The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Crafting Satchels
147 Comments
anthonyjohnadlington Feb 23, 2015 @ 9:47pm 
Love this mod
DragonMaster Mar 23, 2014 @ 8:11pm 
Vidius any chance of your posting this mod to the Nexus for folks like me and posting a link to it here. After all that 50 mod cap for which Steam implemented killed my game so I'm going to be getting as many mods as I can from over there so I don't have to worry about the cap. Thanks.
thep0cketr0cket Feb 8, 2014 @ 11:36am 
Subscribed and successfully updated but satchels are not showing up in any houses, specifically Vlindrel Hall in Morthal. Advice?
DragonMaster Feb 6, 2014 @ 7:08am 
Vidius any chance you could give me the ESP &/or BSA file names cleaning out the DATA folder cleaning out all mods will be adding them all back when I get things cleaned up. Seems I'm getting a weird error 15 from steam for some reason. Thanks for your help.
AlphaGodith Sep 25, 2013 @ 6:29pm 
Will there be a version of this for hearthfire?
Algol Jul 6, 2013 @ 3:37am 
I use my horse Frostmir instead and store all my needed things in his inventory
Joemomma360 Feb 7, 2013 @ 10:14pm 
Yea it would be uber nice if this guy would update for Hearthfire, I'm still using Proudspire to hold my ingrediants :-/
NorCalSewerRat Jan 9, 2013 @ 5:57pm 
DITTO what Ostricho said :)
Shiglet McDongol Jan 6, 2013 @ 7:07pm 
does anybody know of a mod like this, but for the hearthfire house alchemy and enchanting tables?
Drage Dec 29, 2012 @ 2:27pm 
Why sync them erm.. i would like them just the way they are cause then i could keeping my ingredients seperated. Example. Health potions ingrediants in one bag and poisons in another. Yes i know you would have to travel but hey it's more relistic right? And boy i cannot spell lol.
Kai Dec 14, 2012 @ 1:45pm 
The problem is that anyone who currently have a saved game would have the container overriden and emptied.
Kai Dec 14, 2012 @ 1:44pm 
You can sync containers by making them plain objects that activate a single remote container hidden somewhere else.
Trinks Nov 5, 2012 @ 11:18am 
This mod would be infinitely more useful if you could craft at the table you store your ingredients at without having to move the ingredients back and forth from the satchel to your inventory.
Killer_Whale Oct 6, 2012 @ 11:55pm 
this seems to beak the HF DLC house upgrades
0riginal Aug 7, 2012 @ 6:00pm 
Could you please be specific in your mod description. The locations in which you added pouches would be nice to have. I'd prefer not to have duplicate pouches in my houses where there already is/are one/some.
ZanyScum Jun 23, 2012 @ 7:28pm 
This moves the mannequins in Riften, one into the air.
Lady Zagyg Jun 2, 2012 @ 5:27am 
this may already be in the mod, but one idea i had was that, you make it so you can access anything within each pouch, while crafting a potion, so that you do not need to lug around all those ingredients when you want to craft a potion at your house, it acesses the pouch as your "inventory" with which to make potions from.
Aries72 May 21, 2012 @ 7:14pm 
Great mod i never had any problems with it and great spawn. I got to let it go got to many mods and not that big on alchemy. Thanks :)
michaeljones161 May 20, 2012 @ 12:11pm 
Michael-custance, all you have to do is click the bright green [+Subscribe] button just under the picture and the mod will be loaded next time you play the game.
Tanlith May 18, 2012 @ 12:00am 
A link to the actual MOD would be nice for a change... I want THIS mod... not a "collection"
chilibopper May 14, 2012 @ 3:27pm 
I think that's something the developers would have to change. sounds like a major programming thing ;D
Abyss May 14, 2012 @ 12:39pm 
Feature Request: Can you make it so when enchanting or alchemying, the contents of their attached bag can be used in that process? This is something that the game severely lacks. If I have it right there in the alchemy bag, shouldn't it be able to be used for that process? Instead you have to pick it up and then put them all back when you're done.

