done, even though the laser bit was really frustrating at first
Ja Nalley Jul 8, 2015 @ 3:29pm 
The ending was a bit too quick, but besides that it was great!
vkandaharv Jun 15, 2015 @ 11:14am 
I appreciate the creativity of the laser cube puzzle but it takes far too many attempts to actually solve the puzzle once you have identified the solution. This was just frustrating and I gave up after several minutes of failing.
Poison Dart Frag May 4, 2015 @ 6:50am 
Nice puzzles.

* I got two things to complain though: The invisible fizzler when entering the first room.

* And GLaDOS lines between the I'm going to kill you" one and the last (not including either), don't seem to make much sense.
Steveo Apr 19, 2015 @ 10:23am 
Good one! Cool ending :) I really liked the laser bit but I had a hard time catching that cube :(
otahitie Mar 29, 2015 @ 2:17am 
very good challenge. Reflexion with the laser and big timing in the last room to rescue the cube.
Need a minimum of thought and reflex Nice !
Raptor Ice Cream™ Mar 28, 2015 @ 8:20pm 
Is this it? :(
Skye Note Feb 24, 2015 @ 2:36pm 
The laser bit literally gave me a head ache.
stephen.slater Feb 24, 2015 @ 10:10am 
Liked it loads MORE please....
awhite218 Jan 22, 2015 @ 6:04pm 
Loved it! The timing is fun. I had to say out loud "blue orange blue" numous times to finish it.
akross.cs Jan 13, 2015 @ 9:46am 
that puzzle with lazors is something, wow o_O
Krash Jan 12, 2015 @ 4:43pm 
i need more
SleepyPotato Nov 22, 2014 @ 12:35pm 
I need more!!
DigDugtrio Nov 7, 2014 @ 9:29am 
that ending...
Kazitor Oct 15, 2014 @ 4:11am 
I came back to this after a few months, and realised how cleverly you direct the player's attention to how to do the laser. Good job!
barbapoil Sep 25, 2014 @ 8:32pm 
Two laser beams, very clever.
dmuk Jul 13, 2014 @ 3:27am 
Interesting! I thought the 'ending' seemed more like a 'middle', but a nifty series of tests, includng the "bonus"... Neurotoxin start was just enough to get one's attention level raised; not a hard problem once the cube crashes through the glass
PaperTib Jul 4, 2014 @ 2:58am 
Very good !!
lfairban May 30, 2014 @ 11:23am 
Real good! I didn't see how I could do three receptors with one beam, but I think I stumbled onto the answer.
[Tom K] May 13, 2014 @ 12:24pm 
Hi. Played your map. Here is the video: http://www.youtube.com/watch?v=PWR8BeZSEfk
See the description for the timestamp.
VΛ² Apr 21, 2014 @ 6:37am 
sweet logic,beautiful mapping,great optimization,little surprise. you are really good at creating levels !!
Gage Plays Apr 5, 2014 @ 4:30am 
I saw dis on youtube and it had some glitches during the work in progress stage
Konke Mar 7, 2014 @ 5:35am 
Good visuals and satisfying puzzles. The one with the three lasers was new to me. Inspiering! Clever and fun.
spangy boi Feb 20, 2014 @ 9:43am 
the neuro toxin at the start did not kill me. i wass taking damage but it was not killing me.
DRUNK-N-DENNYS Jan 30, 2014 @ 12:23pm 
Grea map. had a little trouble with the funnel and cube timing at the end. But that's not your fault. 10/10
quaternary Jan 3, 2014 @ 8:05pm 
Nice. Don't see any precision shooting. My main problem was the broken chair platform - I fell off twice in a row XD. Don't see any tight timing (unless 30s is tight?). Very, very smart puzzle design.
wildgoosespeeder Dec 24, 2013 @ 11:51am 
DISCLAIMER:
Read my profile before reading the rest of my comment!

I didn't really like the neurotoxin surprise in the beginning because I have 30 seconds to react to find a barely lit, noticable portal panel. Other than that, good puzzles after that.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
Jay-T Nov 9, 2013 @ 7:46pm 
easy but nice puzzles :D
Zaerius Oct 2, 2013 @ 11:54am 
Omg those lasers made me mad :D :D
Abnaxus Aug 26, 2013 @ 9:56am 
Very good map
AsinoEsel Aug 24, 2013 @ 9:53am 
I don't think I did the last chamber the correct way, but nice map! But that cliffhanger... :(
ProfDave64 Aug 15, 2013 @ 12:06am 
PS. Something odd:

I hit F7 (from the main menu) to try watching the ending again. F7 launched your level, and put me back to the place where I had last F6-ed (about 30 seconds before the ending), but it didn't quite give me the same ending I got the first time.

Not sure which ending I prefer :-)


Thanks again for the level.
ProfDave64 Aug 15, 2013 @ 12:00am 
I almost didn't play this level because a couple of the recent comments described "trial & error precision" and an "unfun amount of shooting at the end."

I just played it.

1. The "trial & error precision" was no biggie. It was just the only logical answer to the first puzzle.

2. Ghostyman719 must have done some difficult alternate solution to the final puzzle, because the one I found was totally fair, and required zero tight timing.

That said: I'm not sure how that ending was an ending. Maybe I need to watch it again, but... Monty Python and the Holy Grail had a less abrupt ending:

http://www.youtube.com/watch?v=ceiqHdVlHwQ#t=9m42s

Still, nice job!
Richard L Jul 25, 2013 @ 8:20am 
Nice .Does require precision.
ColorCubeMan  [author] Jul 23, 2013 @ 8:18am 
@ghostyman719
Some solutions are better than others. But the one you used was known and it doesn't really bother me. Thanks for playing.
ghostyman719 Jul 23, 2013 @ 8:09am 
I wonder if I found an unintended solution then?
ColorCubeMan  [author] Jul 23, 2013 @ 7:40am 
@ghostyman719
I don't really see what you mean, but the solution doesn't involve fast shooting. You should've launched the cube into the funnel instead
ghostyman719 Jul 23, 2013 @ 6:56am 
The amount of shooting you have to do to retrieve the cube is in the "unfun" category. This could have been better executed.
Tommy.35 Jul 20, 2013 @ 8:03am 
Amazing!
kevin.swanson Jul 8, 2013 @ 10:59am 
I liked the concept, but I'm not a fan of trial-and-error precision. Once I've solved the conceptual puzzle, I don't want to have to keep pointing and clicking over and over again until I find the exact point. That just turns an otherwise excellent brain-teaser into an annoyance.
Portalized Jun 22, 2013 @ 7:27am 
Played this before - liked it - is there more?
Extragamer May 22, 2013 @ 4:29am 
Милая карта с просто великолепно продуманными и в то же время трудными головоломками.Честно говоря долго парился с лазерами,очень интересная головоломка.
Great puzzle! Very hard :)
PR1NC355 May 16, 2013 @ 9:29am 
nice job - loved it