Please, and thanks.
chilibopper May 14, 2012 @ 4:27am 
yeah definitely great mod. makes storing ingredients and accessing them very easy. You know, u could make another mod for forges. Like a box that holds ingots and anything else at each of the forges.
bieledac Mar 31, 2012 @ 9:40am 
so happy for this mod! could NOT understand why so many houses lacked satchels in alchemy rooms
-ҒŁOΡ- Mar 30, 2012 @ 4:53am 
Please synch !!! and add it as an other mod for that people who don't want. If you succeed in doing that synch there will be more synch chest etc and it will be Awesome !!
Ostracon Mar 24, 2012 @ 12:11pm 
Nice mod :D Plz don't sync contents.
Drowsy Mar 20, 2012 @ 2:34pm 
Love it, don't sync it =)
xenousarts Mar 20, 2012 @ 12:37am 
Sync bag contents across all the houses? Some kind of subspace loop connecting different points of "reality". I suppose science now and then would not be able to do this ;-). Btw. I would love this very much in the real world. Could you implement it there?
The Culture Mar 18, 2012 @ 1:23pm 
Agree with the others about the sync. Bad idea.
Orchal Mar 13, 2012 @ 3:44am 
Great idea! Simple, but so efficient and useful!
Nivolk Mar 5, 2012 @ 8:29pm 
@ Acehole_76. Does not seem to mess with other house mods. Have some minor mods for Breezehome, Proudspire, and Honeyside without confilct.

And @ Vidius, please make the sync optional. Putting a sachel there does not break immersion, but syncing it can.
ACEHOLE_76 Feb 27, 2012 @ 7:21am 
if i have a mod on my house will this be combatable? is there way to find out besides tail and error?
Desolate Feb 26, 2012 @ 12:11pm 
I really want the syncing but making it optional would a good idea.
Remeuh Feb 26, 2012 @ 5:42am 
"TODO: Sync bag contents across all the houses"

????? BAD idea, or make it optional !!

That's why I don't realy like the worshop, automatic update and TADA a new feature that you don't want.
Jakkus Feb 24, 2012 @ 1:54pm 
In my opinion, the syncing would be unnecessary. In any case, great mod!
PMBELL Feb 23, 2012 @ 7:07pm 
This might me too much to ask, but...
Could you make it so that when crafting, the contents of the satchels are automatically added to your inventory, and afterwards, what's left is returned to the satchels?
NeoAcario Feb 22, 2012 @ 2:09pm 
Must have.... period.
Travelling Onion Salesman Feb 22, 2012 @ 10:56am 
genius! thanks
SILVER EAGLE Feb 20, 2012 @ 6:15pm 
THERE s no satchel at the enchanting table in my house in Markarth
Spacer Paste Feb 19, 2012 @ 11:23am 
THANK YOU!!!
m.pedroza001 Feb 18, 2012 @ 9:57am 
Very cool. thank you
rockin-n-rollin Feb 17, 2012 @ 4:11am 
Any plans to add the Arch Mage Quarters? Have loaded and none appear there.... (none were there before btw which was a silly oversight of the previous Archmage!)
Lyncor Feb 16, 2012 @ 7:04pm 
Very nice.

TODO: Sync bag contents across all the houses

Any idea when this will happen?
Boreas The North Feb 15, 2012 @ 10:14am 
Thank you! The satchel in Breezehome was actually a deciding factor in my choice to make it my base. Now I can go to Riften :D 5/5
Faize Feb 15, 2012 @ 8:13am 
@jan-z
Just click R when you open the satchel to collect all the items in there.
Dub_Side Feb 14, 2012 @ 11:15pm 
THIS DOES NOT WORKK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
sjamesashton Feb 14, 2012 @ 1:08pm 
There's no satchel for the Alchemy station in Vlindrel Hall?
jandemaffe Feb 14, 2012 @ 12:11pm 
could you make it that when you open the enchanting inventory you automatically adds the ingredients from the satchel to your inventory
MechaOphidian Feb 14, 2012 @ 8:39am 
Great idea nice mod works very well.

Please consider adding a button/option to dump all alchemy ingredients at once.
[pr0n] Smoky Feb 14, 2012 @ 7:21am 
thx, thats exactly what i need!